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โš ๏ธ Libfredo 15.4b | Minor release with bugfixes and improvements Update

Displacement from SU to rendering aplication tutorial

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  • S Offline
    srx
    last edited by 2 Jun 2011, 09:35

    I hope this is helpful for somebody.

    Sam just wrote this plugin
    http://forums.sketchucation.com/viewtopic.php?f=15&t=37598&start=15

    and now the whole process for preparing your model for rendering with displacement worked for me this way:
    1 Box in SU
    2 Use DividebyMaterial Plugin (above link) Sam wrote (Thanks again ๐Ÿ˜„ to divide every face with specified material.
    3 Soft complanar edges
    4 Select all edges. Deselect soft edges (TT selection tools Plugin)
    5 Bevel selected edges (Roundcorner plugin)
    6 Rendered in Thea (with geometry smoothed)
    Animated gif:
    Displacement from SU to Thea tutorial 3.gif

    www.saurus.rs

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    • B Offline
      bjornkn
      last edited by 2 Jun 2011, 10:32

      Where is the displacement there? I can't see any.
      The Thea render disappears so quickly that you can't see anything at all. The camera angle isn't showing much of the left side neither.

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      • S Offline
        srx
        last edited by 2 Jun 2011, 10:54

        Here it is, but that's not the point.


        result_1.jpg

        www.saurus.rs

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        • B Offline
          bjornkn
          last edited by 2 Jun 2011, 11:02

          Looks good ๐Ÿ˜„
          How about a view where both sides of the corner are visible?
          What exactly is the point if it isn't the results?

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          • I Offline
            ideas_arte
            last edited by 30 Aug 2011, 04:53

            @Sam wrote: many thanks, for this great plugin

            @srx: many thanks for the tutorial, just what I needed. ๐Ÿ˜

            Best!

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            • I Offline
              irwanwr
              last edited by 30 Dec 2011, 12:58

              thank you for the tutorial.
              do you mind if i ask you few questions?
              i still miss the way to get the displacement and how to make it.
              does it also possible to do with Kerkythea?

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              • G Offline
                Gaieus
                last edited by 30 Dec 2011, 13:06

                No, Kerkythea cannot do displacement. Maybe in the future.

                Gai...

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                • I Offline
                  irwanwr
                  last edited by 30 Dec 2011, 14:16

                  yes. sorry Gaieus
                  i just read that on the other post about doing displacement on a model created with subdividesmooth or something. and they talked about bump map and displacement map. (also read their definition in wikipedia, etc. few minutes ago).
                  thank you for confirming

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                  • G Offline
                    Gaieus
                    last edited by 30 Dec 2011, 17:16

                    Bump maps can be used in Kerky but you need not subdivide your mesh for that.

                    Gai...

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                    • I Offline
                      irwanwr
                      last edited by 31 Dec 2011, 08:18

                      Gai,
                      it was about [TUTORIAL]: texturing organic form (subsmooth)
                      Frederik and you were also there, and they're talking about displacement and bump map.
                      thank you Gaieus.

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                      • G Offline
                        Gaieus
                        last edited by 31 Dec 2011, 10:08

                        Yes, but the tutorial was about Vray. Or in fact, any other renderer which supports displacement. Thea was nowhere back then (3 years ago?).

                        Gai...

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                        • I Offline
                          irwanwr
                          last edited by 31 Dec 2011, 10:32

                          ๐Ÿ‘ i know, Gai.
                          i read it because it also about rendering application and anything necessary for a good rendering process. just thought that it might be good to catch the main ideas in rendering works.
                          i am not sure whether i can afford Thea in near future. i wish Kerkythea would have some kind of the similar progress. even the smallest will do. KT is the best free render app available anyways.

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                          • T Offline
                            Tricolor
                            last edited by 13 Jun 2014, 08:58

                            Hi,

                            I try to make ร  texture with diplacement for simulating insulation material (like stone wool) in thea render :
                            I create this :
                            TextureThea
                            Then i follow the tutorial on this topic and i done this :
                            texture on bloc
                            After i have export the scene with the plugin in Skechup, open in TheaStudio and:
                            Check Geometry>smoothing>smooth
                            Uncheck "Normal smoothing" in Displace
                            The result :
                            box in thea
                            ๐Ÿ˜ฎ ๐Ÿ˜ข

                            What i have missed ?

                            I need to use UV mapping ?

                            I'm a beginner in render and texture...
                            And I do not find a complete tutorial (step by step) about use displacement in Skeptchup and Thea... ๐Ÿ˜ž

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