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    [Plugin] UVprojection

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    • R Offline
      RHPLUS
      last edited by

      Now, when maps are fixed on a human model, the next step should be rigging and weightmappng to make modifications easier.

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      • B Offline
        Ben Ritter
        last edited by

        Jan, thank you very much!

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        • A Offline
          agamemnus
          last edited by

          Nice plugin; just one problem -- how do I position the texture once I map it? (or before I map it)

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          • B Offline
            Booman
            last edited by

            Great plugin! I usually do it manually by adding a material to a face, adjust UV coordinates, then inherit the position and apply to the rest of the object.
            This plugin should speed up my workflow!
            Thank you

            Brian McCracken
            In The Red Website Design

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            • C Offline
              castromann
              last edited by

              thx for this great plug - used it a lot in my projects.

              one question though - would it be possible to add a feature that lets you specify the angle of projection. not all shapes are easily aligned to the red or green axis all the time. so in my imagination if you could choose any angle between the red and the green axis (+90/-90) or maybe even taking the blue axis rotation into account that would be perfect. i hope you understand what i´m talking about 😳

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              • B Offline
                Bertier
                last edited by

                sweet

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                • G Offline
                  Gillman
                  last edited by

                  Somebody smarter than me probably already figured this out, but I was using this plug-in to add a camo pattern to an aircraft model. I kept messing up the projection from one group to the next until I created a flat plane that was slightly bigger than the whole model, painted that, then pasted it into each element as I was texturing it. Then I ran the UV projection plug in on each element. Because the flat plane was the same dimensions and in the same place for all the disparate groups, it acted as a consistent point of reference for the plug in as long as I kept the same settings. That made the job far easier for me.

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