sketchucation logo sketchucation
    • Login
    ℹ️ Licensed Extensions | FredoBatch, ElevationProfile, FredoSketch, LayOps, MatSim and Pic2Shape will require license from Sept 1st More Info

    [Plugin] UVprojection

    Scheduled Pinned Locked Moved Plugins
    27 Posts 20 Posters 29.5k Views 20 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • thomthomT Offline
      thomthom
      last edited by

      @rhplus said:

      Thank You thomthom for your quick reply to my problem. I had checked this new UV toolkit, but I'm affraid that it works only with projected textures.

      I should work with any mapping. Can you post an example of what gives you unexpected results in the UV Toolkit thread?

      Thomas Thomassen — SketchUp Monkey & Coding addict
      List of my plugins and link to the CookieWare fund

      1 Reply Last reply Reply Quote 0
      • H Offline
        hgdn
        last edited by

        Thanks so much for giving a wonderful plugin, it is so great for terrain work and done so fast! Hope you or any one can figure out of how to have uv texture works on spherical or odd curvy shapes as well!

        1 Reply Last reply Reply Quote 0
        • GaieusG Offline
          Gaieus
          last edited by

          @thomthom said:

          @rhplus said:

          Thank You thomthom for your quick reply to my problem. I had checked this new UV toolkit, but I'm affraid that it works only with projected textures.

          I should work with any mapping. Can you post an example of what gives you unexpected results in the UV Toolkit thread?

          indeed. Have a look at this tutorial topic where I used wrapped textures exclusively (then later on, cylindrical projection on a cylinder)


          and sorry Jan for littering your topic.

          Gai...

          1 Reply Last reply Reply Quote 0
          • R Offline
            RHPLUS
            last edited by

            Thank You Thomas & Csaba, I had check out one more time and now I know that the mesh had to be selected before chosing both commands: Remember & Restore.
            This is wonderful plugin - Thomas - U R Great!!

            1 Reply Last reply Reply Quote 0
            • R Offline
              RHPLUS
              last edited by

              Now, when maps are fixed on a human model, the next step should be rigging and weightmappng to make modifications easier.

              1 Reply Last reply Reply Quote 0
              • B Offline
                Ben Ritter
                last edited by

                Jan, thank you very much!

                1 Reply Last reply Reply Quote 0
                • A Offline
                  agamemnus
                  last edited by

                  Nice plugin; just one problem -- how do I position the texture once I map it? (or before I map it)

                  1 Reply Last reply Reply Quote 0
                  • B Offline
                    Booman
                    last edited by

                    Great plugin! I usually do it manually by adding a material to a face, adjust UV coordinates, then inherit the position and apply to the rest of the object.
                    This plugin should speed up my workflow!
                    Thank you

                    Brian McCracken
                    In The Red Website Design

                    1 Reply Last reply Reply Quote 0
                    • C Offline
                      castromann
                      last edited by

                      thx for this great plug - used it a lot in my projects.

                      one question though - would it be possible to add a feature that lets you specify the angle of projection. not all shapes are easily aligned to the red or green axis all the time. so in my imagination if you could choose any angle between the red and the green axis (+90/-90) or maybe even taking the blue axis rotation into account that would be perfect. i hope you understand what i´m talking about 😳

                      1 Reply Last reply Reply Quote 0
                      • B Offline
                        Bertier
                        last edited by

                        sweet

                        1 Reply Last reply Reply Quote 0
                        • G Offline
                          Gillman
                          last edited by

                          Somebody smarter than me probably already figured this out, but I was using this plug-in to add a camo pattern to an aircraft model. I kept messing up the projection from one group to the next until I created a flat plane that was slightly bigger than the whole model, painted that, then pasted it into each element as I was texturing it. Then I ran the UV projection plug in on each element. Because the flat plane was the same dimensions and in the same place for all the disparate groups, it acted as a consistent point of reference for the plug in as long as I kept the same settings. That made the job far easier for me.

                          1 Reply Last reply Reply Quote 0
                          • 1
                          • 2
                          • 2 / 2
                          • First post
                            Last post
                          Buy SketchPlus
                          Buy SUbD
                          Buy WrapR
                          Buy eBook
                          Buy Modelur
                          Buy Vertex Tools
                          Buy SketchCuisine
                          Buy FormFonts

                          Advertisement