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    Ordering 3dpoints ?

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    • TIGT Offline
      TIG Moderator
      last edited by

      http://en.wikipedia.org/wiki/Graham_scan ?
      Ensures 'convex' shapes...

      TIG

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      • thomthomT Offline
        thomthom
        last edited by

        @tig said:

        http://en.wikipedia.org/wiki/Graham_scan ?
        Ensures 'convex' shapes...

        I got an implementation of Grahams Scan in TT_Lib (version 1)
        From geom2d.rb

        <span class="syntaxdefault"><br /></span><span class="syntaxcomment"># Graham's Scan<br /># Computational Geometry Algorythms and Appliations (ISBN-10; 3540779736)<br /># Chapter 1.1<br />#<br /># @param [Array<Geom;;Point3d>] points<br /># @return [Array<Geom;;Point3d>]<br /># @since 1.1.0<br /></span><span class="syntaxdefault">def self</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">convex_hull</span><span class="syntaxkeyword">(</span><span class="syntaxdefault">points</span><span class="syntaxkeyword">)<br /></span><span class="syntaxdefault">  return nil if points</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">length </span><span class="syntaxkeyword"><</span><span class="syntaxdefault"> 2<br />  <br />  points </span><span class="syntaxkeyword">=</span><span class="syntaxdefault"> self</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">sort_points_by_x_y</span><span class="syntaxkeyword">(</span><span class="syntaxdefault">points</span><span class="syntaxkeyword">)<br /></span><span class="syntaxdefault">  <br />  l_upper </span><span class="syntaxkeyword">=</span><span class="syntaxdefault"> </span><span class="syntaxkeyword">[</span><span class="syntaxdefault"> points</span><span class="syntaxkeyword">[</span><span class="syntaxdefault">0</span><span class="syntaxkeyword">],</span><span class="syntaxdefault"> points</span><span class="syntaxkeyword">[</span><span class="syntaxdefault">1</span><span class="syntaxkeyword">]</span><span class="syntaxdefault"> </span><span class="syntaxkeyword">]<br /></span><span class="syntaxdefault">  2</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">upto</span><span class="syntaxkeyword">(</span><span class="syntaxdefault">points</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">length </span><span class="syntaxkeyword">-</span><span class="syntaxdefault"> 1</span><span class="syntaxkeyword">)</span><span class="syntaxdefault"> </span><span class="syntaxkeyword">{</span><span class="syntaxdefault"> </span><span class="syntaxkeyword">|</span><span class="syntaxdefault">i</span><span class="syntaxkeyword">|<br /></span><span class="syntaxdefault">    l_upper </span><span class="syntaxkeyword"><<</span><span class="syntaxdefault"> points</span><span class="syntaxkeyword">[</span><span class="syntaxdefault">i</span><span class="syntaxkeyword">]<br /></span><span class="syntaxdefault">    while l_upper</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">length </span><span class="syntaxkeyword">></span><span class="syntaxdefault"> 2 </span><span class="syntaxkeyword">&&</span><span class="syntaxdefault"> </span><span class="syntaxkeyword">!</span><span class="syntaxdefault">self</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">right_turn</span><span class="syntaxkeyword">?(</span><span class="syntaxdefault">l_upper</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">last</span><span class="syntaxkeyword">(</span><span class="syntaxdefault">3</span><span class="syntaxkeyword">))<br /></span><span class="syntaxdefault">      l_upper</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">delete_at</span><span class="syntaxkeyword">(-</span><span class="syntaxdefault">2</span><span class="syntaxkeyword">)<br /></span><span class="syntaxdefault">    end<br />  </span><span class="syntaxkeyword">}<br /></span><span class="syntaxdefault">  <br />  l_lower </span><span class="syntaxkeyword">=</span><span class="syntaxdefault"> </span><span class="syntaxkeyword">[</span><span class="syntaxdefault"> points</span><span class="syntaxkeyword">[-</span><span class="syntaxdefault">1</span><span class="syntaxkeyword">],</span><span class="syntaxdefault"> points</span><span class="syntaxkeyword">[-</span><span class="syntaxdefault">2</span><span class="syntaxkeyword">]</span><span class="syntaxdefault"> </span><span class="syntaxkeyword">]<br /></span><span class="syntaxdefault">  </span><span class="syntaxkeyword">(</span><span class="syntaxdefault">points</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">length </span><span class="syntaxkeyword">-</span><span class="syntaxdefault"> 3</span><span class="syntaxkeyword">).</span><span class="syntaxdefault">downto</span><span class="syntaxkeyword">(</span><span class="syntaxdefault">0</span><span class="syntaxkeyword">)</span><span class="syntaxdefault"> </span><span class="syntaxkeyword">{</span><span class="syntaxdefault"> </span><span class="syntaxkeyword">|</span><span class="syntaxdefault">i</span><span class="syntaxkeyword">|<br /></span><span class="syntaxdefault">    l_lower </span><span class="syntaxkeyword"><<</span><span class="syntaxdefault"> points</span><span class="syntaxkeyword">[</span><span class="syntaxdefault">i</span><span class="syntaxkeyword">]<br /></span><span class="syntaxdefault">    while l_lower</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">length </span><span class="syntaxkeyword">></span><span class="syntaxdefault"> 2 </span><span class="syntaxkeyword">&&</span><span class="syntaxdefault"> </span><span class="syntaxkeyword">!</span><span class="syntaxdefault">self</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">right_turn</span><span class="syntaxkeyword">?(</span><span class="syntaxdefault">l_lower</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">last</span><span class="syntaxkeyword">(</span><span class="syntaxdefault">3</span><span class="syntaxkeyword">))<br /></span><span class="syntaxdefault">      l_lower</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">delete_at</span><span class="syntaxkeyword">(-</span><span class="syntaxdefault">2</span><span class="syntaxkeyword">)<br /></span><span class="syntaxdefault">    end<br />  </span><span class="syntaxkeyword">}<br /></span><span class="syntaxdefault">  l_lower</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">delete_at</span><span class="syntaxkeyword">(</span><span class="syntaxdefault">0</span><span class="syntaxkeyword">)<br /></span><span class="syntaxdefault">  l_lower</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">delete_at</span><span class="syntaxkeyword">(-</span><span class="syntaxdefault">1</span><span class="syntaxkeyword">)<br /></span><span class="syntaxdefault">  <br />  return l_upper </span><span class="syntaxkeyword">+</span><span class="syntaxdefault"> l_lower<br />end<br /><br /><br /></span><span class="syntaxcomment"># Lexicographic order x, y<br />#<br /># @param [Array<Geom;;Point3d>] points<br /># @return [Array<Geom;;Point3d>]<br /># @since 1.1.0<br /></span><span class="syntaxdefault">def self</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">sort_points_by_x_y</span><span class="syntaxkeyword">(</span><span class="syntaxdefault">points</span><span class="syntaxkeyword">)<br /></span><span class="syntaxdefault">  return points</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">sort </span><span class="syntaxkeyword">{</span><span class="syntaxdefault"> </span><span class="syntaxkeyword">|</span><span class="syntaxdefault">a</span><span class="syntaxkeyword">,</span><span class="syntaxdefault">b</span><span class="syntaxkeyword">|</span><span class="syntaxdefault"> </span><span class="syntaxkeyword">(</span><span class="syntaxdefault">a</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">x</span><span class="syntaxkeyword">==</span><span class="syntaxdefault">b</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">x</span><span class="syntaxkeyword">)</span><span class="syntaxdefault"> </span><span class="syntaxkeyword">?</span><span class="syntaxdefault"> a</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">y </span><span class="syntaxkeyword"><=></span><span class="syntaxdefault"> b</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">y </span><span class="syntaxkeyword">;</span><span class="syntaxdefault"> a</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">x </span><span class="syntaxkeyword"><=></span><span class="syntaxdefault"> b</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">x </span><span class="syntaxkeyword">}<br /></span><span class="syntaxdefault">end<br /></span>
        

