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    [Tutorial > Texturing] Texturing an arch - #2

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    • GaieusG Offline
      Gaieus
      last edited by

      Ah well, Quad Face Tools were not available at the time of this tutorial...

      Gai...

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      • T Offline
        thor1902
        last edited by

        okay hi, i have followed every instruction as best as i could, but its not working!! please help

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        • thomthomT Offline
          thomthom
          last edited by

          @thor1902 said:

          okay hi, i have followed every instruction as best as i could, but its not working!! please help

          Can't help until you describe what "isn't working". Consider this - it's like going to the doctor saying "I'm sick" - then nothing more.

          What isn't working?
          What did you expect to happen?
          What have you tried?
          Any error messages?
          SketchUp version and OS version?

          Help us help you.

          Thomas Thomassen — SketchUp Monkey & Coding addict
          List of my plugins and link to the CookieWare fund

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          • GaieusG Offline
            Gaieus
            last edited by

            What TT says. even post your model if that helps us with understanding where it's gone wrong.

            Gai...

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            • T Offline
              thor1902
              last edited by

              @gaieus said:

              What TT says. even post your model if that helps us with understanding where it's gone wrong.

              OS version is win7 64 bit
              SU version is pro 8

              now for what's wrong, i have no idea, no error message, nothing in ruby window when im running the plugin.
              oh and im a complete nob it seems when it comes to SU after looking on this site


              arch.skp

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              • GaieusG Offline
                Gaieus
                last edited by

                So what's wrong with this arch? (True that it kind of "stretches" the texture but that's inevitable with this kind of mapping) Or you meant to attach something else (this seems to be my own, custom material)?


                arch.png

                Gai...

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                • T Offline
                  thor1902
                  last edited by

                  @ Gai
                  it dosen't seem to matter what texture i use, they dont foolow the curve, im seeing all these terms like quads and subdivide, like i said i am a complete noob, what do these terms mean?

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                  • T Offline
                    thor1902
                    last edited by

                    never mind, i have decided to give up 😞

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                    • GaieusG Offline
                      Gaieus
                      last edited by

                      Don't give up but post the model you have problems with. This is exactly the place you could/should learn these things. BTW what arch are you trying to texture (and where is it going to be built in)?

                      Gai...

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                      • T Offline
                        thor1902
                        last edited by

                        that's part of my "problem", i don't know what it is that i am doing wrong, and my last skp. file i posted was my own

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                        • GaieusG Offline
                          Gaieus
                          last edited by

                          And I exported that image above from this file. To me, it seems to be correct (within the possibilities with this kind of mapping). At least try to tell what you do not like in that arch.

                          Is this file that you have problems with? It seems that you may have incidentally shared another file. At least this material in here is what I made for another project (even the name is in Hungarian). I have shared it here somewhere but I can also imagine you somehow uploaded this instead of the one you have problems with?


                          arch2.png

                          Gai...

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                          • micioneM Offline
                            micione
                            last edited by

                            GAIEUS,
                            can you please explain in detail how to get this? (see photos)
                            I'm trying with tools diFredoScale, but ... I do not get results
                            thanks


                            capture-20120513-162510.jpg

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                            • GaieusG Offline
                              Gaieus
                              last edited by

                              You need to have slicing off (right click after selected Radial Bend of Fredoscale)

                              slicing-off.png
                              or you can enter the "fine tuning" dialog by pressing the TAB key then.

                              slicing-parameters.png

                              Gai...

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                              • micioneM Offline
                                micione
                                last edited by

                                Very good.
                                thanks a lot

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                                • J Offline
                                  juanfernandez
                                  last edited by

                                  My first post. Thanks a lot, as new user, SketchUcation is my first learning resource. I have SU 8 pro.

                                  I am trying hard to understand how texture archs. My model is a roman villa near Palencia (Spain) I want to model.

                                  Until now I cannot get any results. I have downloaded the UV.skp file that Massimo send to Gai. The workflow was:

                                  -load UVmassimo.skp
                                  -hidden geometry off
                                  -select face with textures , one click
                                  -remember UV
                                  -fredo scale and bend 90º
                                  -open the group fredo scale has made, select face with textures, one click (hidden geometry is off)
                                  -restore UV

                                  Nothing happens...the textures are again horizontal.

