sketchucation logo sketchucation
    • Login
    ℹ️ Licensed Extensions | FredoBatch, ElevationProfile, FredoSketch, LayOps, MatSim and Pic2Shape will require license from Sept 1st More Info

    Plugin search help -- combining lines

    Scheduled Pinned Locked Moved Newbie Forum
    sketchup
    29 Posts 7 Posters 1.1k Views 7 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • Rich O BrienR Online
      Rich O Brien Moderator
      last edited by

      If you mean that 'Disconbobulator' isn't a good name for a plugin then so be it. It may not be a impressive as 'Quadrilateralizer' but its close!

      Download the free D'oh Book for SketchUp πŸ“–

      1 Reply Last reply Reply Quote 0
      • TIGT Offline
        TIG Moderator
        last edited by

        @unknownuser said:

        If you mean that 'Disconbobulator' isn't a good name for a plugin then so be it. It may not be a impressive as 'Quadrilateralizer' but its close!

        I wanted something to explain what it did in the name. RickW's 'Windowizer' makes Windows, my 'Latticeizer' makes Lattices and 'DeBabelizer' translates text [Babelfish/TowerOfBabel etc]... When you make triangles out of a face you 'Triangulate' it BUT when you make a face into quadrilaterals you don't say you 'Quadrilateralate' it [that was an early alternative name!]; an '-izer' ending suggest 'doing' so 'Quadrilateralizer' it became... 'Quadrilateralizer' gets 635 hits on Google, 235 of them when it's combined with 'TIG' - strangely most are Chinese πŸ˜’ πŸ˜‰

        TIG

        1 Reply Last reply Reply Quote 0
        • GaieusG Offline
          Gaieus
          last edited by

          Well, at least (here, on the forums) we do not have to pronounce that quadri... plugin.

          Back in Mountain View in 2008, I even had issues with the Protractor tool (certainly Rich will chime in with some ideas about drinking less the night before and such I am sure)
          πŸ˜’

          Gai...

          1 Reply Last reply Reply Quote 0
          • A Offline
            agamemnus
            last edited by

            @tig said:

            You are right about setting the variable to 'class' using @@ rather than 'global' with $ - it's much safer - I was churning that out rather too quickly... πŸ˜’
            The 'trick' to force broken edges into one only works on plain edges.
            With an edge that's part of a curve it can't... for you next step why not see if you can find all edges that are co-linear [it already does that and if one is part of a curve then remember all of the curves edges in an array and then explode the curve, immediately remake the curve leaving out the one edge you want to heal. Then it will heal back into its co-linear mate... It just needs a test in the iterated loops... πŸ€“
            When 'we' get it 'perfect' then 'we' could issue a joint 3-way update... πŸ˜‰

            Ummm, maybe later. 😲 Doesn't need to be perfect...

            Anywayz ... here is another problem: a set of connected lines were 2 of them are said to be repaired, but never are. I attached the model. I think the tolerance is too low perhaps?


            aline.skp

            1 Reply Last reply Reply Quote 0
            • TIGT Offline
              TIG Moderator
              last edited by

              The edges in the 'line' are not co-linear, the first two edges' vectors differ noticeably and the rest diverge even more... Vector3d(0.0104132, 0.999946, 0) and Vector3d(0.0101495, 0.999948, 0)... so they won't be joined by Sketchup into one edge no matter how hard you try - but you could of course 'weld' them into a 'curve'......

              TIG

              1 Reply Last reply Reply Quote 0
              • A Offline
                agamemnus
                last edited by

                @tig said:

                The edges in the 'line' are not co-linear, the first two edges' vectors differ noticeably and the rest diverge even more... Vector3d(0.0104132, 0.999946, 0) and Vector3d(0.0101495, 0.999948, 0)... so they won't be joined by Sketchup into one edge no matter how hard you try - but you could of course 'weld' them into a 'curve'......

                Yeah, I see...but.... the plugin says they are... or thinks they are...

                1 Reply Last reply Reply Quote 0
                • TIGT Offline
                  TIG Moderator
                  last edited by

                  @agamemnus said:

                  @tig said:

                  The edges in the 'line' are not co-linear, the first two edges' vectors differ noticeably and the rest diverge even more... Vector3d(0.0104132, 0.999946, 0) and Vector3d(0.0101495, 0.999948, 0)... so they won't be joined by Sketchup into one edge no matter how hard you try - but you could of course 'weld' them into a 'curve'......

                  Yeah, I see...but.... the plugin says they are... or thinks they are...
                  I expect that's because the 'parallel?' test for vectors returns true but Sketchup itself still won't join the lines as they are not co-linear...
                  We could replace the test with something else as the two vectors are clearly not equal - perhaps comparing them as arrays - so v1.to_a==v2.to_a returns false [correctly] even when v1.parallel?(v2) returns true !!

                  TIG

                  1 Reply Last reply Reply Quote 0
                  • A Offline
                    agamemnus
                    last edited by

                    @tig said:

                    I expect that's because the 'parallel?' test for vectors returns true but Sketchup itself still won't join the lines as they are not co-linear...
                    We could replace the test with something else as the two vectors are clearly not equal - perhaps comparing them as arrays - so v1.to_a==v2.to_a returns false [correctly] even when v1.parallel?(v2) returns true !!

                    I see... so it's really a Sketchup bug. "parallel" is built-in, (right?), but it doesn't have the same precision as the main program, which is a decently-sized oversight.

                    In terms of comparing them as arrays: that's probably slower, but it might have the same comparison as the main program. (I don't know)

                    I'm not entirely sure how Sketchup does precision anyhow... floats (32 or sometimes64 bit numbers with decimal points)? Really big integers masquerading as floats? Some weird combination? There's a big difference... two string representations of a float will often look different but actually have the same float value. I suspect something like that is happening here.

                    1 Reply Last reply Reply Quote 0
                    • A Offline
                      agamemnus
                      last edited by

                      Bump!

                      I'm going to forget that TIG's code/solution existed in 2 months and re-post my question... ❗

                      1 Reply Last reply Reply Quote 0
                      • 1
                      • 2
                      • 2 / 2
                      • First post
                        Last post
                      Buy SketchPlus
                      Buy SUbD
                      Buy WrapR
                      Buy eBook
                      Buy Modelur
                      Buy Vertex Tools
                      Buy SketchCuisine
                      Buy FormFonts

                      Advertisement