        Thomas Thomassen — SketchUp Monkey & Coding addict
        List of my plugins and link to the CookieWare fund

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        • Didier BurD Offline
          Didier Bur
          last edited by

          Thanks TIG and TT, I was just starting coding Graham's scan, this will save me time.
          Left turn/right turn and cross products will do the trick I presume.

          What's all that for: I'm working on subdivision curves and surfaces: Catmull-Clark, Loop, Doo-Sabin, Peters-Reif, Kobbelt, Chaikin, and others. Peters-Reif seemed too me the simplest algorithm but turned out to be one of the most complex, comparing to Catmull which I have coded in an hour or so.
          I'm facing the CW/CCW and ordering problem, and the 'correctly orienting faces' problem. That's fun 😄

          @TT: didn't you encounter problems with == method when comparing Floats (in (a.x==b.x) for instance) ?
          I've come across this:

          plane1=Geom.fit_plane_to_points(pArray[0],pArray[1],pArray[2])
          plane2=(Geom.fit_plane_to_points(pArray[0],pArray[1],pArray[3]))
          return plane1==plane2
          

          Assuming the 4 3dPoints are coplanar, this always return false. I had to code another method 'isEqual?' for the Float class that compares with a tolerance of 1 to the power of -10 to get correct results when comparing such arrays of floats.

          DB

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          • thomthomT Offline
            thomthom
            last edited by

            @didier bur said:

            @TT: didn't you encounter problems with == method when comparing Floats (in (a.x==b.x) for instance) ?

            Good point. I haven't tested it that much, I just ported some pseudo code which I read in a book.
            One should probably do a tolerance comparison.

            [quote="Didier Bur"]

            
                plane1=Geom.fit_plane_to_points(pArray[0],pArray[1],pArray[2])
                plane2=(Geom.fit_plane_to_points(pArray[0],pArray[1],pArray[3]))
                return plane1==plane2
            