                                  Another thing I dont understad how to build the vertical column before bending. Reading the thread, it seems that you have to create a bloc, texturing-bricks, stone, whathever-and then copy and add pieces until you have the whole column you want to transform in an arch. I have done so, and my blocks do not macth and after CTLR+delete to smooth the inner lines of separation I cannot select with one click the whole surface to aplicate "remember UV".

                                  Please, could anyone tell me what I am doing wrong?


                                  UVmassimobeforebend.skp

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                                  • GaieusG Offline
                                    Gaieus
                                    last edited by

                                    Hm. I am not sure what you are doing wrong. Make sure however to completely turn off slicing in Fredoscale (see the post above). The reason is that UV Toolkit can only remember UV co-ordinates on the exact same faces it remembered them from. This means you cannot introduce any new faces otherwise it will not work. The number of faces must be the same before and after the bending.

                                    For this same reason (and to be able to bend the column), I had to copy all your divided edges onto the other three sides as well.

                                    @juanfernandez said:

                                    after CTLR+delete to smooth the inner lines of separation I cannot select with one click the whole surface to aplicate "remember UV".

                                    You can turn off hidden edges afterwards under the View menu. But you can just select all and do the bending and restoring this way.

                                    Here is your (half) arch. You can mirror it to get a whole.


                                    Ah, by the way, when we are at Roman villas in Spain... I took part in a EU project that also involved one in Fuente Álamo (Puente Genil):
                                    http://www.h2g2.hu/peregrinus/sp/2.1.html


                                    UVmassimobeforebend.skp

                                    Gai...

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                                    • thomthomT Offline
                                      thomthom
                                      last edited by

                                      You can use QuadFace tools: http://forums.sketchucation.com/viewtopic.php?t=39442
                                      Check out the videos for how to UV map.

                                      Thomas Thomassen — SketchUp Monkey & Coding addict
                                      List of my plugins and link to the CookieWare fund

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                                      • J Offline
                                        juanfernandez
                                        last edited by

                                        Thanks a lot, Gai and Thom. The slicing off did the job, now I can bend the bricks and builid archs in my La Olmeda model. How could we newbies do anything without you the masters?

                                        Gai, if it happens that you come to Spain to see Roman villas or whatever, drop me an email-hope that you, as moderator, can get my email. Please note I am in Palencia, with P (people get confused with Valencia, with V).

                                        Link Preview Image
                                        | Villa Romana La Olmeda

                                        La Villa Romana La Olmeda, es una gran mansión rural del Bajo Imperio (s. IV d.C.), cuyo edificio principal o pars urbana, es de planta cuadrada flanqueada por torres en cada esquina y se dispone en torno a un patio central y peristilo al que se abren las distintas dependencias. Esta villa palaciega abarca una extensión en superficie de 4400 m2 con un total de 35 habitaciones repartidas entre la vivienda principal y los baños, 26 de las cuales están decoradas con 1450 m2 de mosaicos polícromos conservados in situ. El conjunto fue declarado Bien de Interés Cultural el 3 de abril de 1996.

                                        favicon

                                        (www.villaromanalaolmeda.com)

                                        Link Preview Image
                                        Villa romana La Olmeda - Wikipedia, la enciclopedia libre

                                        favicon

                                        (es.wikipedia.org)

                                        (both in Spanish, sorry!)

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                                        • GaieusG Offline
                                          Gaieus
                                          last edited by

                                          That's quite a villa indeed! 👍

                                          The first link did not work at all but the wikipedia page also exists in English: http://en.wikipedia.org/wiki/La_Olmeda

                                          Gai...

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                                          • J Offline
                                            juanfernandez
                                            last edited by

                                            The first link is OK, Gai. The web administrators, I don't know why, shut off their web sites by night, and turn on then early in the morning. It's a provincial institution-Diputación Provincial in spanish- and they have this weird way of publishing their web sites.

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