The Awesome Tree Thread
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Thank you Alan!
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Here's one I made a long while back. Not as nice as some in the first link, but fairly decent res for a 2D tree: http://sketchup.google.com/3dwarehouse/details?mid=3c8cc2130679a053af69001ea6c73ec3&prevstart=0
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Formfonts rocks. Its the #1 resource for all of my models. I was just scouring around to see if there was any ultra high detail landscape out there. I found the Xfrog free set and converted a bunch to SKP and soon realized that these files are monsters. A 700k 3DS file turns into a 100MB SKP file, which is insane to me, but whatever. I converted a few to use for special projects and closeups. It was rather easy, once I found ThomThoms UV tools.
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Gaieus et al.,
I find the same problem with 3DS files or obj's when converted to skp. Is there any reasonable workaround to make these useable?
As an open source junkie, I can appreciate formfonts' and dynascape's collections, but would love a way to generate trees and shrubs without having to spend all day modelling them.
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@jokewalker said:
Gaieus et al.,
I find the same problem with 3DS files or obj's when converted to skp. Is there any reasonable workaround to make these useable?
As an open source junkie, I can appreciate formfonts' and dynascape's collections, but would love a way to generate trees and shrubs without having to spend all day modelling them.
Tree[D] is a free software that lets you do that
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I found that tree[d] is quite high poly...ok for saplings but not much else. If you want to go the free route, one of the best I've found is Baum3D. Yes, it's in German (it's down at the bottom of the page). It doesn't install, just runs directly out of its own folder. Although it's in German, there is a language.lan file which you can use to get the GUI to function in English.
If you go to the trouble of making your own bark jpegs and leaf pngs, you can get some really nice results from this. Used properly, it's even capable of producing not half-bad conifers...something which most other tree generators entirely shy away from, or produce a tree with half a million polys.
The thumbs above the link show some results imported to C4D. -
What's the workflow for import to SU? VRML to ?
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Rich, I use Deep Exploration, but I think Wings or Blender will do it...or at least get it to 3ds.
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A free one : Dryad
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Dryad is cr@p too.
Of course, the best thing to do is not scour the Net looking for such software...but scour the Net looking for sites that have already done it for you. Link
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