            
            <span class="syntaxdefault"><br /></span><span class="syntaxcomment">#&nbsp;Check&nbsp;if&nbsp;all&nbsp;points&nbsp;in&nbsp;the&nbsp;array&nbsp;are&nbsp;on&nbsp;the&nbsp;same&nbsp;plane.<br />#<br />#&nbsp;@todo&nbsp;Ensure&nbsp;that&nbsp;the&nbsp;first&nbsp;three&nbsp;points&nbsp;are&nbsp;not&nbsp;co-linear.<br />#<br />#&nbsp;@param&nbsp;[Array<Geom;;Point3d>]&nbsp;points<br />#<br />#&nbsp;@since&nbsp;2.0.0<br /></span><span class="syntaxdefault">def&nbsp;self</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">planar_points</span><span class="syntaxkeyword">?(</span><span class="syntaxdefault">points</span><span class="syntaxkeyword">)<br />&nbsp;&nbsp;return&nbsp;</span><span class="syntaxdefault">false&nbsp;</span><span class="syntaxkeyword">if&nbsp;</span><span class="syntaxdefault">points</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">length&nbsp;</span><span class="syntaxkeyword"><&nbsp;</span><span class="syntaxdefault">3<br />&nbsp;&nbsp;v1&nbsp;</span><span class="syntaxkeyword">=&nbsp;</span><span class="syntaxdefault">points</span><span class="syntaxkeyword">[</span><span class="syntaxdefault">0</span><span class="syntaxkeyword">].</span><span class="syntaxdefault">vector_to</span><span class="syntaxkeyword">(</span><span class="syntaxdefault">points</span><span class="syntaxkeyword">[</span><span class="syntaxdefault">1</span><span class="syntaxkeyword">])<br />&nbsp;&nbsp;</span><span class="syntaxdefault">v2&nbsp;</span><span class="syntaxkeyword">=&nbsp;</span><span class="syntaxdefault">points</span><span class="syntaxkeyword">[</span><span class="syntaxdefault">0</span><span class="syntaxkeyword">].</span><span class="syntaxdefault">vector_to</span><span class="syntaxkeyword">(</span><span class="syntaxdefault">points</span><span class="syntaxkeyword">[</span><span class="syntaxdefault">2</span><span class="syntaxkeyword">])<br />&nbsp;&nbsp;return&nbsp;</span><span class="syntaxdefault">false&nbsp;unless&nbsp;v1</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">valid</span><span class="syntaxkeyword">?&nbsp;&&&nbsp;</span><span class="syntaxdefault">v2</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">valid</span><span class="syntaxkeyword">?<br />&nbsp;&nbsp;</span><span class="syntaxdefault">vector&nbsp;</span><span class="syntaxkeyword">=&nbsp;</span><span class="syntaxdefault">v1&nbsp;</span><span class="syntaxkeyword">*&nbsp;</span><span class="syntaxdefault">v2<br />&nbsp;&nbsp;plane&nbsp;</span><span class="syntaxkeyword">=&nbsp;[&nbsp;</span><span class="syntaxdefault">points</span><span class="syntaxkeyword">[</span><span class="syntaxdefault">0</span><span class="syntaxkeyword">],&nbsp;</span><span class="syntaxdefault">vector&nbsp;</span><span class="syntaxkeyword">]<br />&nbsp;&nbsp;</span><span class="syntaxdefault">3.upto</span><span class="syntaxkeyword">(</span><span class="syntaxdefault">points</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">length</span><span class="syntaxkeyword">-</span><span class="syntaxdefault">1</span><span class="syntaxkeyword">)&nbsp;{&nbsp;|</span><span class="syntaxdefault">i</span><span class="syntaxkeyword">|<br />&nbsp;&nbsp;&nbsp;&nbsp;return&nbsp;</span><span class="syntaxdefault">false&nbsp;unless&nbsp;points</span><span class="syntaxkeyword">[</span><span class="syntaxdefault">i</span><span class="syntaxkeyword">].</span><span class="syntaxdefault">on_plane</span><span class="syntaxkeyword">?(</span><span class="syntaxdefault">plane</span><span class="syntaxkeyword">)<br />&nbsp;&nbsp;}<br />&nbsp;&nbsp;return&nbsp;</span><span class="syntaxdefault">true<br />end<br /></span>
            

            Thomas Thomassen — SketchUp Monkey & Coding addict
            List of my plugins and link to the CookieWare fund

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            • thomthomT Offline
              thomthom
              last edited by

              @didier bur said:

              What's all that for: I'm working on subdivision curves and surfaces: Catmull-Clark, Loop, Doo-Sabin, Peters-Reif, Kobbelt, Chaikin, and others. Peters-Reif seemed too me the simplest algorithm but turned out to be one of the most complex, comparing to Catmull which I have coded in an hour or so.

              I wish I could understand algorithm formulas. I always need to search up a pseudo code version, or an implementation in another language to work it out. 😞

              Thomas Thomassen — SketchUp Monkey & Coding addict
              List of my plugins and link to the CookieWare fund

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              • thomthomT Offline
                thomthom
                last edited by

                @didier bur said:

                @TT: didn't you encounter problems with == method when comparing Floats (in (a.x==b.x) for instance) ?

                Actually, Point3d.x, Point3d.y and Point3d.z return Length objects. They have built in tolerances - same as SU's.
                You can easily get in trouble with unpredictable results if you're not 100% sure if you're dealing with Floats or Lengths.

                Thomas Thomassen — SketchUp Monkey & Coding addict
                List of my plugins and link to the CookieWare fund

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                • Didier BurD Offline
                  Didier Bur
                  last edited by

                  @unknownuser said:

                  I wish I could understand algorithm formulas. I always need to search up a pseudo code version, or an implementation in another language to work it out.

                  Me too. When I speak of 'algorithm' I mean pseudo-code or (even better) natural language 😄

                  Here is my snippet for coplanarity test of 4 points (can be extended to any number of points):

                  # Given a set of 4 3dPoints, return true if coplanar, or false
                  	def quadPointsCoplanar?(pArray)
                  		return (Geom.fit_plane_to_points(pArray[0],pArray[1],pArray[2]).isEqual?(Geom.fit_plane_to_points(pArray[0],pArray[1],pArray[3])))
                  	end
                  

                  Where Array of floats comparison method must be 'aliased' with isEqual?

                  class Array
                  	def isEqual?(otherArray)
                  		self.each_index { |i| return false if self[i].isNotEqual(otherArray[i]) }
                  		return true
                  	end
                  end
                  

                  and where == method for floats must be aliased with isNotEqual()

                  class Float
                  	def isNotEqual(value)
                  		delta = self - value
                  		return ((delta > Math;;EPSILON) or (delta < -Math;;EPSILON))
                  	end
                  end
                  

                  and finaly requires a constant

                  Math.const_set("EPSILON", 1.0e-10) 
                  

                  DB

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                  • thomthomT Offline
                    thomthom
                    last edited by

                    I came across a very good site on the topic of floating precision: http://floating-point-gui.de/
                    Comparison with tolerance is a bit more complex in order to account for the various pit-falls.

