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    Plugin search help -- combining lines

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    sketchup
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    • A Offline
      agamemnus
      last edited by

      Thanks. Looks like you made total_repair_broken_lines a global. That makes more sense than to create a useless stack as I did. I didn't want to create a stack either but I didn't want to create a global, and I am not 100% familiar with Ruby/am a bit forgetful. I did some searching now though and I see that @@ is class scope, so how about @@ instead of $?

      If the code stays here people won't be able to find it very easily. How about re-releasing this plugin, as well as that "default face" snippet you made earlier for me, in the plugins forum?

      Also: another problem I noticed is that it tries to repair lines that aren't repairable, like curve endings and single lines. (attached)

      
          ### Original idea (c) Carlo Roosen 2004
          ### Modified (c) TIG 2011
          ### Now also repairs edges inside groups/instances in selection...
          ###
          require 'sketchup.rb'
          ###
          class Repair_broken_lines
          def initialize(ents=nil)
            model=Sketchup.active_model
            lines_to_go=[]
            if not ents
              @@total_repair_broken_lines=0
              ss=model.selection.to_a
              begin
                model.start_operation("Repair Broken Lines",true)
              rescue
                model.start_operation("Repair Broken Lines")
              end
            else
              ss=ents
            end#if
            #check all edges in selection set OR entities passed as argument
            ss.each{ |e|
              if e.kind_of?(Sketchup;;Edge) #take both vertices
                e.vertices.each{ |v| #take all edges connected to v (including e)
                  es=v.edges #when two edges are connected
                  if es.length==2
                    vec1=es[0].line[1]
                    vec2=es[1].line[1] #and both are in the same direction
                    if vec1.parallel?(vec2) #then the two lines can be repaired
                      #make a new line from that vertex to a random point
                      pt=Geom;;Point3d.new(1+rand, 1+rand, 1+rand)
                      nline=e.parent.entities.add_line(v.position, pt)
                      lines_to_go << nline if nline and nline.valid?
                    end#if
                  end#if
                }#end v
              elsif e.kind_of?(Sketchup;;Group)
                Repair_broken_lines.new(e.entities.to_a)
              elsif e.kind_of?(Sketchup;;ComponentInstance)
                Repair_broken_lines.new(e.definition.entities.to_a)
              end#if
            }#end e
            if not @@total_repair_broken_lines
              @@total_repair_broken_lines=lines_to_go.length
            else
              @@total_repair_broken_lines=@@total_repair_broken_lines + lines_to_go.length
            end#if
            lines_to_go.each{ |e| e.erase! if e.valid? }#erase all lines_to_go
            if not ents
              model.commit_operation
              UI.messagebox("#{@@total_repair_broken_lines} Lines Repaired.")
            end#if
          end#def initialize
          end#class
          ###
          if not file_loaded?(File.basename(__FILE__))
            if $submenu4 # TIG menus
              $submenu4.add_item("Repair Broken Lines [Selection]"){ Repair_broken_lines.new() }
            else
              UI.menu("Plugins").add_item("Repair Broken Lines [Selection]"){ Repair_broken_lines.new() }
            end
          end
          file_loaded(File.basename(__FILE__))
          ###
      
      

      circle.skp

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      • TIGT Offline
        TIG Moderator
        last edited by

        You are right about setting the variable to 'class' using @@ rather than 'global' with $ - it's much safer - I was churning that out rather too quickly... πŸ˜’
        The 'trick' to force broken edges into one only works on plain edges.
        With an edge that's part of a curve it can't... for you next step why not see if you can find all edges that are co-linear [it already does that and if one is part of a curve then remember all of the curves edges in an array and then explode the curve, immediately remake the curve leaving out the one edge you want to heal. Then it will heal back into its co-linear mate... It just needs a test in the iterated loops... πŸ€“
        When 'we' get it 'perfect' then 'we' could issue a joint 3-way update... πŸ˜‰

        TIG

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        • Rich O BrienR Offline
          Rich O Brien Moderator
          last edited by

          You mean 4-way

          Download the free D'oh Book for SketchUp πŸ“–

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          • TIGT Offline
            TIG Moderator
            last edited by

            @unknownuser said:

            You mean 4-way

            Like "Additional semi-humorous material supplied by Rich O'Brien." πŸ˜‰

            TIG

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            • Rich O BrienR Offline
              Rich O Brien Moderator
              last edited by

              If you mean that 'Disconbobulator' isn't a good name for a plugin then so be it. It may not be a impressive as 'Quadrilateralizer' but its close!

              Download the free D'oh Book for SketchUp πŸ“–

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              • TIGT Offline
                TIG Moderator
                last edited by

                @unknownuser said:

                If you mean that 'Disconbobulator' isn't a good name for a plugin then so be it. It may not be a impressive as 'Quadrilateralizer' but its close!

