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    ⚠️ Important | Libfredo 15.6b introduces important bugfixes for Fredo's Extensions Update

    Ruby plugin?

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    • D Offline
      driven
      last edited by

      for something like this it's probably quicker and easier to draw [rectangle tool] the profile, select all lines and click followMe tool.

      there are lot of rubies that deal with more complex versions of this, but the standard tools can do quite a bit...
      draw profile, select line then followMe tool

      learn from the mistakes of others, you may not live long enough to make them all yourself...

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      • T Offline
        Thomas214
        last edited by

        @driven said:

        for something like this it's probably quicker and easier to draw [rectangle tool] the profile, select all lines and click followMe tool.

        there are lot of rubies that deal with more complex versions of this, but the standard tools can do quite a bit...
        [attachment=0:1tdufwpm]<!-- ia0 -->use_followMe.png<!-- ia0 -->[/attachment:1tdufwpm]

        This is somethin for my school project so to draw it this way it isn't an option πŸ˜„

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        • TIGT Offline
          TIG Moderator
          last edited by

          @thomas214 said:

          @driven said:

          for something like this it's probably quicker and easier to draw [rectangle tool] the profile, select all lines and click followMe tool.

          there are lot of rubies that deal with more complex versions of this, but the standard tools can do quite a bit...
          [attachment=0:3bwzyrmz]<!-- ia0 -->use_followMe.png<!-- ia0 -->[/attachment:3bwzyrmz]

          This is somethin for my school project so to draw it this way it isn't an option πŸ˜„

          So write down the plan for your code...
          . check the model.selection contains some connected Edges (>>>path)
          . use a UI.inputbox() dialog to get the height
          . add a rectangle_face at start.position (p0) of first edge in path, calculating the other three points as p0=p1.clone; p1.z=p1.z+height etc using rectangle_face=entities.add_face(p0,p1,p2,p3)
          . use rectangle_face.followme(path) to extrude the new face along the path.
          . done

          TIG

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          • T Offline
            Thomas214
            last edited by

            @tig said:

            @thomas214 said:

            @driven said:

            for something like this it's probably quicker and easier to draw [rectangle tool] the profile, select all lines and click followMe tool.

            there are lot of rubies that deal with more complex versions of this, but the standard tools can do quite a bit...
            [attachment=0:2kbtp9i4]<!-- ia0 -->use_followMe.png<!-- ia0 -->[/attachment:2kbtp9i4]

            This is somethin for my school project so to draw it this way it isn't an option πŸ˜„

            So write down the plan for your code...
            . check the model.selection contains some connected Edges (>>>path)
            . use a UI.inputbox() dialog to get the height
            . add a rectangle_face at start.position (p0) of first edge in path, calculating the other three points as p0=p1.clone; p1.z=p1.z+height etc using rectangle_face=entities.add_face(p0,p1,p2,p3)
            . use rectangle_face.followme(path) to extrude the new face along the path.
            . done

            Hmmm what if I useEdge.all_connectedthen the code from the the plugin push/pull face I have?

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            • T Offline
              Thomas214
              last edited by

              I got this far

              prompts = ["x:", "y:", "z:"]
              defaults = [10, 20, 100]
              input = UI.inputbox prompts, defaults, "Input data"
              x = input[0]
              y = imput[1]
              z = imput[2]
              model = Sketchup.active_model
              ent = model.entities
              sel = model.selection

              model = Sketchup.active_model
              entities = model.active_entities
              pts = []
              pts[0] = [0, 0, 0]
              pts[1] = [x, 0, 0]
              pts[2] = [x, y, 0]
              pts[3] = [0, y, 0]

              Add the face to the entities in the model

              face = entities.add_face pts

              I just happen to know that the second and third entities in the

              entities objects are edges.

              entity1 = entities[1]
              entity2 = entities[2]
              edges = entity1.all_connected
              if (edges)
              UI.messagebox edges.to_s
              else
              UI.messagebox "Failure"
              end

              faces = []

              sel.each do |e|
              	if e.is_a? Sketchup::Face
                       faces.push e
              	end
              end   
              
               Sketchup.active_model.start_operation "Wall"     
              faces.each do |e|
                   ent.add_group e
                   e.pushpull (z)
               end
              		Sketchup.active_model.commit_operation	
              

              end

              if( not file_loaded?('Wall.rb') )
              UI.menu('Plugins').add_item('wall') {wall }
              end

              file_loaded 'Wall.rb'

              I think I have to create a new entety for the faces theat are created to use it in push/pull ?

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              • GaieusG Offline
                Gaieus
                last edited by

                Okay. When it comes to a point and I cannot understand what it is then I move the whole topic to the developers' forum.

                Good luck! πŸ˜‰

                Gai...

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                • sdmitchS Offline
                  sdmitch
                  last edited by

                  http://rhin.crai.archi.fr/rld/plugin_details.php?id=250 is the link to midline2wall.rb which looks to be exactly what you want.

                  Nothing is worthless, it can always be used as a bad example.

                  http://sdmitch.blogspot.com/

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                  • T Offline
                    Thomas214
                    last edited by

                    @sdmitch said:

                    http://rhin.crai.archi.fr/rld/plugin_details.php?id=250 is the link to midline2wall.rb which looks to be exactly what you want.

