sketchucation logo sketchucation
    • Login
    Oops, your profile's looking a bit empty! To help us tailor your experience, please fill in key details like your SketchUp version, skill level, operating system, and more. Update and save your info on your profile page today!
    πŸ›£οΈ Road Profile Builder | Generate roads, curbs and pavements easily Download

    Ruby plugin?

    Scheduled Pinned Locked Moved Developers' Forum
    16 Posts 6 Posters 955 Views 6 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • TIGT Offline
      TIG Moderator
      last edited by

      @thomas214 said:

      @driven said:

      for something like this it's probably quicker and easier to draw [rectangle tool] the profile, select all lines and click followMe tool.

      there are lot of rubies that deal with more complex versions of this, but the standard tools can do quite a bit...
      [attachment=0:3bwzyrmz]<!-- ia0 -->use_followMe.png<!-- ia0 -->[/attachment:3bwzyrmz]

      This is somethin for my school project so to draw it this way it isn't an option πŸ˜„

      So write down the plan for your code...
      . check the model.selection contains some connected Edges (>>>path)
      . use a UI.inputbox() dialog to get the height
      . add a rectangle_face at start.position (p0) of first edge in path, calculating the other three points as p0=p1.clone; p1.z=p1.z+height etc using rectangle_face=entities.add_face(p0,p1,p2,p3)
      . use rectangle_face.followme(path) to extrude the new face along the path.
      . done

      TIG

      1 Reply Last reply Reply Quote 0
      • T Offline
        Thomas214
        last edited by

        @tig said:

        @thomas214 said:

        @driven said:

        for something like this it's probably quicker and easier to draw [rectangle tool] the profile, select all lines and click followMe tool.

        there are lot of rubies that deal with more complex versions of this, but the standard tools can do quite a bit...
        [attachment=0:2kbtp9i4]<!-- ia0 -->use_followMe.png<!-- ia0 -->[/attachment:2kbtp9i4]

        This is somethin for my school project so to draw it this way it isn't an option πŸ˜„

        So write down the plan for your code...
        . check the model.selection contains some connected Edges (>>>path)
        . use a UI.inputbox() dialog to get the height
        . add a rectangle_face at start.position (p0) of first edge in path, calculating the other three points as p0=p1.clone; p1.z=p1.z+height etc using rectangle_face=entities.add_face(p0,p1,p2,p3)
        . use rectangle_face.followme(path) to extrude the new face along the path.
        . done

        Hmmm what if I useEdge.all_connectedthen the code from the the plugin push/pull face I have?

        1 Reply Last reply Reply Quote 0
        • T Offline
          Thomas214
          last edited by

          I got this far

          prompts = ["x:", "y:", "z:"]
          defaults = [10, 20, 100]
          input = UI.inputbox prompts, defaults, "Input data"
          x = input[0]
          y = imput[1]
          z = imput[2]
          model = Sketchup.active_model
          ent = model.entities
          sel = model.selection

          model = Sketchup.active_model
          entities = model.active_entities
          pts = []
          pts[0] = [0, 0, 0]
          pts[1] = [x, 0, 0]
          pts[2] = [x, y, 0]
          pts[3] = [0, y, 0]

          Add the face to the entities in the model

          face = entities.add_face pts

          I just happen to know that the second and third entities in the

          entities objects are edges.

          entity1 = entities[1]
          entity2 = entities[2]
          edges = entity1.all_connected
          if (edges)
          UI.messagebox edges.to_s
          else
          UI.messagebox "Failure"
          end

          faces = []

          sel.each do |e|
          	if e.is_a? Sketchup::Face
                   faces.push e
          	end
          end   
          
           Sketchup.active_model.start_operation "Wall"     
          faces.each do |e|
               ent.add_group e
               e.pushpull (z)
           end
          		Sketchup.active_model.commit_operation	
          

          end

          if( not file_loaded?('Wall.rb') )
          UI.menu('Plugins').add_item('wall') {wall }
          end

          file_loaded 'Wall.rb'

          I think I have to create a new entety for the faces theat are created to use it in push/pull ?

          1 Reply Last reply Reply Quote 0
          • GaieusG Offline
            Gaieus
            last edited by

            Okay. When it comes to a point and I cannot understand what it is then I move the whole topic to the developers' forum.

            Good luck! πŸ˜‰

            Gai...

            1 Reply Last reply Reply Quote 0
            • sdmitchS Offline
              sdmitch
              last edited by

              http://rhin.crai.archi.fr/rld/plugin_details.php?id=250 is the link to midline2wall.rb which looks to be exactly what you want.

              Nothing is worthless, it can always be used as a bad example.

              http://sdmitch.blogspot.com/

              1 Reply Last reply Reply Quote 0
              • T Offline
                Thomas214
                last edited by

                @sdmitch said:

                http://rhin.crai.archi.fr/rld/plugin_details.php?id=250 is the link to midline2wall.rb which looks to be exactly what you want.

                Hmmm yes but how can I select multiple lines?

                1 Reply Last reply Reply Quote 0
                • TIGT Offline
                  TIG Moderator
                  last edited by

                  Choose the Select tool.
                  Pick on an object [like a line].
                  Hold down Ctrl and pick on another object to add it to the selection.
                  Holding down Shift toggles an object in/out of the selection.
                  Holding down Shift+Ctrl and picking an object removes it from the selection.

