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    Multiple Story Building Issue.....

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    • Mistro11M Offline
      Mistro11
      last edited by

      I was finishing my layout of the second floor of my model when I discovered a nightmare in the first floor ceiling.
      See pick below. This is my first time making a two story building.

      This obviously happened after I did a push/pull operation for the rooms upstairs. I did not double the face separating the two floors. When I tried to heal the holes by making lines and then deleting them, the ceiling was clean again but my walls upstairs were gone. What did I do wrong and how do I fix it? Thanks in advance.


      Holy-ceiling.JPG

      i7-4930k @3.4/3.7GHz, 32Gb RAM, NVidia GTX 980Ti 6Gb, Windows 7 Pro 64bit
      Structural Integrity is Not Just Physical...It's in the Design and Purpose

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      • Dave RD Offline
        Dave R
        last edited by

        I think you identified the problem and the fix. You need to make a ceiling and a floor. If the ceiling in your house had no thickness, you'd see the bottom of the walls above, too.

        If I were drawing that, I would make each floor up to and including the ceiling. The next floor up would be an appropriate distance from the lower one and be drawn up to and including that floor's ceiling. And so on to the roof.

        Etaoin Shrdlu

        %

        (THERE'S NO PLACE LIKE)

        G28 X0.0 Y0.0 Z0.0

        M30

        %

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        • Mistro11M Offline
          Mistro11
          last edited by

          Thanks Dave!
          I remembered back when I started working on the second floor. I had every intention on making a double face for the floor and ceiling but when I did a push/pull on the face, it was still only one face and it was raised up from the crown molding. So I stuck with the one face. I was thinking push/pull automatically makes two faces for some reason. I remember reading about this issue but forgot where.

          i7-4930k @3.4/3.7GHz, 32Gb RAM, NVidia GTX 980Ti 6Gb, Windows 7 Pro 64bit
          Structural Integrity is Not Just Physical...It's in the Design and Purpose

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          • Mistro11M Offline
            Mistro11
            last edited by

            Ok I fixed it! I remember now that I have to press the control button while using push/pull to get the two faces. I'm back in business.

            i7-4930k @3.4/3.7GHz, 32Gb RAM, NVidia GTX 980Ti 6Gb, Windows 7 Pro 64bit
            Structural Integrity is Not Just Physical...It's in the Design and Purpose

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            • KrisidiousK Offline
              Krisidious
              last edited by

              looks to me like you're missing some floor joists or trusses...

              By: Kristoff Rand
              Home DesignerUnique House Plans

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              • GaieusG Offline
                Gaieus
                last edited by

                When I do something similar, I always group the base of the building then the walls of the first floor in a separate group then again, the ceiling of it (which is then the floor of the next storey) into a separate group etc...

                After this you can put everything on a separate layer and create scenes to be able to work on everything conveniently.

                Instead of groups, you can of course use components (and have better control of what you are doing)

                Gai...

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