How to debug?
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@brian_concannon said:
I manually slog through with my own return nils, breaks, testing puts, UI.messageboxe, refreshes etc till I get it to work
That's my method of debugging as well. A debugger would be welcome. There is one out there already SuRDebug: http://code.google.com/p/surdebug/wiki/SuRDebug
I never got around to fully make it work...
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I tried SurDebug early on and could not make it work either. I was told that the author got angry about some criticism, and he stopped working on it. There were no recent posts about it at the site that you show.
Debuggifier's concept is not as nice as the SurDebug concept, as it inserts debug statements after every Ruby statement in all or part of the code. It can be commented / uncommented at will, and totally removed ("undebuggified") when the Plugin development is complete. But I found it necessary to develop for my own programming, because Ruby is so hard to program with. Anyone using a true IDE knows this.
I will clean up Debuggifier a little and then post it. Since it is an EXE and requires VB6 DLL's to be installed with InstallShield etc, can I upload it to this forum? Can I upload a zip file?
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There's a 4mb limit and it'll will need to be .zip
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@thomthom said:
And under Windows you have this snippet to output the data to debuggers like DebugView:
http://forums.sketchucation.com/viewtopic.php?f=180&t=31216&p=274668#p274467A friend of mine showed me how to interface Unit Test (http://ruby-doc.org/stdlib-1.9.3/libdoc/test/unit/rdoc/Test/Unit.html) to the SketchUp API and the Ruby Console. It works really great for certain classes of scripts or methods and it allows you to develop a suite of tests that you can run automatically.
If anyone is interested I can add instructions to this forum.
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[encourage] [/encourage]
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