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    ⚠️ Important | Libfredo 15.6a introduces important bugfixes for Fredo's Extensions Update

    Model terrain from point level

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    • ToboboT Offline
      Tobobo
      last edited by

      You could try this plugin i found on the ruby depot.

      http://modelisation.nancy.archi.fr/rld/plugin_details.php?id=292

      I haven't tried it yet though.

      Toby

      Philippians 4:13

      I can do everything through him who gives me strength.

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      • GaieusG Offline
        Gaieus
        last edited by

        And this one allows you to import from a text file containing the point co-ordinates (and then triangulating them and creating the mesh like the one linked by Toby above).
        http://modelisation.nancy.archi.fr/rld/plugin_details.php?id=777

        If you have SU 7, maybe this one is better:
        http://modelisation.nancy.archi.fr/rld/plugin_details.php?id=678

        Gai...

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        • D Offline
          Daryan
          last edited by

          Thanks a lot for your help. Actually i have an error "some object are not construction point".

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          • GaieusG Offline
            Gaieus
            last edited by

            What else do you have in there then? Or add the point cloud into a fresh, new model and when the terrain is ready, copy and paste it into the other file.


            Edit: maybe the points are in a group/component. Or they came in as separate groups/components? Explode it (them) then.

            Gai...

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            • D Offline
              Daryan
              last edited by

              I tried with a selection of just a few point and same error, after explode and copy paste into another file, i have always the same error.

              If you want you can download the file here:
              http://www.sendspace.com/file/1khd78

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              • TIGT Online
                TIG Moderator
                last edited by

                Daryan

                Your problem is that the imported 'points' aren't points at all, but over a thousand component-instances called 'PTN' [and a few other compos]...
                Tools that make surfaces from a set of guide-points [cpoints] expect at least three of those to work on!
                In case you can't get the import as cpoints, this snippet of code will make them for you.
                Select all of the 'PTN' instances by using the Component Browser, pop-out 'Select Instances' [Tip: I selected all of the other related compos too and 'Replaced' them with 'PTN' - as I suspect we want these as points too ]; then just copy+paste the code shown below into the Ruby Console, +<return>... and a cpoint will then be added to the model at each 'PTN', then 'select all' by fence and try making a mesh again - it worked for me [although not perfectly as it needed tidying up around the edges] - you try it...

                m=Sketchup.active_model;s=m.selection;s.each{|e|m.active_entities.add_cpoint(ORIGIN.transform(e.transformation))}
                

                Capture.PNG parts moved over for clarity...

                TIG

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                • D Offline
                  Daryan
                  last edited by

                  It works great! Thank you very much to all three of you !

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                  • beginnerB Offline
                    beginner
                    last edited by

                    Dear All,

                    I followed the points conversion and successfully triangulated the bunch into 'good enough' terrain.
                    One more question...
                    I know that you can switch off edges globally, but how to hide all edges within a Group? - (not one-by-one, as I know how to do that πŸ˜‰ )

                    Smooth Edges not to be used !

                    The aim is to hide edges within terrain and keep linework for trees, buildings etc visible.


                    A0027-3DTerrainEdges.jpg


                    A0027-Plan.jpg

                    Regards, SU 'beginner'

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                    • GaieusG Offline
                      Gaieus
                      last edited by

                      Edit the group, turn your rendering style to wireframe mode, select all with a bounding box selection (not triple clicking), hide and turn faces back on. Exit group.

                      Gai...

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                      • beginnerB Offline
                        beginner
                        last edited by

                        Why everything has to be so simple in SU πŸ˜„ - it works
                        I was expecting to use some super duper plugin πŸ˜†
                        Thank you... πŸ‘

                        Regards, SU 'beginner'

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