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    Displacement from SU to rendering aplication tutorial

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    • srxS Offline
      srx
      last edited by

      I hope this is helpful for somebody.

      Sam just wrote this plugin
      http://forums.sketchucation.com/viewtopic.php?f=15&t=37598&start=15

      and now the whole process for preparing your model for rendering with displacement worked for me this way:
      1 Box in SU
      2 Use DividebyMaterial Plugin (above link) Sam wrote (Thanks again 😄 to divide every face with specified material.
      3 Soft complanar edges
      4 Select all edges. Deselect soft edges (TT selection tools Plugin)
      5 Bevel selected edges (Roundcorner plugin)
      6 Rendered in Thea (with geometry smoothed)
      Animated gif:
      Displacement from SU to Thea tutorial 3.gif

      www.saurus.rs

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      • B Offline
        bjornkn
        last edited by

        Where is the displacement there? I can't see any.
        The Thea render disappears so quickly that you can't see anything at all. The camera angle isn't showing much of the left side neither.

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        • srxS Offline
          srx
          last edited by

          Here it is, but that's not the point.


          result_1.jpg

          www.saurus.rs

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          • B Offline
            bjornkn
            last edited by

            Looks good 😄
            How about a view where both sides of the corner are visible?
            What exactly is the point if it isn't the results?

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            • I Offline
              ideas_arte
              last edited by

              @Sam wrote: many thanks, for this great plugin

              @srx: many thanks for the tutorial, just what I needed. 😍

              Best!

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              • irwanwrI Offline
                irwanwr
                last edited by

                thank you for the tutorial.
                do you mind if i ask you few questions?
                i still miss the way to get the displacement and how to make it.
                does it also possible to do with Kerkythea?

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                • GaieusG Offline
                  Gaieus
                  last edited by

                  No, Kerkythea cannot do displacement. Maybe in the future.

                  Gai...

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                  • irwanwrI Offline
                    irwanwr
                    last edited by

                    yes. sorry Gaieus
                    i just read that on the other post about doing displacement on a model created with subdividesmooth or something. and they talked about bump map and displacement map. (also read their definition in wikipedia, etc. few minutes ago).
                    thank you for confirming

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                    • GaieusG Offline
                      Gaieus
                      last edited by

                      Bump maps can be used in Kerky but you need not subdivide your mesh for that.

                      Gai...

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                      • irwanwrI Offline
                        irwanwr
                        last edited by

                        Gai,
                        it was about [TUTORIAL]: texturing organic form (subsmooth)
                        Frederik and you were also there, and they're talking about displacement and bump map.
                        thank you Gaieus.

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                        • GaieusG Offline
                          Gaieus
                          last edited by

                          Yes, but the tutorial was about Vray. Or in fact, any other renderer which supports displacement. Thea was nowhere back then (3 years ago?).

                          Gai...

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                          • irwanwrI Offline
                            irwanwr
                            last edited by

                            👍 i know, Gai.
                            i read it because it also about rendering application and anything necessary for a good rendering process. just thought that it might be good to catch the main ideas in rendering works.
                            i am not sure whether i can afford Thea in near future. i wish Kerkythea would have some kind of the similar progress. even the smallest will do. KT is the best free render app available anyways.

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                            • T Offline
                              Tricolor
                              last edited by

                              Hi,

                              I try to make à texture with diplacement for simulating insulation material (like stone wool) in thea render :
                              I create this :
                              TextureThea
                              Then i follow the tutorial on this topic and i done this :
                              texture on bloc
                              After i have export the scene with the plugin in Skechup, open in TheaStudio and:
                              Check Geometry>smoothing>smooth
                              Uncheck "Normal smoothing" in Displace
                              The result :
                              box in thea
                              😮 😢

                              What i have missed ?

                              I need to use UV mapping ?

                              I'm a beginner in render and texture...
                              And I do not find a complete tutorial (step by step) about use displacement in Skeptchup and Thea... 😞

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