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    Problem shaping a revolver grip.

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    • sunhomeS Offline
      sunhome
      last edited by

      Currently creating a revolver, but having problem with the shape of the grip.
      Created a flat grip and used Follow Me tool to create rounded edges.
      Lots of weird shapes around corners and other tight places.
      Selected all and intersected faces with model, but that didn't work too well.
      Is there another way to create such a shape with round edges?
      The larger the round edges, the more overflow shapes.
      Thanks in advance.


      Revolver Grip Shape


      Grip with rounded edges
ready to use follow me tool.


      After Intersect Faces with model or selection

      Regards,
      Tor Solheim
      Norway

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      • X Offline
        xrok1
        last edited by

        could u post the .skp of the profile?
        i have a feeling the roundcorner plugin may be the answer


        zCapture.JPG


        zCapture2.JPG

        “There are three classes of people: those who see. Those who see when they are shown. Those who do not see.”

        http://www.Twilightrender.com try it!

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        • GaieusG Offline
          Gaieus
          last edited by

          Yes, when the angles are too sharp, follow me can twist into itself (or what). Post that file and probably what Rocky says; round corner can help...

          Gai...

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          • sunhomeS Offline
            sunhome
            last edited by

            Here is the Revolver Grip.skp
            Thanks, this means there are a light in the tunnel.

            Downloaded Libfredo first and extracted it to plugin catalog.
            Tried to download roundcorner plugin, but winrar error message: "unexpected end of archive.".

            Downloaded an earlier version of roundcorner plugin that worked,
            but either I don't understand how to get rid of excessive faces and lines in the plugin or it may not work properly in this case.

            Excited to see if anyone have a better result here.


            Flat Revolver grip

            Regards,
            Tor Solheim
            Norway

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            • charly2008C Offline
              charly2008
              last edited by

              Hi,

              In this case, I would draw the profile. And then draw around with the follow me tool. Than make a copy and flip it. The space between close with the push pull tool.

              Charly


              2011-03-01_145955.jpg


              2011-03-01_152415.jpg


              2011-03-01_152453.jpg


              Revolver Grip.skp

              He who makes no mistakes, makes nothing

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              • BoxB Offline
                Box
                last edited by

                Tigs excellent Extrude Edges by Rails gives a very nice effect.

                The shape will vary depending on where you place your arcs, so all sides need not be the same.


                Grip.JPG

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                • charly2008C Offline
                  charly2008
                  last edited by

                  Hi,

                  The possibility with a different profile and only with push-pull tool in one go.

                  Charly


                  Anderes Profil.jpg


                  Anderes Profi1l.jpg

                  He who makes no mistakes, makes nothing

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                  • Jean LemireJ Offline
                    Jean Lemire
                    last edited by

                    Hi folks.

                    As you have dicovered in this thread, the "Follow me" Tool gives better results when the profile is followed outside the path instead of inside.

                    See this SU file for an illustration.


                    Revolver Grip.skp

                    Jean (Johnny) Lemire from Repentigny, Quebec, Canada.

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                    • M Offline
                      mac1
                      last edited by

                      sunhome
                      Sorry , have a question as usual.
                      Often a grip is made of 3 pieces, there is an internal frame like structure, then the two "grips' that sometimes bolt on to the frame part. These grips maybe oval etc in cross section and then taper in closer to the top end.
                      Question is are you working on the center part or the total grip. If the total grip then is concentration on the round over leading you astray vs skinng, lofting etc that could give a better overal "grip" âť“ or is it a part of a more complex model.This is what I was thinking . It obiously needs more work. It was done with Soap, Sgrip.jpgkin and Bubble

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                      • sunhomeS Offline
                        sunhome
                        last edited by

                        @charly2008 said:

                        Hi,

                        The possibility with a different profile and only with push-pull tool in one go.

                        Charly

                        Thanks Charly.
                        This was (for me) a new way of using follow me tool, and I see this in fact gives way better result than my way.
                        I'll try this out.

                        Regards,
                        Tor Solheim
                        Norway

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                        • sunhomeS Offline
                          sunhome
                          last edited by

                          @mac1 said:

                          sunhome
                          Sorry , have a question as usual.
                          Often a grip is made of 3 pieces, there is an internal frame like structure, then the two "grips' that sometimes bolt on to the frame part. These grips maybe oval etc in cross section and then taper in closer to the top end.
                          Question is are you working on the center part or the total grip. If the total grip then is concentration on the round over leading you astray vs skinng, lofting etc that could give a better overal "grip" âť“ or is it a part of a more complex model.This is what I was thinking . It obiously needs more work. It was done with Soap, S[attachment=1:3ba31s3j]<!-- ia1 -->grip.jpg<!-- ia1 -->[/attachment:3ba31s3j]kin and Bubble

                          Have worked with this revolver idea for many days and created all kind of solutions.
                          By following the superb advice to create follow me shape on the outside instead of inside, I will not bother with different thickness of the grip.
                          Since I'm planning to be able to show the mechanics inside when the trigger is pressed,
                          the revolver is in 3 main parts where a frame is in the middle and then a plate that covers the mechanics which again the grip is connected to.

                          I'm not using sketchup so much for building design, but much more for intricate mechanics and the physics of moving parts.
                          For example disc brake system on a motorbike from the lever to the brake itself with all the hoses and nozzles.


                          Here is how I planning to main parts.

                          Regards,
                          Tor Solheim
                          Norway

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                          • M Offline
                            mac1
                            last edited by

                            Thanks for clarification, will stop work

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