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    Changing Command Icons of the Toolbar

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    • TIGT Offline
      TIG Moderator
      last edited by

      If you create your toolbar within the tools module/class and then refer to the definition of the command as class variable - e.g.
      @@cmdA=UI::Command.new("MyToolA"){Sketchup.active_model.select_tool(MyModule.MyToolA.new())} @@cmdA.small_icon=File.join(File.dirname(__FILE__),"MyImages","myToolA_Green.png")
      etc... then as circumstances change the image file that's used...
      @@cmdA.small_icon=File.join(File.dirname(__FILE__),"MyImages","myToolA_Red.png")
      etc...
      You can therefore have your various tool-commands permanently referenced as @@cmdA, @@cmdB etc and swap their icons, tooltips and so on, as circumstances change...
      πŸ€“

      TIG

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      • A Offline
        Anton_S
        last edited by

        Thanks TIG, but I already tried that way and it didn't work after the command was added to the toolbar, u can refer to the Mr.K post above.

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        • TIGT Offline
          TIG Moderator
          last edited by

          @anton_s said:

          Thanks TIG, but I already tried that way and it didn't work after the command was added to the toolbar, u can refer to the Mr.K post above.

          It will change ToolTips etc so perhaps if you hide/show the toolbar ? πŸ˜•

          TIG

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          • M Offline
            Mr.K.1
            last edited by

            Ya I tried this several ways, text does change but the icons never do(hide, show, remove toolbar and add it again nothing changes).
            It seems SU only loads those images once and they can't be refresh through Ruby.

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            • thomthomT Offline
              thomthom
              last edited by

              Yup. Seems that only the tooltip in the Command objects are actually linked to the toolbar objects it represent. The rest seem to be forgotten. 😞

              Thomas Thomassen β€” SketchUp Monkey & Coding addict
              List of my plugins and link to the CookieWare fund

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              • TIGT Offline
                TIG Moderator
                last edited by

                Bum! 😞
                The best you could do then for something like a 'Play' > 'Stop' button is to have two buttons side by side, with one disabled [grayed-out] if the other one is enabled - using a validation_proc...

                TIG

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                • thomthomT Offline
                  thomthom
                  last edited by

                  @tig said:

                  Bum! 😞
                  The best you could do then for something like a 'Play' > 'Stop' button is to have two buttons side by side, with one disabled [grayed-out] if the other one is enabled - using a validation_proc...

                  Or for Play/Stop, just make the Play button pressed or not pressed - using MF_CHECKED and MF_UNCHECKED.

                  Thomas Thomassen β€” SketchUp Monkey & Coding addict
                  List of my plugins and link to the CookieWare fund

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                  • A Offline
                    Anton_S
                    last edited by

                    @thomthom said:

                    @tig said:

                    Bum! 😞
                    The best you could do then for something like a 'Play' > 'Stop' button is to have two buttons side by side, with one disabled [grayed-out] if the other one is enabled - using a validation_proc...

                    Or for Play/Stop, just make the Play button pressed or not pressed - using MF_CHECKED and MF_UNCHECKED.

                    Yeah Thanks!...
                    This would not be a bad idea.
                    I think changing toolbar icons should be part of SU 9 wishes. πŸ˜„

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                    • M Offline
                      maricanis
                      last edited by

                      I've found this rather old topic, and have a question is it possible now to change toolbar icons.

                      I would like to change tool icon when some variable (@@active_extension) is changed.

                      [ruby]@@activateCmd.set_validation_proc(){
                        puts "Active #{@@active_extension}"
                        puts "before #{@@activateCmd.small_icon}"
                        if @@active_extension == 'ext1'
                          @@activateCmd.small_icon = File.join(icons_dir,"ext1_16.png")
                          @@activateCmd.large_icon = File.join(icons_dir,"ext1_24.png")
                        elseif @@active_extension == 'ext2'
                          @@activateCmd.small_icon = File.join(icons_dir,"ext2_16.png")
                          @@activateCmd.large_icon = File.join(icons_dir,"ext2_24.png")
                        end
                        puts "after #{@@activateCmd.small_icon}"
                        MF_ENABLED
                      }[/ruby]
                      

                      This part of code validates command and prints correct icon path (which is changed in accordance with @@active_extension variable), but tool image in toolbar is not updated.

                      I've also tried to put this change not in set_validation_proc(), but in code after variable is changed. Again correct values are printed, but image remains the same.

                      Thanks in advance,
                      Marija

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                      • A Offline
                        Anton_S
                        last edited by

                        Hi Marija, I just tested changing icons on SU2016, on Windows OS, and it still doesn't work.

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                        • M Offline
                          maricanis
                          last edited by

                          Thanks Anton,
                          I was thinking, that I'm doing something wrong, but it seems that this behaviour is not changed yet.

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