                    Hmmm yes but how can I select multiple lines?

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                    • TIGT Offline
                      TIG Moderator
                      last edited by

                      Choose the Select tool.
                      Pick on an object [like a line].
                      Hold down Ctrl and pick on another object to add it to the selection.
                      Holding down Shift toggles an object in/out of the selection.
                      Holding down Shift+Ctrl and picking an object removes it from the selection.

                      With a face one click to pick face, two clicks to pick face and its edges and three clicks to select it AND all other edges and faces connected to it...

                      TIG

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                      • T Offline
                        Thomas214
                        last edited by

                        @tig said:

                        Choose the Select tool.
                        Pick on an object [like a line].
                        Hold down Ctrl and pick on another object to add it to the selection.
                        Holding down Shift toggles an object in/out of the selection.
                        Holding down Shift+Ctrl and picking an object removes it from the selection.

                        With a face one click to pick face, two clicks to pick face and its edges and three clicks to select it AND all other edges and faces connected to it...

                        I was talking about the plugin πŸ˜„

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                        • TIGT Offline
                          TIG Moderator
                          last edited by

                          Why not preselect the lines BEFORE running the tool? Then you process the selection??
                          You can pick kinds of objects with a Tool using pickhelpers and add them to a 'selection' etc BUT it's pretty complex for a simple tool... πŸ˜’

                          TIG

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                          • T Offline
                            Thomas214
                            last edited by

                            Can someone explain to me what this lines are for? I know they are for creating faces and offset lines but witch ones do what?

                            width, height = results
                            

                            pts = tl[0].vertices
                            i = 0
                            pts2 = []

                            pts.each do |pt|
                            pts2[i] = pt.position + [0 , 0 , results[1]]
                            i = i +1
                            end
                            line_copy = entities.add_line pts2

                            pts_copy = line_copy.vertices

                            i = 0
                            j = 0

                            new_face = entities.add_face(pts[0], pts_copy[0], pts_copy[1], pts[1])
                            new_face.pushpull (width / 2)

                            model.commit_operation
                            end

                            if( not file_loaded?("zid.rb") )

                            UI.menu("Plugins").add_item("Zid") { zid }
                            

                            end

                            file_loaded("zid.rb")

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                            • TIGT Offline
                              TIG Moderator
                              last edited by

                              Thomas

                              You really need to learn to crawl before you walk...
                              You expect 'random lines of code' to be interpreted for you !
                              Please structure your questions a little more friendly...

                              width, height = results
                              presumably this follows a UI.inputbox that results= ?
                              There were two answers... width & height ??

                              pts = tl[0].vertices
                              sets an array called 'pts' to be the vertices related to the first element in the array tl - as it's not named logically that couls be a list of faces OR edges...
                              i = 0
                              sets a reference called 'i' to be 0 [this is used later in the '.each do' loop ???

                              pts2 = []
                              Makes an empty array called 'pts2' - presumably this will be filled with elements later...

                              pts.each do |pt| pts2[i] = pt.position + [0 , 0 , results[1]] i = i +1 end
                              This process the vertices in 'pts' [it would've been better to call it 'verts' ??]
                              And for each vertex [pt !!!] it returns its position as a 3d-point BUT swaps its z-value for whatever the results[1] was = probably the 'height' so why wasn't 'height' used ??

                              line_copy = entities.add_line pts2
                              Tis makes a line in [whatever] 'entities' [is] using the array 'pts2' as the 2 points - these have had their z values set to 'height'...

                              pts_copy = line_copy.vertices
                              This sets the array 'pts_copy' to be the vertices used by the edge 'line_copy' ???

                              i = 0 j = 0
                              sets the references 'i' and 'j' to 0

                              new_face = entities.add_face(pts[0], pts_copy[0], pts_copy[1], pts[1])
                              This sets the reference 'new_face' to be the face [if any] that is made using the 4 points listed [if they are not coplanar it will fail!]

                              new_face.pushpull (width / 2)
                              It pushpulls the 'new_face' by half of the 'width [i.e. results[0] set earlier]
                              Do NOT leave a gap between the 'pushpull' and its argument in parentheses [i.e face.pushpull(xxx) NEVER face.pushpull (xxx)]

                              model.commit_operation end
                              This closes the 'operation' and 'end's something - presumably the ' def zid' ?
                              You must have a model.start_operation("MyTool") to 'close' it later...

                              [ruby:1dtqmkst]if( not file_loaded?("zid.rb") )
                              UI.menu("Plugins").add_item("Zid") { zid }
                              end
                              file_loaded("zid.rb")[/ruby:1dtqmkst]
                              This makes the Plugins menu item a called '[ruby:1dtqmkst]Zid[/ruby:1dtqmkst]' which in turn runs the [ruby:1dtqmkst]def[/ruby:1dtqmkst] called '[ruby:1dtqmkst]zid[/ruby:1dtqmkst]' ???
                              The [ruby:1dtqmkst]file_loaded[/ruby:1dtqmkst] parts need you to have a [ruby:1dtqmkst]require 'sketchup.rb'[/ruby:1dtqmkst] earlier and ensure that only one menu item appears even if you manually reload the script into the same SKP session...

                              πŸ˜’

                              TIG

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