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    Displacement from SU to rendering aplication tutorial

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    • B Offline
      bjornkn
      last edited by

      Where is the displacement there? I can't see any.
      The Thea render disappears so quickly that you can't see anything at all. The camera angle isn't showing much of the left side neither.

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      • srxS Offline
        srx
        last edited by

        Here it is, but that's not the point.


        result_1.jpg

        www.saurus.rs

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        • B Offline
          bjornkn
          last edited by

          Looks good 😄
          How about a view where both sides of the corner are visible?
          What exactly is the point if it isn't the results?

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          • I Offline
            ideas_arte
            last edited by

            @Sam wrote: many thanks, for this great plugin

            @srx: many thanks for the tutorial, just what I needed. 😍

            Best!

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            • irwanwrI Offline
              irwanwr
              last edited by

              thank you for the tutorial.
              do you mind if i ask you few questions?
              i still miss the way to get the displacement and how to make it.
              does it also possible to do with Kerkythea?

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              • GaieusG Offline
                Gaieus
                last edited by

                No, Kerkythea cannot do displacement. Maybe in the future.

                Gai...

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                • irwanwrI Offline
                  irwanwr
                  last edited by

                  yes. sorry Gaieus
                  i just read that on the other post about doing displacement on a model created with subdividesmooth or something. and they talked about bump map and displacement map. (also read their definition in wikipedia, etc. few minutes ago).
                  thank you for confirming

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                  • GaieusG Offline
                    Gaieus
                    last edited by

                    Bump maps can be used in Kerky but you need not subdivide your mesh for that.

                    Gai...

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                    • irwanwrI Offline
                      irwanwr
                      last edited by

                      Gai,
                      it was about [TUTORIAL]: texturing organic form (subsmooth)
                      Frederik and you were also there, and they're talking about displacement and bump map.
                      thank you Gaieus.

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                      • GaieusG Offline
                        Gaieus
                        last edited by

                        Yes, but the tutorial was about Vray. Or in fact, any other renderer which supports displacement. Thea was nowhere back then (3 years ago?).

                        Gai...

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                        • irwanwrI Offline
                          irwanwr
                          last edited by

                          👍 i know, Gai.
                          i read it because it also about rendering application and anything necessary for a good rendering process. just thought that it might be good to catch the main ideas in rendering works.
                          i am not sure whether i can afford Thea in near future. i wish Kerkythea would have some kind of the similar progress. even the smallest will do. KT is the best free render app available anyways.

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                          • T Offline
                            Tricolor
                            last edited by

                            Hi,

                            I try to make à texture with diplacement for simulating insulation material (like stone wool) in thea render :
                            I create this :
                            TextureThea
                            Then i follow the tutorial on this topic and i done this :
                            texture on bloc
                            After i have export the scene with the plugin in Skechup, open in TheaStudio and:
                            Check Geometry>smoothing>smooth
                            Uncheck "Normal smoothing" in Displace
                            The result :
                            box in thea
                            😮 😢

                            What i have missed ?

                            I need to use UV mapping ?

                            I'm a beginner in render and texture...
                            And I do not find a complete tutorial (step by step) about use displacement in Skeptchup and Thea... 😞

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