                I wanted something to explain what it did in the name. RickW's 'Windowizer' makes Windows, my 'Latticeizer' makes Lattices and 'DeBabelizer' translates text [Babelfish/TowerOfBabel etc]... When you make triangles out of a face you 'Triangulate' it BUT when you make a face into quadrilaterals you don't say you 'Quadrilateralate' it [that was an early alternative name!]; an '-izer' ending suggest 'doing' so 'Quadrilateralizer' it became... 'Quadrilateralizer' gets 635 hits on Google, 235 of them when it's combined with 'TIG' - strangely most are Chinese πŸ˜’ πŸ˜‰

                TIG

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                • GaieusG Offline
                  Gaieus
                  last edited by

                  Well, at least (here, on the forums) we do not have to pronounce that quadri... plugin.

                  Back in Mountain View in 2008, I even had issues with the Protractor tool (certainly Rich will chime in with some ideas about drinking less the night before and such I am sure)
                  πŸ˜’

                  Gai...

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                  • A Offline
                    agamemnus
                    last edited by

                    @tig said:

                    You are right about setting the variable to 'class' using @@ rather than 'global' with $ - it's much safer - I was churning that out rather too quickly... πŸ˜’
                    The 'trick' to force broken edges into one only works on plain edges.
                    With an edge that's part of a curve it can't... for you next step why not see if you can find all edges that are co-linear [it already does that and if one is part of a curve then remember all of the curves edges in an array and then explode the curve, immediately remake the curve leaving out the one edge you want to heal. Then it will heal back into its co-linear mate... It just needs a test in the iterated loops... πŸ€“
                    When 'we' get it 'perfect' then 'we' could issue a joint 3-way update... πŸ˜‰

                    Ummm, maybe later. 😲 Doesn't need to be perfect...

                    Anywayz ... here is another problem: a set of connected lines were 2 of them are said to be repaired, but never are. I attached the model. I think the tolerance is too low perhaps?


                    aline.skp

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                    • TIGT Offline
                      TIG Moderator
                      last edited by

                      The edges in the 'line' are not co-linear, the first two edges' vectors differ noticeably and the rest diverge even more... Vector3d(0.0104132, 0.999946, 0) and Vector3d(0.0101495, 0.999948, 0)... so they won't be joined by Sketchup into one edge no matter how hard you try - but you could of course 'weld' them into a 'curve'......

                      TIG

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                      • A Offline
                        agamemnus
                        last edited by

                        @tig said:

                        The edges in the 'line' are not co-linear, the first two edges' vectors differ noticeably and the rest diverge even more... Vector3d(0.0104132, 0.999946, 0) and Vector3d(0.0101495, 0.999948, 0)... so they won't be joined by Sketchup into one edge no matter how hard you try - but you could of course 'weld' them into a 'curve'......

                        Yeah, I see...but.... the plugin says they are... or thinks they are...

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                        • TIGT Offline
                          TIG Moderator
                          last edited by

                          @agamemnus said:

                          @tig said:

                          The edges in the 'line' are not co-linear, the first two edges' vectors differ noticeably and the rest diverge even more... Vector3d(0.0104132, 0.999946, 0) and Vector3d(0.0101495, 0.999948, 0)... so they won't be joined by Sketchup into one edge no matter how hard you try - but you could of course 'weld' them into a 'curve'......

                          Yeah, I see...but.... the plugin says they are... or thinks they are...
                          I expect that's because the 'parallel?' test for vectors returns true but Sketchup itself still won't join the lines as they are not co-linear...
                          We could replace the test with something else as the two vectors are clearly not equal - perhaps comparing them as arrays - so v1.to_a==v2.to_a returns false [correctly] even when v1.parallel?(v2) returns true !!

                          TIG

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                          • A Offline
                            agamemnus
                            last edited by

                            @tig said:

                            I expect that's because the 'parallel?' test for vectors returns true but Sketchup itself still won't join the lines as they are not co-linear...
                            We could replace the test with something else as the two vectors are clearly not equal - perhaps comparing them as arrays - so v1.to_a==v2.to_a returns false [correctly] even when v1.parallel?(v2) returns true !!

                            I see... so it's really a Sketchup bug. "parallel" is built-in, (right?), but it doesn't have the same precision as the main program, which is a decently-sized oversight.

                            In terms of comparing them as arrays: that's probably slower, but it might have the same comparison as the main program. (I don't know)

                            I'm not entirely sure how Sketchup does precision anyhow... floats (32 or sometimes64 bit numbers with decimal points)? Really big integers masquerading as floats? Some weird combination? There's a big difference... two string representations of a float will often look different but actually have the same float value. I suspect something like that is happening here.

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                            • A Offline
                              agamemnus
                              last edited by

                              Bump!

                              I'm going to forget that TIG's code/solution existed in 2 months and re-post my question... ❗

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