                    Link Preview Image
                    The Floating-Point Guide - Comparison

                    Explanation of the various pitfalls in comparing floating-point numbers.

                    favicon

                    (floating-point-gui.de)

                    Thomas Thomassen — SketchUp Monkey & Coding addict
                    List of my plugins and link to the CookieWare fund

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                    • thomthomT Offline
                      thomthom
                      last edited by

                      Ooops! Seems that I forgot to post all required methods:

                      <span class="syntaxdefault"><br />module TT_Lib<br /> module Geom2D<br />  <br />  </span><span class="syntaxcomment"># Graham's Scan<br /></span><span class="syntaxdefault">  </span><span class="syntaxcomment"># Computational Geometry Algorythms and Appliations (ISBN-10; 3540779736)<br /></span><span class="syntaxdefault">  </span><span class="syntaxcomment"># Chapter 1.1<br /></span><span class="syntaxdefault">  </span><span class="syntaxcomment">#<br /></span><span class="syntaxdefault">  </span><span class="syntaxcomment"># @param [Array<Geom;;Point3d>] points<br /></span><span class="syntaxdefault">  </span><span class="syntaxcomment"># @return [Array<Geom;;Point3d>]<br /></span><span class="syntaxdefault">  </span><span class="syntaxcomment"># @since 1.1.0<br /></span><span class="syntaxdefault">  def self</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">convex_hull</span><span class="syntaxkeyword">(</span><span class="syntaxdefault">points</span><span class="syntaxkeyword">)<br /></span><span class="syntaxdefault">    return nil if points</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">length </span><span class="syntaxkeyword"><</span><span class="syntaxdefault"> 2<br />    <br />    points </span><span class="syntaxkeyword">=</span><span class="syntaxdefault"> self</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">sort_points_by_x_y</span><span class="syntaxkeyword">(</span><span class="syntaxdefault">points</span><span class="syntaxkeyword">)<br /></span><span class="syntaxdefault">    <br />    l_upper </span><span class="syntaxkeyword">=</span><span class="syntaxdefault"> </span><span class="syntaxkeyword">[</span><span class="syntaxdefault"> points</span><span class="syntaxkeyword">[</span><span class="syntaxdefault">0</span><span class="syntaxkeyword">],</span><span class="syntaxdefault"> points</span><span class="syntaxkeyword">[</span><span class="syntaxdefault">1</span><span class="syntaxkeyword">]</span><span class="syntaxdefault"> </span><span class="syntaxkeyword">]<br /></span><span class="syntaxdefault">    2</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">upto</span><span class="syntaxkeyword">(</span><span class="syntaxdefault">points</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">length </span><span class="syntaxkeyword">-</span><span class="syntaxdefault"> 1</span><span class="syntaxkeyword">)</span><span class="syntaxdefault"> </span><span class="syntaxkeyword">{</span><span class="syntaxdefault"> </span><span class="syntaxkeyword">|</span><span class="syntaxdefault">i</span><span class="syntaxkeyword">|<br /></span><span class="syntaxdefault">      l_upper </span><span class="syntaxkeyword"><<</span><span class="syntaxdefault"> points</span><span class="syntaxkeyword">[</span><span class="syntaxdefault">i</span><span class="syntaxkeyword">]<br /></span><span class="syntaxdefault">      while l_upper</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">length </span><span class="syntaxkeyword">></span><span class="syntaxdefault"> 2 </span><span class="syntaxkeyword">&&</span><span class="syntaxdefault"> </span><span class="syntaxkeyword">!</span><span class="syntaxdefault">self</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">right_turn</span><span class="syntaxkeyword">?(</span><span class="syntaxdefault">l_upper</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">last</span><span class="syntaxkeyword">(</span><span class="syntaxdefault">3</span><span class="syntaxkeyword">))<br /></span><span class="syntaxdefault">        l_upper</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">delete_at</span><span class="syntaxkeyword">(-</span><span class="syntaxdefault">2</span><span class="syntaxkeyword">)<br /></span><span class="syntaxdefault">      end<br />    </span><span class="syntaxkeyword">}<br /></span><span class="syntaxdefault">    <br />    l_lower </span><span class="syntaxkeyword">=</span><span class="syntaxdefault"> </span><span class="syntaxkeyword">[</span><span class="syntaxdefault"> points</span><span class="syntaxkeyword">[-</span><span class="syntaxdefault">1</span><span class="syntaxkeyword">],</span><span class="syntaxdefault"> points</span><span class="syntaxkeyword">[-</span><span class="syntaxdefault">2</span><span class="syntaxkeyword">]</span><span class="syntaxdefault"> </span><span class="syntaxkeyword">]<br /></span><span class="syntaxdefault">    </span><span class="syntaxkeyword">(</span><span class="syntaxdefault">points</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">length </span><span class="syntaxkeyword">-</span><span class="syntaxdefault"> 3</span><span class="syntaxkeyword">).</span><span class="syntaxdefault">downto</span><span class="syntaxkeyword">(</span><span class="syntaxdefault">0</span><span class="syntaxkeyword">)</span><span class="syntaxdefault"> </span><span class="syntaxkeyword">{</span><span class="syntaxdefault"> </span><span class="syntaxkeyword">|</span><span class="syntaxdefault">i</span><span class="syntaxkeyword">|<br /></span><span class="syntaxdefault">      l_lower </span><span class="syntaxkeyword"><<</span><span class="syntaxdefault"> points</span><span class="syntaxkeyword">[</span><span class="syntaxdefault">i</span><span class="syntaxkeyword">]<br /></span><span class="syntaxdefault">      while l_lower</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">length </span><span class="syntaxkeyword">></span><span class="syntaxdefault"> 2 </span><span class="syntaxkeyword">&&</span><span class="syntaxdefault"> </span><span class="syntaxkeyword">!</span><span class="syntaxdefault">self</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">right_turn</span><span class="syntaxkeyword">?(</span><span class="syntaxdefault">l_lower</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">last</span><span class="syntaxkeyword">(</span><span class="syntaxdefault">3</span><span class="syntaxkeyword">))<br /></span><span class="syntaxdefault">        l_lower</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">delete_at</span><span class="syntaxkeyword">(-</span><span class="syntaxdefault">2</span><span class="syntaxkeyword">)<br /></span><span class="syntaxdefault">      end<br />    </span><span class="syntaxkeyword">}<br /></span><span class="syntaxdefault">    l_lower</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">delete_at</span><span class="syntaxkeyword">(</span><span class="syntaxdefault">0</span><span class="syntaxkeyword">)<br /></span><span class="syntaxdefault">    l_lower</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">delete_at</span><span class="syntaxkeyword">(-</span><span class="syntaxdefault">1</span><span class="syntaxkeyword">)<br /></span><span class="syntaxdefault">    <br />    return l_upper </span><span class="syntaxkeyword">+</span><span class="syntaxdefault"> l_lower<br />  end<br />  <br />  <br />  </span><span class="syntaxcomment"># @param [Array<Geom;;Point3d>] points<br /></span><span class="syntaxdefault">  </span><span class="syntaxcomment"># @return [Array<Geom;;Point3d>]<br /></span><span class="syntaxdefault">  </span><span class="syntaxcomment"># @since 1.1.0<br /></span><span class="syntaxdefault">  def self</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">sort_points_by_x</span><span class="syntaxkeyword">(</span><span class="syntaxdefault">points</span><span class="syntaxkeyword">)<br /></span><span class="syntaxdefault">    return points</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">sort </span><span class="syntaxkeyword">{</span><span class="syntaxdefault"> </span><span class="syntaxkeyword">|</span><span class="syntaxdefault">a</span><span class="syntaxkeyword">,</span><span class="syntaxdefault">b</span><span class="syntaxkeyword">|</span><span class="syntaxdefault"> a</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">x </span><span class="syntaxkeyword"><=></span><span class="syntaxdefault"> b</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">x </span><span class="syntaxkeyword">}<br /></span><span class="syntaxdefault">  end<br />  <br />  <br />  </span><span class="syntaxcomment"># Lexicographic order x, y<br /></span><span class="syntaxdefault">  </span><span class="syntaxcomment">#<br /></span><span class="syntaxdefault">  </span><span class="syntaxcomment"># @param [Array<Geom;;Point3d>] points<br /></span><span class="syntaxdefault">  </span><span class="syntaxcomment"># @return [Array<Geom;;Point3d>]<br /></span><span class="syntaxdefault">  </span><span class="syntaxcomment"># @since 1.1.0<br /></span><span class="syntaxdefault">  def self</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">sort_points_by_x_y</span><span class="syntaxkeyword">(</span><span class="syntaxdefault">points</span><span class="syntaxkeyword">)<br /></span><span class="syntaxdefault">    return points</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">sort </span><span class="syntaxkeyword">{</span><span class="syntaxdefault"> </span><span class="syntaxkeyword">|</span><span class="syntaxdefault">a</span><span class="syntaxkeyword">,</span><span class="syntaxdefault">b</span><span class="syntaxkeyword">|</span><span class="syntaxdefault"> </span><span class="syntaxkeyword">(</span><span class="syntaxdefault">a</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">x</span><span class="syntaxkeyword">==</span><span class="syntaxdefault">b</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">x</span><span class="syntaxkeyword">)</span><span class="syntaxdefault"> </span><span class="syntaxkeyword">?</span><span class="syntaxdefault"> a</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">y </span><span class="syntaxkeyword"><=></span><span class="syntaxdefault"> b</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">y </span><span class="syntaxkeyword">;</span><span class="syntaxdefault"> a</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">x </span><span class="syntaxkeyword"><=></span><span class="syntaxdefault"> b</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">x </span><span class="syntaxkeyword">}<br /></span><span class="syntaxdefault">  end<br />  <br />  <br />  </span><span class="syntaxcomment"># @param [Array<Geom;;Point3d>] points array of 3 +Geom;;Point3d+ objects.<br /></span><span class="syntaxdefault">  </span><span class="syntaxcomment"># @since 1.1.0 - Renamed from +.right_turn+ to +.right_turn?+ at version 1.2.0<br /></span><span class="syntaxdefault">  def self</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">right_turn</span><span class="syntaxkeyword">?(</span><span class="syntaxdefault">points</span><span class="syntaxkeyword">)<br /></span><span class="syntaxdefault">    p</span><span class="syntaxkeyword">,</span><span class="syntaxdefault"> q</span><span class="syntaxkeyword">,</span><span class="syntaxdefault"> r </span><span class="syntaxkeyword">=</span><span class="syntaxdefault"> points<br />    array </span><span class="syntaxkeyword">=</span><span class="syntaxdefault"> </span><span class="syntaxkeyword">[</span><span class="syntaxdefault"> 1</span><span class="syntaxkeyword">,</span><span class="syntaxdefault"> p</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">x</span><span class="syntaxkeyword">,</span><span class="syntaxdefault"> p</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">y</span><span class="syntaxkeyword">,<br /></span><span class="syntaxdefault">          1</span><span class="syntaxkeyword">,</span><span class="syntaxdefault"> q</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">x</span><span class="syntaxkeyword">,</span><span class="syntaxdefault"> q</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">y</span><span class="syntaxkeyword">,<br /></span><span class="syntaxdefault">          1</span><span class="syntaxkeyword">,</span><span class="syntaxdefault"> r</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">x</span><span class="syntaxkeyword">,</span><span class="syntaxdefault"> r</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">y </span><span class="syntaxkeyword">]<br /></span><span class="syntaxdefault">    return self</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">determinant_3x3</span><span class="syntaxkeyword">(array)</span><span class="syntaxdefault"> </span><span class="syntaxkeyword"><</span><span class="syntaxdefault"> 0.0<br />  end<br />  <br />  </span><span class="syntaxcomment"># @param [Array<Number>] array<br /></span><span class="syntaxdefault">  </span><span class="syntaxcomment"># @return [Number]<br /></span><span class="syntaxdefault">  </span><span class="syntaxcomment"># @since 1.1.0<br /></span><span class="syntaxdefault">  def self</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">determinant_3x3</span><span class="syntaxkeyword">(array)<br /></span><span class="syntaxdefault">    a</span><span class="syntaxkeyword">,</span><span class="syntaxdefault">b</span><span class="syntaxkeyword">,</span><span class="syntaxdefault">c</span><span class="syntaxkeyword">,</span><span class="syntaxdefault">d</span><span class="syntaxkeyword">,</span><span class="syntaxdefault">e</span><span class="syntaxkeyword">,</span><span class="syntaxdefault">f</span><span class="syntaxkeyword">,</span><span class="syntaxdefault">g</span><span class="syntaxkeyword">,</span><span class="syntaxdefault">h</span><span class="syntaxkeyword">,</span><span class="syntaxdefault">i </span><span class="syntaxkeyword">=</span><span class="syntaxdefault"> array<br />    return a</span><span class="syntaxkeyword">*</span><span class="syntaxdefault">e</span><span class="syntaxkeyword">*</span><span class="syntaxdefault">i </span><span class="syntaxkeyword">-</span><span class="syntaxdefault"> a</span><span class="syntaxkeyword">*</span><span class="syntaxdefault">f</span><span class="syntaxkeyword">*</span><span class="syntaxdefault">h </span><span class="syntaxkeyword">+</span><span class="syntaxdefault"> b</span><span class="syntaxkeyword">*</span><span class="syntaxdefault">f</span><span class="syntaxkeyword">*</span><span class="syntaxdefault">g </span><span class="syntaxkeyword">-</span><span class="syntaxdefault"> b</span><span class="syntaxkeyword">*</span><span class="syntaxdefault">d</span><span class="syntaxkeyword">*</span><span class="syntaxdefault">i </span><span class="syntaxkeyword">+</span><span class="syntaxdefault"> c</span><span class="syntaxkeyword">*</span><span class="syntaxdefault">d</span><span class="syntaxkeyword">*</span><span class="syntaxdefault">h </span><span class="syntaxkeyword">-</span><span class="syntaxdefault"> c</span><span class="syntaxkeyword">*</span><span class="syntaxdefault">e</span><span class="syntaxkeyword">*</span><span class="syntaxdefault">g<br />  end<br />  <br /> end </span><span class="syntaxcomment"># module Geom2D<br /></span><span class="syntaxdefault">end </span><span class="syntaxcomment"># module TT_Lib<br /></span><span class="syntaxdefault"> </span>
                      

