sketchucation logo sketchucation
    • Login
    ⚠️ Attention | Having issues with Sketchucation Tools 5? Report Here

    [LIP] Sculptris_SimonLeBon

    Scheduled Pinned Locked Moved Organic Modelling
    98 Posts 15 Posters 54.7k Views 15 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • simon le bonS Offline
      simon le bon
      last edited by

      ☀ Hi!

      If I have verified the import/export abilities between SU and Sculptris,
      And also have verified that tools of Sculptris worked on Su "waterproof" models,
      the "traduction" of Pilou point out better than I had done the rich combination SketchUP/Sculptris to make subdivisions job.!!

      We know how Su and the better quadcore are easily put on their knees by subdivision operations.. Sculptris make the job: "fingers in the nose" so 😉 !!

      See you soon,

      Simon.

      1 Reply Last reply Reply Quote 0
      • jason_marantoJ Offline
        jason_maranto
        last edited by

        Very interesting work -- I have used Z-brush and I have contemplated 3-D Coat but Sculptris seems to be a viable alternative.

        The harlequin technique was very appealing as well...

        Best,
        Jason.

        I create video tutorial series about several 2D & 3D graphics programs.

        1 Reply Last reply Reply Quote 0
        • simon le bonS Offline
          simon le bon
          last edited by

          an exercise to make ears

          Yes I know you know this girl too 😆


          http://i274.photobucket.com/albums/jj245/Spendauballet/Sculptris/th2011-02-04_160550.jpg


          http://i274.photobucket.com/albums/jj245/Spendauballet/Sculptris/th2011-02-04_160658.jpg


          http://i274.photobucket.com/albums/jj245/Spendauballet/Sculptris/th2011-02-04_160807.jpg


          http://i274.photobucket.com/albums/jj245/Spendauballet/Sculptris/th2011-02-04_161211.jpg


          http://i274.photobucket.com/albums/jj245/Spendauballet/Sculptris/th2011-02-04_161519.jpg


          http://i274.photobucket.com/albums/jj245/Spendauballet/Sculptris/th2011-02-04_161644.jpg

          😎 simon

          1 Reply Last reply Reply Quote 0
          • pilouP Offline
            pilou
            last edited by

            Beautiful ears! 👍

            Frenchy Pilou
            Is beautiful that please without concept!
            My Little site :)

            1 Reply Last reply Reply Quote 0
            • numbthumbN Offline
              numbthumb
              last edited by

              With such auditory input, she´s gonna go bananas. 😄
              Your imagination has no limits, Simon. 👍

              Comfortably numb...

              1 Reply Last reply Reply Quote 0
              • R Offline
                rattusNOR
                last edited by

                cool! a dedicated forum for organic modelling!
                simon, thank you for posting the sculptris/sketchup combo,
                i can only get it to work with rounded-corners, i can import a square with
                sharp corners too, but when subdivide or just touch it with a brush it "explode"
                and can not keep it's shape like you did here:

                http://i274.photobucket.com/albums/jj245/Spendauballet/Sculptris/thbiscotte_import_03.jpg

                just wondered if you had encounter this problem too before you got it right,
                it may be graphic-card issue.. my sculptris crash a lot.

                anyway, keep up the good work 👍

                1 Reply Last reply Reply Quote 0
                • simon le bonS Offline
                  simon le bon
                  last edited by

                  Hi Rattus,

                  I'm pursuing my tests. As I had named the title, it is for me a "learn In Progress" and I'm happy if we are several to search. 👍

                  First, concerning your problem.
                  The point is that Sculptris only accept meshes= triangulated model.
                  You had certainly used the 3D Obj exporting ability of SketchUp "Pro". Doing this, the model is not exported with faces as meshes = they are not triangulated.

                  Using TIG OBJexporter,

                  @unknownuser said:

                  All Exported Faces are Triangulated,
                  so that Sculptris accept.

                  The other solutions for this:
                  is to use SU pro obj exporter after have triangulated the model with (once again 😆 👍 ) TIG triangulateFaces(take care to follow the link at the end of the first post which lead to the latest version included in page two)

                  TIG triangulateFaces

                  http://i274.photobucket.com/albums/jj245/Spendauballet/Sculptris/2011-02-07_145604.jpg


                  http://i274.photobucket.com/albums/jj245/Spendauballet/Sculptris/th2011-02-07_140408.jpg


                  http://i274.photobucket.com/albums/jj245/Spendauballet/Sculptris/th2011-02-07_140947.jpg


                  TIG OBJexporter

                  http://i274.photobucket.com/albums/jj245/Spendauballet/Sculptris/2011-02-07_151031.jpg


                  http://i274.photobucket.com/albums/jj245/Spendauballet/Sculptris/th2011-02-07_151235.jpg

                  The point where my enthusiasm is very lowered is the difficulty (crash,crash,crash) to re-import the sculpture into Su.
                  In a bit complex model, despite all my efforts to diminish the number of triangulation Su is unable to accept the import. (If you can wait, I'm looking for a solution.)

