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    Face to Grid/Mesh/Something

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    • J Offline
      Justo
      last edited by

      Sorry Soap skin Bubble for it to 'rise' i have to have a negative value entered into the pressure...
      Sculpt tool I have to hold shift (reverse) to make it rise

      im assuming a file has gone reversed??

      Cheers
      Justin

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      • mitcorbM Offline
        mitcorb
        last edited by

        In the picture, the faces are all reversed/grey. Is this the cause of the negative action?

        I take the slow, deliberate approach in my aimless wandering.

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        • Jean LemireJ Offline
          Jean Lemire
          last edited by

          Hi folks.

          See this SU file for ideas:


          Grid on shape.skp

          Jean (Johnny) Lemire from Repentigny, Quebec, Canada.

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          • J Offline
            Justo
            last edited by

            mitcorb - for that shape... i actually had it working perfectly the other day when I first saw the suggestion for soap skin bubble (in thinking back though I dont remember how I got it to work...). Then at some point yesterday I was playing about with other shapes and it started going the other way, so I thought the face must have been reversed so i flipped and tried again, with no luck. I put a negative pressure on it and it did what i wanted to do...

            I think some file must have changed for z axis to be reversed? or something.... i have no idea

            Jean - Thanks, sand box works for it, although to have the edges locked so they dont rise, soap box work a little better for mounded garden beds...

            Cheers
            Justin

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            • J Offline
              Justo
              last edited by

              ok... im getting somewhere... the soap skin bubble creates the mesh as a reversed face irrespective of how the original face is...

              Cheers
              Justin

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              • J Offline
                Justo
                last edited by

                so... if i create the skin on the z=0 axis, its creates a reversed skin...
                i then created one above 0 and it creates a skin the right way up...
                just incase someone cares 😉

                Cheers
                Justin

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                • davids90gtD Offline
                  davids90gt
                  last edited by

                  I have question on this same topic. I think it was mentioned but never answered on this thread.

                  I design paver patios and landscape construction. I start with the property layout, house, and patio area. After that, the yard is all one plane. I've used the soap skin plugin to turn it into a grid. i'm using the smoove tool. My question is, how can i adjust grades on the yard while making sure that where the yard and patio meet stays locked at the same elevation?

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                  • GaieusG Offline
                    Gaieus
                    last edited by

                    In this case, you should not use the smoove tool but the stamp tool. That would make sure that horizontal areas remain horizontal. There is one caveat however: you cannot use verticals in your "stamp". Like retaining walls and such. But since those would have some thickness anyway, that small offset is already enough for the stamp tool.

                    Gai...

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                    • gillesG Offline
                      gilles
                      last edited by

                      this one can be useful too.
                      http://forums.sketchucation.com/viewtopic.php?t=2102#p10503

                      " c'est curieux chez les marins ce besoin de faire des phrases "

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                      • davids90gtD Offline
                        davids90gt
                        last edited by

                        So, if i understand this correctly, I should be making the yard grad first then making the patio shape and stamping it down on the existing terrain.

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                        • GaieusG Offline
                          Gaieus
                          last edited by

                          Something like that. Although the surrounding terrain may need some tweaking (the smoove tool is okay for that - or even better would be to get a site survey and make the terrain from contours).

                          Here is a rough example how a stamp should look like - notice that I avoided using the real steps for the staircase as that would not work with the stamp tool. You can add them on that "slope".


                          StampExample.skp

                          Gai...

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