                      Thomas Thomassen — SketchUp Monkey & Coding addict
                      List of my plugins and link to the CookieWare fund

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                      • fredo6F Offline
                        fredo6
                        last edited by

                        @didier bur said:

                        Here is my snippet for coplanarity test of 4 points (can be extended to any number of points):

                        # Given a set of 4 3dPoints, return true if coplanar, or false
                        > 	def quadPointsCoplanar?(pArray)
                        > 		return (Geom.fit_plane_to_points(pArray[0],pArray[1],pArray[2]).isEqual?(Geom.fit_plane_to_points(pArray[0],pArray[1],pArray[3])))
                        > 	end
                        

                        I had a method for that in LibFredo6. Here is the code (slightly modified in order to return the plane or nil)

                        
                        #Check if a set of points are coplanar
                        #  --> Return the plane or nil
                        def G6.points_coplanar?(pts)
                        	n = pts.length
                        	return nil if n < 3
                        	return Geom.fit_plane_to_points(pts) if n == 3
                        	
                        	n1 = [n / 2, 3].max
                        	n2 = [n - n1, 3].max
                        	plane1 = Geom.fit_plane_to_points *(pts[0..n1-1])
                        	plane2 = Geom.fit_plane_to_points *(pts[n-n2..n-1])
                        	normal1 = Geom;;Vector3d.new *plane1[0..2]
                        	normal2 = Geom;;Vector3d.new *plane2[0..2]
                        	(normal1.parallel?(normal2) && pts[0].on_plane?(plane2)) ? plane1 ; nil
                        end
                        
                        

                        Fredo

                        PS: I don't think it is a good idea to extend the Array and Float ruby classes. Better used a specific private method

                        
                        def compare_float_arrays(array1, array2, epsilon)
                           for i in 0..array1.length
                               return false if (array1[i] - array2[i]).abs > epsilon
                           end
                           true
                        end
                        
                        
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                        • thomthomT Offline
                          thomthom
                          last edited by

                          @unknownuser said:

                          PS: I don't think it is a good idea to extend the Array and Float ruby classes. Better used a specific private method

                          Ditto. Any Ruby and Sketchup base classes. There's been a few cases with clashes over methods like this.