                  http://i274.photobucket.com/albums/jj245/Spendauballet/Sculptris/2011-02-07_195339.jpg


                  http://i274.photobucket.com/albums/jj245/Spendauballet/Sculptris/th2011-02-07_135045.jpg


                  http://i274.photobucket.com/albums/jj245/Spendauballet/Sculptris/th2011-02-07_135357.jpg


                  http://i274.photobucket.com/albums/jj245/Spendauballet/Sculptris/th2011-02-07_135945.jpg

                  The avowed purpose is to bridge Sculptris to SketchUp to achieve all these architecture details sculptures for which SU is so low gifted.
                  Well Subdivide&Smooth V2 is not very far to be out and I think it will be very efficient in that purpose...

                  simon

                  1 Reply Last reply Reply Quote 0
                  • pilouP Offline
                    pilou
                    last edited by

                    no possibility to go to Meshlab, before go to Su? 😉

                    Frenchy Pilou
                    Is beautiful that please without concept!
                    My Little site :)

                    1 Reply Last reply Reply Quote 0
                    • simon le bonS Offline
                      simon le bon
                      last edited by

                      Hi Pilou
                      Meshlab is now installed 😉
                      Whao! very powerful = relatively simple but complex by the quantity of possible actions..
                      (haven't found undo command 😞 )

                      I've made a quick test on my initial model (not very perfect: holes (ripped), hidden vertices etc..)
                      305.310 faces:

                      http://i274.photobucket.com/albums/jj245/Spendauballet/Sculptris/th2011-02-07_230327.jpg

                      after cleaning and repairing : -merge close vertices ; -remove duplicate faces

                      I have remeshed : clustered decimation (50%)

                      40.854 faces:!: ❗
                      But we can notice an evident lower quality of the details

                      http://i274.photobucket.com/albums/jj245/Spendauballet/Sculptris/th2011-02-07_235341.jpg

                      (saved as .OBJ)

                      Then,
                      in SU6 free with TIG Import OBJ with Materials
                      (plugins menu- options: import in meters, import mesh only, flip yes)
                      The object loads 😍

                      Re:about 50000 faces, Su is coming slow and we are probably not very far from the limit...


                      http://i274.photobucket.com/albums/jj245/Spendauballet/Sculptris/th2011-02-07_234715.jpg


                      http://i274.photobucket.com/albums/jj245/Spendauballet/Sculptris/th2011-02-07_234832.jpg

                      Yehh! not too bad 😄

                      Thank you Pilou.

                      ++simon

                      Re: May be it is a good occasion for me to try ThomThom Cleanup 😉

                      1 Reply Last reply Reply Quote 0
                      • simon le bonS Offline
                        simon le bon
                        last edited by

                        After a night, some reflection and a discuss with SCF guys,

                        Regis wrote in the french Section:

                        @unknownuser said:

                        I have no pre-conceived upon the technique used by Sculptris but I think it's super polygons gluttonous. Increasing the resolution for more details, polygons count skyrockets.

                        I prefer the standard polygonal technical modeling with faces subdivision, I find that this gives more control over the topology of the mesh and give a better control on the number of polygons.

                        This inspire a conclusion:
                        Régis is probably right on the polygonal modeling technique.
                        Sculptris is really nice but can't be the perfect companion to SketchUp which is so weak to manage a high rate of polygons..

                        😞 simon

                        1 Reply Last reply Reply Quote 0
                        • pilouP Offline
                          pilou
                          last edited by

                          And the Thomthom clean up don't make some polygones reductions?

                          Frenchy Pilou
                          Is beautiful that please without concept!
                          My Little site :)

                          1 Reply Last reply Reply Quote 0
                          • mitcorbM Offline
                            mitcorb
                            last edited by

                            For my elderly machine, Sculptris is torture. Yes, you can run it, but it just bogs down the CPU with only 1.6GHz. Also, my video card renders the model oddly.

                            I take the slow, deliberate approach in my aimless wandering.

                            1 Reply Last reply Reply Quote 0
                            • jason_marantoJ Offline
                              jason_maranto
                              last edited by

                              It may be 3DCoat it the answer you seek -- you can sculpt freely (voxels) and retopologize easily so the the sculpted form will need the minimum amount of poly's to retain the desired form, which will help in getting it back into a Sketchup file at a reasonable size.

                              I've used ZBrush in the past to do this but topology can be a more painful issue in ZBrush.

                              Best,
                              Jason.

                              I create video tutorial series about several 2D & 3D graphics programs.

                              1 Reply Last reply Reply Quote 0
                              • 1
                              • 2
                              • 3
                              • 4
                              • 5
                              • 5 / 5
                              • First post
                                Last post
                              Buy SketchPlus
                              Buy SUbD
                              Buy WrapR
                              Buy eBook
                              Buy Modelur
                              Buy Vertex Tools
                              Buy SketchCuisine
                              Buy FormFonts

                              Advertisement