[Plugin] Hatchfaces (v1.8 beta) UPDATED 15-Dec-2012
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Hm. Not much response. Maybe there is not much demand for other types of hatchpatterns other than lines?
Anyway got another thingy to test. Sort of a stamp tool (if it doesent already exist)
You manually place and edit the 2d component. Select face and component, click an icon and the grouping and intersection is made. With alternatives for keeping materials, and deleting faces etc..Could actually be a good workflow like that, cause if using DC one could see the patterns update with each change that
is made. And then run the intersection-grouping when it looks good.
This way the user could use his own library of patterns, on top of those that will get provided...Just an idea......
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I unfortunately don't have anything to contribute to your efforts with this great addition to the SU toolkit, but I am lurking on this thread carefully. Like many others, (probly lurking too), I would love to remove other cads from my workflow and do everything in SU. Hatchfaces will be a huge help in achieving this.
Go Joel!
Baz -
That's all I needed to know. That there are lurkers out there
It's no fun to put effort into something that people find quite useless.
Although this has been a team effort so far (with a lot of TIG).@unknownuser said:
I would love to remove other cads from my workflow and do everything in SU
That's the direction! Question is, what is needed to do that..
Thank's for posting.
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Little progress. So now got intersecting with component working.(Not added to the whole script yet)
The tool is not much difference from Sketchup's native intersection, exept:
It adds the geometry inside a group to a specific layer. And removes the faces(that could be featured as a choice?)
But I think those 2 small things speed up workflow quite a lot.Would be good if materials could get transfered as well. It doesent do that in Sketchup intersection, from what I can see?
See what can be done with that..
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I was going to give you a nudge in the right direction BUT luckily I waited... and you solved it yourself, grasshopper!
Well done!
So you can now devise any small 2d hatching component, add it as a SKP to a HatchFacesLibrary folder and load them in as needed
Are you OK on compiling a list of possible patterns from a folder-listing ?
How about the tiling pattern repeat for different sized hatch-patterns ?
Your dialog can have 'Lines' as the first option [no need for the SKPs] followed by an alphabetical list of all available SKPs in the special folder.
Remember to save these SKPs as v6 for reverse compatibility and write guidance notes for users on how to make their own tile-able hatch pattern 2d SKPs in that folder...
This could run and run... -
:Off-Topic:
@tig said:
grasshopper
If you are referencing what I assume you are referencing, then that old show is far less obscure than I would have guessed.
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Master Jim: you know [Shaolin] Kung-Fu too
I wondered if anyone would get the analogy... -
@unknownuser said:
I was going to give you a nudge in the right direction BUT luckily I waited... and you solved it yourself, grasshopper!
He he. Don't worry TIG(Yoda) I will come back for help soon. Working on the material-transfer side of things. Not easy..
@unknownuser said:
Are you OK on compiling a list of possible patterns from a folder-listing ?
Do you mean in component sampler, or in the script?
In this example I'm just using a DC from component's library and placing it manually.
I made this insulation DC pretty quickly for testing, so many things can have gone wrong. Please have a look at it! Scale with handles..
I know it would be kewl to have it function more automatic and load from file, but as you know it involves a lot of more work with webdialogs etc.. I hope I did not give the impression I had gotten that far in development.
Have poor experience from DC's. Only had Su pro for a week. Need to read up on them.
You have some good tips about DC's there though TIG:thumb: Will sure follow them.Thank's Tig!
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Look at my '2dTools Hatching' tool that uses images as textures rather than 'lines'.
If you mimicked that but with SKPs instead of JPGs it's be a simple solution without web-dialogs etc..... -
Haven't dared to look at that script, cause it's darned complexed!
But I will see if I can understand what is going on in that script. Thank's for the idea. I think it sounds pretty smart, could be the solution I looking for.BTW. This material-transfer side of things is seriously complex, no? I managed to get a array list of materials itterating through a components.entities. But then have to transfer that on to the intersected face(gents). Face erasing should only occour on faces without materials..
I will look on your 2d tools TIG cause this is confusing.. Maybe it's all the cider I drank as well
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This is really progressing nicely. I'm starting to get excited about the possibilities here. I don't think this should be viewed as a mere hatching tool. This could be a serious modeling tool as well.
Eventually I would like to see this be able to store user made hatch "stamps".
If this is true, one could save some serious time by storing repetitive lines used in modeling.
For instance if I'm building a house. I could have a pattern saved for roofing tiles, one for siding, one for decking etc. One could then just apply these to the faces of the geometry and cut the lines into the face for further extrusion. Perhaps an option to intersect the hatch, keep it as a group or apply it as construction guides.
In essence you could create a Pattern Stamp tool. One benefit would be dropping in hatches and the other for modeling work.
I work with a lot of curvey patio and pool deck shapes with a multitude of the different patterned stone. I would love to be able to store all of these different patterns and then be able to run the plugin, set the overall size of my stamp and then stamp a pattern into curved edge shape. Right now I do it manually and it involves intersecting and a lot of cleanup.
There have been a lot of requests for floor generators and brick and tile makers, etc. A user saved pattern database which could be stamped to surfaces would be half the battle and fill those needs.
Honestly I would pay for a tool such as this.
