sketchucation logo sketchucation
    • 登入
    ℹ️ Licensed Extensions | FredoBatch, ElevationProfile, FredoSketch, LayOps, MatSim and Pic2Shape will require license from Sept 1st More Info

    Large Terrain Mesh

    已排程 已置頂 已鎖定 已移動 SketchUp Discussions
    sketchup
    105 貼文 11 Posters 13.1k 瀏覽 11 Watching
    正在載入更多貼文
    • 從舊到新
    • 從新到舊
    • 最多點贊
    回覆
    • 在新貼文中回覆
    登入後回覆
    此主題已被刪除。只有擁有主題管理權限的使用者可以查看。
    • B 離線
      bjornkn
      最後由 編輯

      @dbwv69 said:

      While the primary purpose of the terrain will be to display various scenes from the area, it will also be used to show mining and other activity which requires that some level of detail remain in tact. The mountains do not have to have much detail, other than the general shape, but the lower elevations absolutely must have crisp boundaries because of the proximity of homes, roads, streams, and railroad lines, all tightly packed in among the mountains. You would have to see the area up close to understand fully because satellite images just don't do it justice.

      Drawing an area of this size by hand is not a task that I would want to even contemplate doing. Especially with the terrain involved.

      Do you really have any choice? Even though DE may do a good job reducing the mes it will not add any detail where there is none. Neither will it use different rules in selected areas (my version doesn't anyway).
      Have you actually tried the GP/Triangulate method? It is actually quite fast, and allows you to add detail exactly where you need it, and it allows you to add some edges/creases where there are only ssoft dunes in the dxf mesh.
      Like on this little 100 faces patch elevated 50cm to make it visible entirely above the ground. 5mins?Clipboard-4.jpg

      1 條回覆 最後回覆 回覆 引用 0
      • soloS 離線
        solo
        最後由 編輯

        Vue9 can import the dxf, dem, ect, then assign material based on slope, height, orientations or even selected with paint brush tool.

        Here is a very fast example.


        sample terrain Vue.jpg

        http://www.solos-art.com

        If you see a toilet in your dreams do not use it.

        1 條回覆 最後回覆 回覆 引用 0
        • D 離線
          dbwv69
          最後由 編輯

          @bjornkn said:

          Do you really have any choice? Even though DE may do a good job reducing the mes it will not add any detail where there is none. Neither will it use different rules in selected areas (my version doesn't anyway).
          Have you actually tried the GP/Triangulate method? It is actually quite fast, and allows you to add detail exactly where you need it, and it allows you to add some edges/creases where there are only ssoft dunes in the dxf mesh.
          Like on this little 100 faces patch elevated 50cm to make it visible entirely above the ground. 5mins?

          What is GP?

          1 條回覆 最後回覆 回覆 引用 0
          • D 離線
            dbwv69
            最後由 編輯

            @solo said:

            Vue9 can import the dxf, dem, ect, then assign material based on slope, height, orientations or even selected with paint brush tool.

            Here is a very fast example.

            I'm a bit confused... So you used Vue to do the reduction shown earlier? I thought you had used Deep Exploration but when I tried a 90% reduction, it it didn't look very good.

            1 條回覆 最後回覆 回覆 引用 0
            • soloS 離線
              solo
              最後由 編輯

              The earlier one was Deep exploration, the above was Vue, I simply imported the dxf and painted terrain by elevation. No need to reduce as Vue can handle billions of poly's without glitch. However I can reduce in Vue and export to SU if needed.

              http://www.solos-art.com

              If you see a toilet in your dreams do not use it.

              1 條回覆 最後回覆 回覆 引用 0
              • D 離線
                dbwv69
                最後由 編輯

                @solo said:

                The earlier one was Deep exploration, the above was Vue, I simply imported the dxf and painted terrain by elevation. No need to reduce as Vue can handle billions of poly's without glitch. However I can reduce in Vue and export to SU if needed.

                I have Deep Exploration and have tried to replicate the reduction results you achieved earlier but without success. Can you tell me how you did it?

                1 條回覆 最後回覆 回覆 引用 0
                • soloS 離線
                  solo
                  最後由 編輯

                  Sure.

                  Open dxf in SU, then save as SU6 version.
                  Open it up in DE, and select reduce, process and select 90 percent. Then select heal and save as SU model.

                  That's all.

                  http://www.solos-art.com

                  If you see a toilet in your dreams do not use it.

                  1 條回覆 最後回覆 回覆 引用 0
                  • D 離線
                    dbwv69
                    最後由 編輯

                    @solo said:

                    Sure.

                    Open dxf in SU, then save as SU6 version.
                    Open it up in DE, and select reduce, process and select 90 percent. Then select heal and save as SU model.

                    That's all.

                    Oh, I see. So you were only removing 10% of the triangles. No wonder I was having issues, I was clicking 10%, thus removing 90% of the triangles.

                    1 條回覆 最後回覆 回覆 引用 0
                    • soloS 離線
                      solo
                      最後由 編輯

                      No, remove 90 percent. see file size from 35MB to 2.6MB

                      see image:


                      de image.jpg

                      http://www.solos-art.com

                      If you see a toilet in your dreams do not use it.