                  With a face one click to pick face, two clicks to pick face and its edges and three clicks to select it AND all other edges and faces connected to it...

                  TIG

                  1 Reply Last reply Reply Quote 0
                  • T Offline
                    Thomas214
                    last edited by

                    @tig said:

                    Choose the Select tool.
                    Pick on an object [like a line].
                    Hold down Ctrl and pick on another object to add it to the selection.
                    Holding down Shift toggles an object in/out of the selection.
                    Holding down Shift+Ctrl and picking an object removes it from the selection.

                    With a face one click to pick face, two clicks to pick face and its edges and three clicks to select it AND all other edges and faces connected to it...

                    I was talking about the plugin πŸ˜„

                    1 Reply Last reply Reply Quote 0
                    • TIGT Offline
                      TIG Moderator
                      last edited by

                      Why not preselect the lines BEFORE running the tool? Then you process the selection??
                      You can pick kinds of objects with a Tool using pickhelpers and add them to a 'selection' etc BUT it's pretty complex for a simple tool... πŸ˜’

                      TIG

                      1 Reply Last reply Reply Quote 0
                      • T Offline
                        Thomas214
                        last edited by

                        Can someone explain to me what this lines are for? I know they are for creating faces and offset lines but witch ones do what?

                        width, height = results
                        

                        pts = tl[0].vertices
                        i = 0
                        pts2 = []

                        pts.each do |pt|
                        pts2[i] = pt.position + [0 , 0 , results[1]]
                        i = i +1
                        end
                        line_copy = entities.add_line pts2

                        pts_copy = line_copy.vertices

                        i = 0
                        j = 0

                        new_face = entities.add_face(pts[0], pts_copy[0], pts_copy[1], pts[1])
                        new_face.pushpull (width / 2)

                        model.commit_operation
                        end

                        if( not file_loaded?("zid.rb") )

                        UI.menu("Plugins").add_item("Zid") { zid }
                        

                        end

                        file_loaded("zid.rb")

                        1 Reply Last reply Reply Quote 0
                        • TIGT Offline
                          TIG Moderator
                          last edited by

                          Thomas

                          You really need to learn to crawl before you walk...
                          You expect 'random lines of code' to be interpreted for you !
                          Please structure your questions a little more friendly...

                          width, height = results
                          presumably this follows a UI.inputbox that results= ?
                          There were two answers... width & height ??

                          pts = tl[0].vertices
                          sets an array called 'pts' to be the vertices related to the first element in the array tl - as it's not named logically that couls be a list of faces OR edges...
                          i = 0
                          sets a reference called 'i' to be 0 [this is used later in the '.each do' loop ???

                          pts2 = []
                          Makes an empty array called 'pts2' - presumably this will be filled with elements later...

                          pts.each do |pt| pts2[i] = pt.position + [0 , 0 , results[1]] i = i +1 end
                          This process the vertices in 'pts' [it would've been better to call it 'verts' ??]
                          And for each vertex [pt !!!] it returns its position as a 3d-point BUT swaps its z-value for whatever the results[1] was = probably the 'height' so why wasn't 'height' used ??

                          line_copy = entities.add_line pts2
                          Tis makes a line in [whatever] 'entities' [is] using the array 'pts2' as the 2 points - these have had their z values set to 'height'...

                          pts_copy = line_copy.vertices
                          This sets the array 'pts_copy' to be the vertices used by the edge 'line_copy' ???

                          i = 0 j = 0
                          sets the references 'i' and 'j' to 0

                          new_face = entities.add_face(pts[0], pts_copy[0], pts_copy[1], pts[1])
                          This sets the reference 'new_face' to be the face [if any] that is made using the 4 points listed [if they are not coplanar it will fail!]

                          new_face.pushpull (width / 2)
                          It pushpulls the 'new_face' by half of the 'width [i.e. results[0] set earlier]
                          Do NOT leave a gap between the 'pushpull' and its argument in parentheses [i.e face.pushpull(xxx) NEVER face.pushpull (xxx)]

                          model.commit_operation end
                          This closes the 'operation' and 'end's something - presumably the ' def zid' ?
                          You must have a model.start_operation("MyTool") to 'close' it later...

                          [ruby:1dtqmkst]if( not file_loaded?("zid.rb") )
                          UI.menu("Plugins").add_item("Zid") { zid }
                          end
                          file_loaded("zid.rb")[/ruby:1dtqmkst]
                          This makes the Plugins menu item a called '[ruby:1dtqmkst]Zid[/ruby:1dtqmkst]' which in turn runs the [ruby:1dtqmkst]def[/ruby:1dtqmkst] called '[ruby:1dtqmkst]zid[/ruby:1dtqmkst]' ???
                          The [ruby:1dtqmkst]file_loaded[/ruby:1dtqmkst] parts need you to have a [ruby:1dtqmkst]require 'sketchup.rb'[/ruby:1dtqmkst] earlier and ensure that only one menu item appears even if you manually reload the script into the same SKP session...

                          πŸ˜’

                          TIG

                          1 Reply Last reply Reply Quote 0
                          • 1 / 1
                          • First post
                            Last post
                          Buy SketchPlus
                          Buy SUbD
                          Buy WrapR
                          Buy eBook
                          Buy Modelur
                          Buy Vertex Tools
                          Buy SketchCuisine
                          Buy FormFonts

                          Advertisement