                          Thomas Thomassen — SketchUp Monkey & Coding addict
                          List of my plugins and link to the CookieWare fund

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                          • Dan RathbunD Offline
                            Dan Rathbun
                            last edited by

                            @unknownuser said:

                            PS: I don't think it is a good idea to extend the Array and Float ruby classes. Better used a specific private method

                            And I was going to say the same... and also suggest a compare method with multiple arguemnts.


                            1) Never extend Ruby base classes, solely to solve one coding challenge that only applies to your project. Use a custom subclass and extend that subclass.
                            IF you absolutely must have an instance method that acts on the object... then you should create a custom Array subclass and/or a custom Float subclass, and then add your custom methods to those custom classes.

                            2) Custom classes are never defined at the top level (only Ruby base classes are.) Just because someone else does it, does not mean you should.
                            Just as Google defined their custom classes inside the modules (Sketchup, UI, Geom,) you should define any custom classes inside your Toplevel module (but they can be nested inside submodules if you wish.)

                            3) There is an alternative to extending base classes or creating a custom subclass. It's called extending an object. You create a mixin module that has your custom method(s) in it, written as instance methods (not module methods.) Then when you have an INSTANCE object, you extend that specific object via:
                            require 'epsilon_compare.rb' my_array.extend(EpsilonCompare)
                            Then that specific array (and only that array,) will have your custom method(s). This way you do not interfere with the rest of the Ruby world's use of the Array class.

                            4) Sometimes it is necessary to extend or fix a base class for everyone, but this should be done with community approval... and likely for temporary use only, until either the SU API or the Ruby Core can be updated to include the fix or feature. (I'm actually working on such a global fix right now.. but I will post it in the SKX forum for comment and testing. I will not just release it to the Sketchup world, unitl it's tested, proven and approved.)
                            ~

                            I'm not here much anymore.

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                            • Dan RathbunD Offline
                              Dan Rathbun
                              last edited by

                              Although == is often overriden in custom subclasses (to do type conversion etc.,) .eql?() is usually not overriden, and retains the original finctionality of the == inherited from the superclass.

                              Also .equal?() is NEVER overriden! (It's a really big no no.)
                              ~

                              I'm not here much anymore.

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                              • J Offline
                                Jim
                                last edited by

                                moved - ot.

                                Hi

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                                • Dan RathbunD Offline
                                  Dan Rathbun
                                  last edited by

                                  @didier bur said:

                                  Here is my snippet for coplanarity test of 4 points (can be extended to any number of points):

                                  # Given a set of 4 3dPoints, return true if coplanar, or false
                                  > 	def quadPointsCoplanar?(pArray)
                                  > 		return (Geom.fit_plane_to_points(pArray[0],pArray[1],pArray[2]).isEqual?(Geom.fit_plane_to_points(pArray[0],pArray[1],pArray[3])))
                                  > 	end
                                  

                                  Will this work to simplify things ?

                                  <span class="syntaxdefault"></span><span class="syntaxcomment"># Given a set of 4 3dPoints, return true if coplanar, or false<br /></span><span class="syntaxdefault">    def quadPointsCoplanar</span><span class="syntaxkeyword">?(</span><span class="syntaxdefault">pArray</span><span class="syntaxkeyword">)<br /></span><span class="syntaxdefault">        return </span><span class="syntaxkeyword">(</span><span class="syntaxdefault">Geom</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">fit_plane_to_points</span><span class="syntaxkeyword">(</span><span class="syntaxdefault">pArray</span><span class="syntaxkeyword">[</span><span class="syntaxdefault">0</span><span class="syntaxkeyword">],</span><span class="syntaxdefault">pArray</span><span class="syntaxkeyword">[</span><span class="syntaxdefault">1</span><span class="syntaxkeyword">],</span><span class="syntaxdefault">pArray</span><span class="syntaxkeyword">[</span><span class="syntaxdefault">2</span><span class="syntaxkeyword">]).</span><span class="syntaxdefault">eql</span><span class="syntaxkeyword">?(</span><span class="syntaxdefault">Geom</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">fit_plane_to_points</span><span class="syntaxkeyword">(</span><span class="syntaxdefault">pArray</span><span class="syntaxkeyword">[</span><span class="syntaxdefault">0</span><span class="syntaxkeyword">],</span><span class="syntaxdefault">pArray</span><span class="syntaxkeyword">[</span><span class="syntaxdefault">1</span><span class="syntaxkeyword">],</span><span class="syntaxdefault">pArray</span><span class="syntaxkeyword">[</span><span class="syntaxdefault">3</span><span class="syntaxkeyword">])))<br /></span><span class="syntaxdefault">    end</span>
                                  

                                  I have no problem on Ruby 1.8.6 comparing floats that are very close:
                                  1.0000000001 == 1.0000000002 false 1.0000000001 == 1.0000000001 true

                                  I'm not here much anymore.

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                                  • fredo6F Offline
                                    fredo6
                                    last edited by

                                    I don't think eql? or any float comparison method would work, because the plane defined by [a0, a1, a2, a3] is the same as the one defined by [2 * a0, 2 * a1, 2 * a2, 2 * a3] or any other multiplying factor.

                                    It may be however that Geom.fit_plane_to_points normalizes the returned array, but it is not sure.

                                    So to be on the safe side, both for the precision and for the comparison, I would recommend to compare the planes A[a0, a1, a2, a3] and B[b0, b1, b2, b3] by:

                                    • checking if their normals [a0, a1, a2] and [b0, b1, b2] are parallel. SU will answer true or false taking into account the float precision
                                    • checking if the first point in the set of points is located on the second plane B.