                      1 條回覆 最後回覆 回覆 引用 0
                      • D 離線
                        dbwv69
                        最後由 編輯

                        @solo said:

                        No, remove 90 percent. see file size from 35MB to 2.6MB

                        see image:

                        Then there is hope for it still. I am doing the same, or so I thought, but the results are not like yours. I wonder what it could be? My version comes out with strange patches or blotches all over it..

                        1 條回覆 最後回覆 回覆 引用 0
                        • M 離線
                          mac1
                          最後由 編輯

                          Other filtering approaches using MeshLab again but this time doing Vertex Clustering Decimation. SU edges 25625,16900 faces and file size 2599K. The filters it includes are some developers have incorporated in their apps. .Vertex Clustering Decimation.jpg[/attachment]
                          IMO trying to take this model and editing is not the way to go based on the goal of your OP. To create a virtual tour you must get to the point of selective editing only portions of the map along the lines bjornkn discusses This can be in the decimation or interpolation sense ❓
                          Next step, layers and selective edits?


                          Vertex Clustering Decimation.jpg

                          1 條回覆 最後回覆 回覆 引用 0
                          • D 離線
                            dbwv69
                            最後由 編輯

                            @mac1 said:

                            Other filtering approaches using MeshLab again but this time doing Vertex Clustering Decimation. SU edges 25625,16900 faces and file size 2599K. The filters it includes are some developers have incorporated in their apps. .Vertex Clustering Decimation.jpg[/attachment]
                            IMO trying to take this model and editing is not the way to go based on the goal of your OP. To create a virtual tour you must get to the point of selective editing only portions of the map along the lines bjornkn discusses This can be in the decimation or interpolation sense ❓
                            Next step, layers and selective edits?

                            Those results look quite promising and seem to retain much of the fine detail.

                            I completely agree about only editing certain portions along the line. Given the sample I uploaded, a true sense of perspective is lost. Here is a set of 3 meter contours for the entire area involved. I would upload the full resolution version but the file size exceeds the attachment limits. The small patch I uploaded is located near the lower portion of the midpoint. See attachment:


                            Full Area Contours.zip

                            1 條回覆 最後回覆 回覆 引用 0
                            • soloS 離線
                              solo
                              最後由 編輯

                              Got that in a DEM file? or even .obj, dxf.

                              http://www.solos-art.com

                              If you see a toilet in your dreams do not use it.

                              1 條回覆 最後回覆 回覆 引用 0
                              • D 離線
                                dbwv69
                                最後由 編輯

                                @solo said:

                                Got that in a DEM file? or even .obj, dxf.

                                Yes. I am actually using a DEM file as the source for the sample DXF I uploaded.

                                1 條回覆 最後回覆 回覆 引用 0
                                • soloS 離線
                                  solo
                                  最後由 編輯

                                  If you can upload it, or part of it, I'd like to try something with Terragen.

                                  http://www.solos-art.com

                                  If you see a toilet in your dreams do not use it.

                                  1 條回覆 最後回覆 回覆 引用 0
                                  • D 離線
                                    dbwv69
                                    最後由 編輯

                                    @solo said:

                                    If you can upload it, or part of it, I'd like to try something with Terragen.

                                    I tried uploading it earlier and it was rejected because the file was too large.

                                    1 條回覆 最後回覆 回覆 引用 0
                                    • soloS 離線
                                      solo
                                      最後由 編輯

                                      Got a dropbox account? they are free, safe and private.

                                      http://www.solos-art.com

                                      If you see a toilet in your dreams do not use it.

                                      1 條回覆 最後回覆 回覆 引用 0
                                      • D 離線
                                        dbwv69
                                        最後由 編輯

                                        @solo said:

                                        Got a dropbox account? they are free, safe and private.

                                        No but I can get one. Where do you reccommend?

                                        1 條回覆 最後回覆 回覆 引用 0
                                        • soloS 離線
                                          solo
                                          最後由 編輯

                                          https://www.dropbox.com/downloading

                                          http://www.solos-art.com

                                          If you see a toilet in your dreams do not use it.

                                          1 條回覆 最後回覆 回覆 引用 0
                                          • D 離線
                                            dbwv69
                                            最後由 編輯

                                            @solo said:

                                            https://www.dropbox.com/downloading

                                            I'll go create an account now. What format do you prefer the data to be in? I am currently extracting it to a DXF mesh, is that ok?

                                            1 條回覆 最後回覆 回覆 引用 0
                                            • 1
                                            • 2
                                            • 3
                                            • 4
                                            • 5
                                            • 6
                                            • 3 / 6
                                            • 第一個貼文
                                              最後的貼文
                                            Buy SketchPlus
                                            Buy SUbD
                                            Buy WrapR
                                            Buy eBook
                                            Buy Modelur
                                            Buy Vertex Tools
                                            Buy SketchCuisine
                                            Buy FormFonts

                                            Advertisement