Artisan rock
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A sea rock again but this time modeled in SU internally using the new beta of SDS2 - artisan. Awesome new move tool at last in SU.
A SU 2d raw export with a little PP in Ps (vignette and some bloom only)
I'm also posting the skp file, I could export it to blender of course, do UV mapping, but I tried to keep everything in SU. Its a test anyway.
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What a coincidence. I've been thinking about trying to model rocks as well.
Well done!
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This rocks!
But then again, I would expect nothing less from you, michalis! -
Grgur Ninski ? Are you from Split numbthumb?
You rock Michalis
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@sepo said:
Grgur Ninski ? Are you from Split numbthumb?
Yes, I am. Thanks for noticing. But I also have very strong personal bonds with Bosnia
@michalis: IΒ΄m glad you like it. ItΒ΄s the statue of Gregory of Nin in Split: http://en.wikipedia.org/wiki/Gregory_of_Nin
Once again, great work. Mediterraneo rocks! -
@Bryan K
It isn't the first rock I tried to model of course, (http://forums.sketchucation.com/viewtopic.php?f=81&t=31246) neither artisan is the best tool for the job. Artisan is OK for this kind of sculpting as the new move tool works without snapping and parallel to camera view (almost). But UV mapping is needed. A massive faces sculpting tool as 3dcoat zbrush or MB is the best way as lot of details can be baked as normal and displacement bumps. A displacement map on a million of subdivided faces will do the trick, (thea, vray, vue etc etc). I avoided to export to blender as there isn't any point on this. Blender is a perfect app for sculpting and better than artisan in many ways.
Artisan is easy to use (blender isn't) and a projection of a seamless texture (two projections and few edits in this case) can serve well and fast.
@numbthumb
thanks, I like your avatar picture, what is this?
@sid
From Adriatic Sea down to Ionian and around Peloponnesus to Aegian sea. And around mediterranean. All these are unique rocks, ancient friendly monsters, watching us through the centuries. They have seen a lot of love and stupidity of humanity. Rocks, sea, olive trees, pine trees. And the mountains you love so much.I should use a renderer for this, but never mind. I like the paradox on reflections. You may noticed this.
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Michalis, you know that your rocks are like catnip to me, I can't help rendering them.
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well done pete , why don't you try a heavy displacement on this? We were talking about it, its an artisan test anyway.
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I exported the SU - artisan mesh as collada, converted to obj (blender) and imported to 3dcoat just for UVs, and painting displacements. Rendered in blender internal using 3x subdivision for displ + normal maps. I mean no additional sculpting, just the artisan mesh. No PP this time.
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Another simple one, artisan (modeling and painting texture) , SU 2d raw export + a little Ps for the sea, vignette.
Light house from 3DWH.
Just having fun with this excellent plugin and the best render app I know. PSHere the skp file.
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Michalis, did you finally buy Thea?
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ha ha,
I finally bought modo501. -
When I'm posting simple 2d exports from SU,
When testing artisan painting and modeling
I have my reasons to do so.
Avoiding any kind of renderer related solution.
Its so easy for me to import it to another app and do any modifications. Even better not to use artisan at all but do some broad sculpting and painting in 3dcoat or zbrush instead.
This isn't the case here. Just demonstrating that "artisan SDS2" is the tool for some nice simple yet convincing modeling and painting. -
Nice rock Mick
Verdict on Modo501?
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Verdict of no one. Trying hard.
Possibly verdict of 3dcoat, zbrush. lol
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