Keep up the great work Joel & TIG. Definitely got my eye on this thread.
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I agree that Jolran's idea could run and run... and we are encouraging him in his efforts...as you say a series of preset 'hatch-patterns' line-SKPs is easily added to to make a custom library of 'stamps'
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@tig said:
Master Jim: you know [Shaolin] Kung-Fu too
I wondered if anyone would get the analogy...I thought it was "Glass-opper"
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Wow, EarthMover this is exactly the kind of feedback needed, and you have some very great ideas. Thanks!
I will put effort in trying to make them happend. Hopefully with some push in the right direction from TIG if I would get stuck. Which I will
Thanks for posting!
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There are some major problems.
Have looked at 2d tools for ideas, but need serious time to study that script.
So been trying other things..Getting result nr 3 on the picture is no problem, with or without faces. (Transfering the material is not done yet)
Problem is deleting the correct edges. If "face_frame" is not wanted(In this case "face_clone" outer and inner loops)
It sounds easy But when intersecting, the added result is nr 4 if one delete the face loops. Deleting with reference to vertices won't work? Since they are sometimes connected to same edges one wish to keep.My theoretical fix:
Keep all the result from nr3 including faces. And do material transfer.Although! Looking at picture nr 2 one clearly see the problem when adding 2 faces connected on top of each other.
There is a normal conflict(?) So it's either delete original face OR turn the result into an component with cutting behavior.
(I think I know how to do that in the definition list)I'm working on the later solution, so one can have a better workflow, should one wish to delete the hatches..
Now problem is, in wich direction I should troubleseek a solution for material transfer?
- Let say i have a DC or standard component with material/color attributes(forget about textures atm). Can they be transfered to the result component, after intersection? Remember, geometry has changed..
- Iterate trough faces and get material infos from DC.entities. Use method face.position_material.
- Use UV helper?
Not much info about the UV helper in the API?...
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OR do a face_clone of the DC with material and all. Then erase everything outside the original selected face!!!
Wonder if that's possible.. Would be the safest method, I believe..
There is a problem exploding nested components. And it's needed to get whole model edge, face, vertice collection?
Edited: No, no, no... Not face_clone. Will have the material problem then again if moving over stuff to a new entitiy..
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OK a little more rabbeling. Maybe it can help someone in similar situation.
Although I must warn! It's not about booze and womenHave experienced plenty of crashes. Did put the DC in a new group and exploded the entities therein.
It's difficult to get to entities and iterate a collection in nested components, if the components are not exploded?Probably the user want's to keep the DC for further editing anyway? So to explode the DC would not be very polite.
So new aproach is to make an instance of the DC. Explode the shit out of it, and extract edges and faces and materials if possible and get rid of it. THEN recreate the dc from that information on to the faceclone or vice versa. Probably have enough information to know what to erase, and then do erasing.
That IS probably the way to play safe.I get the feeling it's risky doing things with entities of current Sketchup selection? Grouping, exploding etc.
If you clone them, or copy. You can do what the heck you want with the copies?
That IS probably the way to play safe. And I sence that is what TIG is doing in his scripts.I noticed that faces and edges created in code doesent behave like they do in normal Sketchup modeling. In code if you split a face with an edge you don't get 2 faces! The edge lie on top of the face. Therefore one must use intersect with.
Although I have also noticed some inconsistency in this!
But if it's true, orders of drawing things won't matter that much, wich is a good thing. -
Things are not going so well. Doing a pattern like on the picture will be difficult.
Unless black and white. That's no problem to do.TIG recommended to clone current selection to avoid bugsplats. I'm fine with that as long as doing faces only.
But that won't give much flexibility if doing a pattern like on the picture.
How to clone the edges from an array? And what if you have an edgeloop where you DON'T want a face?
And materials are still a big problems. If it where only 1 material, things would be relatively easy.
I guess faces can have attributes like materials, but how to store them and transfer to the face_clone is the question.I'm thinking doing an intersection with face, then recreate the facecolor pattern and erase vertices outside the face.
ATM I get splats when using lot of patterns or nested components with intersection. Things are a lot more stable, since
being able to explode all the components and add entities to group AFTER the group was created.
Using few components with plenty geometry is OK. Many components are bad. Even if they contain few entities..Could need a push with the materials.. Otherwise I probably will have to restrict the plugin features.
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I'm still not entirely sure what you are are trying to do
If you want add colored shapes onto a face as a hatch pattern try this...
Make the cloned face inside the group.
Add the instances to the group.entities, placed where you will.
Apply materials to these instances.
Explode the instances and the default materials in them become their face materials and they merge with the background face.
Now you need to erase the bits outside of the face bounds.
Test all of the edges in the group.
Test their start.position and end.position, on the original face with classify_point to see if that point is 'on the face' [you need also to cover on edge, on vertex and not in hole etc] if both point test OK it's inside the original face. If one or both of them are not the you want to erase them - push into an edges2go array. The erase all of those edges and the faces go with them. Finally erase any faces with 'nil' material [in the gaps from the cloned face], and then any unfaced edges if you don't want a perimeter. You should now be left with the colored shapes trimmed to the original face's edges. -
Thank's TIG, I will try.
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