                                    So, in Dider's example:

                                    
                                    def quadPointsCoplanar?(pArray)
                                       planeA = Geom.fit_plane_to_points pArray[0], pArray[1], pArray[2]
                                       planeB = Geom.fit_plane_to_points pArray[1], pArray[2], pArray[3]
                                       normalA = Geom;;Vector3d.new *planeA[0..2]
                                       normalB = Geom;;Vector3d.new *planeB[0..2]
                                       normalA.parallel?(normalB) && pArray[0].on_plane?(planeB)
                                    end
                                    
                                    

                                    Now for 4 points which are different and non-aligned, it is of course easier to do

                                    
                                    def quadPointsCoplanar?(pArray)
                                        planeA = Geom.fit_plane_to_points pArray[0], pArray[1], pArray[2]
                                        pArray[3].on_plane?(planeA)
                                    end
                                    
                                    

                                    Fredo

                                    PS to Dan: very instructive your tuto on subclassing, really! Thanks.

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                                    • Didier BurD Offline
                                      Didier Bur
                                      last edited by

                                      @Dan:
                                      @unknownuser said:

                                      Will this work to simplify things ?
                                      No, it doesn't work.
                                      @all: OK for not adding methods to base classes or SU classes. Module/sub-module stuffs are annoying to code (although the mixin mecanism is fun...) but far more secure.
                                      @tt: your Graham's scan works on every common or horizontal face, but not on vertical faces (I mean sets of 4 points that are in a main vertical plane (red-blue), (green-blue), see pic. I suppose that this is due to points having same X and same Y are not sorted correctly. I've tried to apply a transformation to each point before sorting, and apply the inverse transformation after, but no luck.
                                      This transformation was taking the normal of the plane of the 4 points as the Z axis, so the 4 points were virtually in a horizontal plane to be correctly handled by Graham, which is '2D'.)


                                      tthull.jpg

                                      DB

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                                      • Dan RathbunD Offline
                                        Dan Rathbun
                                        last edited by

                                        @didier bur said:

                                        and finaly requires a constant

                                        Math.const_set("EPSILON", 1.0e-10) 
                                        

                                        I am not sure I agree with this... I do like constants defined in a module that makes sense.

                                        However... is this constant only to be used by your plugin, Didier ?
                                        If so, it needs to be defined inside your plugin submodule, not a Ruby Core module.

                                        If it is to be used by more than one of your plugins, then it should be defined just inside your toplevel module.

                                        Never define global constants that are really your own private constants.

                                        If you wish.. you can create your own Math submodule but it must be defined as Didier::Math or whatever your toplevel namespace is. If you wish your custom Math module to have everthing the standard Math module has, do this:

                                        <span class="syntaxdefault">module Didier<br />  module Math<br />    include</span><span class="syntaxkeyword">(;;</span><span class="syntaxdefault">Math</span><span class="syntaxkeyword">)<br /></span><span class="syntaxdefault">    const_set</span><span class="syntaxkeyword">(</span><span class="syntaxstring">"EPSILON"</span><span class="syntaxkeyword">,</span><span class="syntaxdefault"> 1.0e-10</span><span class="syntaxkeyword">)<br /></span><span class="syntaxdefault">  end<br />end</span>
                                        

                                        ** The toplevel operator ( **::**) does not work for Ruby 1.8.0

                                        Now any plugin submodule of Didier when it calls Math, will find your nested custom Math module, instead of the standard one up at the toplevel. Example:this:

                                        <span class="syntaxdefault">module Didier<br />  module WizardPlugin<br />    def self</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">epsilon<br />      return Math</span><span class="syntaxkeyword">;;</span><span class="syntaxdefault">EPSILON<br />    end<br />  end<br />end</span>
                                        

                                        ~

                                        I'm not here much anymore.

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                                        • thomthomT Offline
                                          thomthom
                                          last edited by

                                          @unknownuser said:

                                          • checking if their normals [a0, a1, a2] and [b0, b1, b2] are parallel. SU will answer true or false taking into account the float precision

                                          Comparing normals to check if faces where co-planar caused me problems. Doing what Google recommended, taking all the points and checking if they all lie on the same plane has worked great.

                                          Here's what I got from Simone Nicolo:

                                          @unknownuser said:

                                          I'm afraid that comparing 2 unit vectors (within a tolerance of 0.001") is not NEARLY sufficient to determine of two faces are coplanar. Depending on the size of the faces, it is entirely possible (and in fact probable) that two faces with the same face normal (within tolerance) could be highly coplanar (again, within a tolerance of 0.001").

                                          The correct way to check if 2 faces are coplanar is to collect all the vertices of both faces and check that they all lie in a common plane. One can use the method Geom.fit_plane_to_points to compute a best (least squares fit) plane through all the points and then follow that with calls to Geom.on_plane? for each point to verify that all points lie on the computed plane.

                                          Note:this is the way SketchUp determines if 2 faces are coplanar

                                          Thomas Thomassen — SketchUp Monkey & Coding addict
                                          List of my plugins and link to the CookieWare fund

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                                          • thomthomT Offline
                                            thomthom
                                            last edited by

                                            @didier bur said:

                                            @tt: your Graham's scan works on every common or horizontal face, but not on vertical faces (I mean sets of 4 points that are in a main vertical plane (red-blue), (green-blue), see pic. I suppose that this is due to points having same X and same Y are not sorted correctly. I've tried to apply a transformation to each point before sorting, and apply the inverse transformation after, but no luck.
                                            This transformation was taking the normal of the plane of the 4 points as the Z axis, so the 4 points were virtually in a horizontal plane to be correctly handled by Graham, which is '2D'.)

                                            And that didn't work?
                                            hmm... you'd think that;d work.
                                            Did you use Transformation.axes to transform into 2d? Or some other method?

                                            Thomas Thomassen — SketchUp Monkey & Coding addict
                                            List of my plugins and link to the CookieWare fund

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