Face to Grid/Mesh/Something
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Justo
It maybe worth while to check out the soap, skin and bubble plug in at http://www.tensile-structures.de/sb_software.html
It would help if you post your model . Otherwise we have to draw from your jpg but have no dimensions -
SKB fist cut
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Thanks mac1
model - ill keep that in mind for next time.
I ran soap skin worked well first time... but something happened between then and now... and whenever I try to use the bubble part it goes in the negative direction (withouth me setting the '-' value) as a curiousity I used the sculpt 'bulge' tool on the face and it went in the opposite direction as well. I tried backing up and reversing face and going through again and same problem...
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Sorry Soap skin Bubble for it to 'rise' i have to have a negative value entered into the pressure...
Sculpt tool I have to hold shift (reverse) to make it riseim assuming a file has gone reversed??
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In the picture, the faces are all reversed/grey. Is this the cause of the negative action?
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mitcorb - for that shape... i actually had it working perfectly the other day when I first saw the suggestion for soap skin bubble (in thinking back though I dont remember how I got it to work...). Then at some point yesterday I was playing about with other shapes and it started going the other way, so I thought the face must have been reversed so i flipped and tried again, with no luck. I put a negative pressure on it and it did what i wanted to do...
I think some file must have changed for z axis to be reversed? or something.... i have no idea
Jean - Thanks, sand box works for it, although to have the edges locked so they dont rise, soap box work a little better for mounded garden beds...
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ok... im getting somewhere... the soap skin bubble creates the mesh as a reversed face irrespective of how the original face is...
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so... if i create the skin on the z=0 axis, its creates a reversed skin...
i then created one above 0 and it creates a skin the right way up...
just incase someone cares -
I have question on this same topic. I think it was mentioned but never answered on this thread.
I design paver patios and landscape construction. I start with the property layout, house, and patio area. After that, the yard is all one plane. I've used the soap skin plugin to turn it into a grid. i'm using the smoove tool. My question is, how can i adjust grades on the yard while making sure that where the yard and patio meet stays locked at the same elevation?
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In this case, you should not use the smoove tool but the stamp tool. That would make sure that horizontal areas remain horizontal. There is one caveat however: you cannot use verticals in your "stamp". Like retaining walls and such. But since those would have some thickness anyway, that small offset is already enough for the stamp tool.
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this one can be useful too.
http://forums.sketchucation.com/viewtopic.php?t=2102#p10503 -
So, if i understand this correctly, I should be making the yard grad first then making the patio shape and stamping it down on the existing terrain.
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Something like that. Although the surrounding terrain may need some tweaking (the smoove tool is okay for that - or even better would be to get a site survey and make the terrain from contours).
Here is a rough example how a stamp should look like - notice that I avoided using the real steps for the staircase as that would not work with the stamp tool. You can add them on that "slope".
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