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    Good techniques for exterior renders and light?

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    • S Offline
      sepo
      last edited by

      Could you post an example.

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      • thomthomT Offline
        thomthom
        last edited by

        @sepo said:

        Could you post an example.

        Random example:
        scp_rendering_-rev2-_1024_px.jpg

        Thomas Thomassen β€” SketchUp Monkey & Coding addict
        List of my plugins and link to the CookieWare fund

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        • R Offline
          rv1974
          last edited by

          Tweak color balance adjustment layer in PShop:
          in highlights- exaggerate yellow
          in shadows- blues
          P.S. try to google 'osmosis vray tutorial' (check them both- interior & exterior)
          P.S.S http://translate.google.com/translate?js=n&prev=_t&hl=en&ie=UTF-8&layout=2&eotf=1&sl=ru&tl=en&u=http%3A%2F%2Fcommunity.livejournal.com%2Ffotoforge%2F475.html
          sorry for no russian-norvegian translation πŸ˜„

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          • PixeroP Offline
            Pixero
            last edited by

            I do a lot in Photoshop, simply because it's faster.

            Render out a material ID pass and use it to make selection for all the glass.
            Select everything thats inside the windows and tweak lightness and color to your liking.
            i always use layer copies so I don't edit the original render.
            Open up an image that can be used as reflection and mask that layer with the "window selection".
            Blend and try different blend modes until it looks right.
            I also use images of office windows at night that I tile and stretch to size and mask with the same window mask just to get some detail interior without having to build it in 3d.

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            • S Offline
              sepo
              last edited by

              I would go with Pixero's way. I would just add warming filter in the workflow. BTW that sample image is so unatural. Why would somebody need lights in the glass building with all that brightness going outside....

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              • GaieusG Offline
                Gaieus
                last edited by

                @sepo said:

                Why would somebody need lights in the glass building with all that brightness going outside....

                Just to boast that they can do a render like that. πŸ˜†

                Gai...

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                • S Offline
                  sepo
                  last edited by

                  lol

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                  • holmes1977H Offline
                    holmes1977
                    last edited by

                    Thom why dont you post more of you work?

                    Exaggeration makes a dull story better.

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                    • thomthomT Offline
                      thomthom
                      last edited by

                      So much to do - not enough time. 😞

                      Plus, I'm often not happy with the results due to time constraints on the projects.

                      Thomas Thomassen β€” SketchUp Monkey & Coding addict
                      List of my plugins and link to the CookieWare fund

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                      • L Offline
                        ledisnomad
                        last edited by

                        In that example, thomthom, there are definitely lights inside, right? What about giving them a color? Tungsten 100W have a color temperature around 3200K which is about RGB 255,241,224. Because of the reflection on the roof overhang, it looks to me like they are actually changing the color of the lights.

                        I'm all for some post-pro, but the more I can do in the rendering itself the better, IMO. That way I can reproduce the effect as I change the design.

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