FluidImporter free .obj importer Beta 1.0.5 Updated
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fluidimporter doesn't work for me!
(works fine only in a in a previous installation of o.s.)i try su7, su8, su8pro trial...
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@snorky said:
fluidimporter doesn't work for me!
(works fine only in a in a previous installation of o.s.)i try su7, su8, su8pro trial...
How doesn't it work?
It's very frustrating for developers to be told something doesn't work, but then give no clues as to the issue[s]...
Does it appear on the Import menu list of types?
Does it open a dialog for options?
Does it run?
Does it do anything at all?
Is the imported object not as expected?
Does it take a long time to process?
Does Sketchup crash/bugsplat?
If you open the Ruby Console before running the importer are there any error messages?
Can you successfully open this OBJ file in another app like Blender?
Are the OBJ/MTL files together and any textures in the folder as specified in the MTL?You see there are many questions unanswered...
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you're right, sorry!
simply did not appear *. obj on the list of import formats ...
I do not know what else to explain the problem.only now it is on the list
mystery
(translated by google)
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Just tried to download fluidimporter. Web page comes back with an error Internal Server Error.
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pmolsen
Worked fine for me just now.
I'd PM you the zip BUT it's 11Mb... -
Worked that time thanks. I tried it for over an hour last night with the same error. Maybe they were doing maintenance.
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I have a problem as well
I open a new sketchup 8 window
I click File>Import
I change "All Supported Image Files" to ".obj files"
I select an obj file I exported from sketchup previously
I click import
The window freezes then closes
Bug splat appears -
Do you get an options dialog auto-opening before the freeze happens ?
If so what settings have you tried/used?
Can you try it with a simple 'box' OBJ exported from a SKP.
Importing that should work.When you installed the OBJ importer did you have 'admin rights'?
Is its .exe in Sketchup's Importers folder ?
Have you tried uninstalling it and reinstalling to see if that fixes it ??If you have the Ruby Console open before the import starts are there any error messages ??
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just trying to import this model:
http://www.flyingarchitecture.com/download/DOT-modo-obj.zip
than bugsplat came out -
@gunawan w said:
just trying to import this model:
http://www.flyingarchitecture.com/download/DOT-modo-obj.zip
than bugsplat came out
The obj file is strangely structured and the mtl lacks good color definitions.
I edited the file to ensure all of the 'o[bjects]' become g[roups] with the mtl material immediately afterwards and the matching g[roup]/mat entries before the 'f' blocks was removed.
Then it works - units=mm and flip-YZ...
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Thanks TIG,will try it as your Sugestion
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Everything ive tried to import is causing bugsplats,
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@iichiversii said:
Everything ive tried to import is causing bugsplats,
Post a simple OBJ/MTL file set [zipped] that you are having issues with and we can read/test it, to see if it's the file or your setup that needs fixing... -
@tig said:
@iichiversii said:
Everything ive tried to import is causing bugsplats,
Post a simple OBJ/MTL file set [zipped] that you are having issues with and we can read/test it, to see if it's the file or your setup that needs fixing...I will have to get back to you on this later Tig, my Internet is down and I'm restricted to my iPhone
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Hi sir! I tried using the fluidImporter but I'm having issues regarding the missing materials.. whenever I import an object in Sketchup the materials are always missing.. and sometimes it crashes.. please help on this.. thank you so much in advance!:)
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Here are the images of the imported obj. file and the obj. image...
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imported obj. model
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So the geometry is arriving OK ??
You need to do some 'smoothing' as OBJs will always arrive 'faceted'...
Presumably the option to import using textures is set 'on'.
Do you have the OBJ's MTL file?
Do you have the texture images specified in that file ?
Can you PM the whole lot zipped so we can see what the issue is... -
Hi, I recently tried this .obj importer but it did not import textures I have tried all the different settings if someone could please work out what the error is even better import it and send me the .skp it would be most appreciated.
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To import materials associated with an OBJ file you need the matching MTL file.
These files are readable when opened in a plain-text editor like Notepad.exe.
Near the start of the OBJ code [let's assume it's calledFilename.obj
] there is a line specifying the MTL - saying something likemtllib Filename.mtl
.
This MTL file should be in the same folder as the OBJ file, unless the line of code specifies a subfolder.
The MTL file defines all material e.g. namenewmtl WoodColor
, colorKd 0.890196 0.882353 0.870588
, transparencyd 1.000000
etc.
If a specified material uses a texture then the name of its image file is given in the material's MTL code on a line starting withmap_Kd
.
If there is a folder-path [given as sayTextures**/**oak.png
] then the image file is expected to be in that subfolder, that is itself in the MTL file's folder; however, if there is no subfolder given in the path then the image file is expected to be in the MTL file's own folder.The Importer is not clairvoyant - it can only work with the data in the file[s] that you give it.
The most common reason for 'missing materials' is that they are simply missing!
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