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    [Plugin] UVprojection

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    • PixeroP Offline
      Pixero
      last edited by

      I must also take the opportunity to thank both TIG and Thomthom for their help, and Whaat for his UVtools script that this script is based on.

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      • V Offline
        Vicspa
        last edited by

        Haven't tried it yet but it sounds great, thanks Pixero

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        • Chris FullmerC Offline
          Chris Fullmer
          last edited by

          I thought it was a UV Protection - sunblock. I suppose it'll still be useful anyhoww πŸ˜„

          Looks great Jan, good job!

          Lately you've been tan, suspicious for the winter.
          All my Plugins I've written

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          • honoluludesktopH Offline
            honoluludesktop
            last edited by

            Jan, Thanks, very clever.

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            • V Offline
              vidy
              last edited by

              thanks jan.. another good plugin on texturing πŸ˜„
              one request, is it possible if its added rotate function to rotate the texture? actually we can still able to using native SU texture editing to rotate it though, but probably if its all in one place it will come in handy.. πŸŽ‰

              thanks,

              still so much to learn..

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              • R Offline
                rv1974
                last edited by

                Thank you Pixero!
                Could you add 'lock bitmap propostions' feature?

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                • KrisidiousK Offline
                  Krisidious
                  last edited by

                  sweet...

                  By: Kristoff Rand
                  Home DesignerUnique House Plans

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                  • R Offline
                    RHPLUS
                    last edited by

                    Sketchup is the perfect tool for modeling, I use it all the time in my work, but here is one main disadvantage that I can't fix UV textured meshes on vertex of triangle faces. Projected textures let me to modify shapes but UV-textures are spreading during modification.
                    I have a question to all Ruby writers. Is this possible to make a plugin which make textures fix on vertex?
                    Thank You for all your great work. With Your help, Sketchup becomes the best professional tool for architectural modeling.

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                    • thomthomT Offline
                      thomthom
                      last edited by

                      @rhplus said:

                      Sketchup is the perfect tool for modeling, I use it all the time in my work, but here is one main disadvantage that I can't fix UV textured meshes on vertex of triangle faces. Projected textures let me to modify shapes but UV-textures are spreading during modification.
                      I have a question to all Ruby writers. Is this possible to make a plugin which make textures fix on vertex?
                      Thank You for all your great work. With Your help, Sketchup becomes the best professional tool for architectural modeling.

                      Check out the UV Memory feature of my UV Toolkit: http://forums.sketchucation.com/viewtopic.php?f=323&t=18992&p=155759
                      (New version coming shortly)

                      Thomas Thomassen β€” SketchUp Monkey & Coding addict
                      List of my plugins and link to the CookieWare fund

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                      • R Offline
                        RHPLUS
                        last edited by

                        Thank You thomthom for your quick reply to my problem. I had checked this new UV toolkit, but I'm affraid that it works only with projected textures. I think rather about textures wrapped around irregular shapes (not projected) for example human models.
                        I know that this is difficult, but another 3d applications like Lightwave, Maya, MAX, Polygon Cruntcher etc. make this, so I believe that it's possible in Sketchup.
                        (sorry for my bad English)

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                        • N Offline
                          notareal
                          last edited by

                          Thanks. More UV tools the better - maybe google get's the message in some point - proper UV tools are really needed for SU.

                          Welcome to try [Thea Render](http://www.thearender.com/), Thea support | [kerkythea.net](http://www.kerkythea.net/) -team member

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                          • thomthomT Offline
                            thomthom
                            last edited by

                            @rhplus said:

                            Thank You thomthom for your quick reply to my problem. I had checked this new UV toolkit, but I'm affraid that it works only with projected textures.

                            I should work with any mapping. Can you post an example of what gives you unexpected results in the UV Toolkit thread?

                            Thomas Thomassen β€” SketchUp Monkey & Coding addict
                            List of my plugins and link to the CookieWare fund

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                            • H Offline
                              hgdn
                              last edited by

                              Thanks so much for giving a wonderful plugin, it is so great for terrain work and done so fast! Hope you or any one can figure out of how to have uv texture works on spherical or odd curvy shapes as well!

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                              • GaieusG Offline
                                Gaieus
                                last edited by

                                @thomthom said:

                                @rhplus said:

                                Thank You thomthom for your quick reply to my problem. I had checked this new UV toolkit, but I'm affraid that it works only with projected textures.

                                I should work with any mapping. Can you post an example of what gives you unexpected results in the UV Toolkit thread?

                                indeed. Have a look at this tutorial topic where I used wrapped textures exclusively (then later on, cylindrical projection on a cylinder)


                                and sorry Jan for littering your topic.

                                Gai...

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                                • R Offline
                                  RHPLUS
                                  last edited by

                                  Thank You Thomas & Csaba, I had check out one more time and now I know that the mesh had to be selected before chosing both commands: Remember & Restore.
                                  This is wonderful plugin - Thomas - U R Great!!

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                                  • R Offline
                                    RHPLUS
                                    last edited by

                                    Now, when maps are fixed on a human model, the next step should be rigging and weightmappng to make modifications easier.

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                                    • B Offline
                                      Ben Ritter
                                      last edited by

                                      Jan, thank you very much!

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                                      • A Offline
                                        agamemnus
                                        last edited by

                                        Nice plugin; just one problem -- how do I position the texture once I map it? (or before I map it)

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                                        • B Offline
                                          Booman
                                          last edited by

                                          Great plugin! I usually do it manually by adding a material to a face, adjust UV coordinates, then inherit the position and apply to the rest of the object.
                                          This plugin should speed up my workflow!
                                          Thank you

                                          Brian McCracken
                                          In The Red Website Design

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                                          • C Offline
                                            castromann
                                            last edited by

                                            thx for this great plug - used it a lot in my projects.

                                            one question though - would it be possible to add a feature that lets you specify the angle of projection. not all shapes are easily aligned to the red or green axis all the time. so in my imagination if you could choose any angle between the red and the green axis (+90/-90) or maybe even taking the blue axis rotation into account that would be perfect. i hope you understand what i´m talking about 😳

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