Skinning a curve
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Is there an easier way to do this? Not that it was too difficult in the first place. This is an approximation of the bottom of a bidet. You can see it's basically a round-cornered rectangle on the base, but a semicircle under the pan.
Obviously I made sure that the top and bottom rails contained the same number of segments; and I skinned it in two parts, using Fredo's Curviloft skiining tool. The sides apparently needed doing separately from the front, as shown...in order to maintain the correct profile along the sides.
I was just wondering if...buried among the options in the plethora of tools that Fredo, Tig etc have now written for this kind of thing...if it was possible to do this with a starting point of just the top and bottom rail and a start profile?
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Fredo's CurviLoft or my Extrusion Tools will do this.
With mine I'd do it in parts like this The example uses different profiles for front and back BUT with the same arc for the two it'd also skin OK, in just the two halves as shown...
It could also be done with other EEby.. tools in combination like EEbyLathe for the curved extrusion and EEbyVector for the straight parts... -
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Thanks TIG. My first thought was EE by rails...but whichever way I tried it, the original profile kept facing the same way as it went around the curve You can tell I don't use this stuff all that often.
BTW. Has anyone else found that weld.rb doesn't work any more? I had to use the new Recurve script. -
The EEbyRails profile will morph into the melding-profile, so as long as you have the two of them rotated appropriately then the mesh surface will 'turn' with each iteration; because of the potential complexity of > 90 degree sweeps - hence making it in two halves...
Of course for something SO simple as you showed a basic FollowMe would work, erasing the unwanted 'flat' faces when you are done... A complex form with differing 'Rails' and/or 'Profiles' is where EEbyRails steps in...PS: I find weld.rb works fine for me...
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No, I couldn't use Follow Me...because the path is not a semi-circle at the bottom...only at the top.
Strange about weld...must be a conflict with something else. It'll close the curve etc; it just won't weld. But then Recurve does so much more so it's kind of redundant now. Much appreciation to Rick, all the same. -
@alan fraser said:
No, I couldn't use Follow Me...because the path is not a semi-circle at the bottom...only at the top.
Strange about weld...must be a conflict with something else. It'll close the curve etc; it just won't weld. But then Recurve does so much more so it's kind of redundant now. Much appreciation to Rick, all the same.But if You try to stitch say two arcs, Recurve doesn't work - You need weld for this, or first explode and then recurve,
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Yep, that's what I did...exploded the arcs then used Recurve.
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@alan fraser said:
Yep, that's what I did...exploded the arcs then used Recurve.
Ooops - Diggsey just updated the plugin and now it stitches arcs!
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I have had no issues with weld.rb
Maybe Recurve is conflicting with weld?
I have not yet used Recurve, I will check it out.
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