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    Sketchup 64 bit?

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    • jeff hammondJ 離線
      jeff hammond
      最後由 編輯

      @rich o brien said:

      Big fish, little fish, cardboard box.....Jeff?

      wait.. what?
      😆

      dotdotdot

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      • GaieusG 離線
        Gaieus
        最後由 編輯

        @mike lucey said:

        ... but was the Free version really intended as a platform? I thought it was more a case of Google facilitating their wished for GE building populators of which their millions!

        That isa platform already. True that not fully exploited but a platform. Just think of Building Maker integration, Street view texturing and all that crap (I do not really mean crap but since the locations with this data were so limited, it has never become a breakthrough).

        Now it's another question, what they needed this platform for. Their GE and mapping services (which are great BTW - just SU could not cope with the growing demand).

        Gai...

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        • jeff hammondJ 離線
          jeff hammond
          最後由 編輯

          @gaieus said:

          Now it's another question, what they needed this platform for. Their GE and mapping services (which are great BTW - just SU could not cope with the growing demand).

          i think they (google & other mapping services) just came to realize they can use satellite imagery to get better data than the 'millions of people drawing their neighborhood' approach..

          now, if the 'millions of people' were actually drawing the innards of said buildings, then we'd have something of more value but sketchup->google earth was mainly showing the outer shells.. and the satellites can do that better/faster/more controllable etc..

          [edit- or maybe they're using airplanes instead of satellites? regardless....)

          dotdotdot

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          • A 離線
            Aerilius
            最後由 編輯

            @unknownuser said:

            but was the Free version really intended as a platform?
            I meant they put efforts in having one platform (on top of which different tools can be added), and since John said they would still offer a free version, I assume it uses the same engine.

            As for ARM: Blender is already there... (but as we have found out above, SketchUp does not follow where Blender goes.)

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            • N 離線
              notareal
              最後由 編輯

              @unknownuser said:

              ...
              i think they (google & other mapping services) just came to realize they can use satellite imagery to get better data than the 'millions of people drawing their neighborhood' approach..

              ...and not to forget lidar scans 😉 (Possible one good reason why Google and Trible did found eatch others)

              Perhaps need of some massive point cloud handling will in some point trigger 64 bit switch on SU.

              Welcome to try [Thea Render](http://www.thearender.com/), Thea support | [kerkythea.net](http://www.kerkythea.net/) -team member

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              • T 離線
                tomasz
                最後由 編輯

                @jbacus said:

                This stuff is difficult to understand. I don't think we're beating a dead horse if there are still misconceptions floating around the community about the real benefits of 64bit computing.

                The 64bit version is crucial for all rendering engines that are truly integrated DLLs into SketchUp and talk with it through SketchUp C++ SDK.

                We would love to see extremely complex models rendered directly Inside SketchUp, but there is a limit how much one can fit into 32bit memory range, regardless how efficient instancing or other memory optimizations related to displacement,relight,repaint,etc. are in a rendering engine.

                SketchUp wouldn't necessarily have to display such a complex content. This is being addressed by proxy systems already present in several rendering applications. Unfortunately those really integrated are choking at some point.

                The 64 bit solution would also require a "real" SketchUp SDK, not only a way to export or read SKP files. This is very unfortunate that we developers have to "break" into SketchUp through a use of undocumented Ruby methods and a creation of Ruby extensions.

                Author of [Thea Render for SketchUp](http://www.thearender.com/sketchup)

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                • soloS 離線
                  solo
                  最後由 編輯

                  @unknownuser said:

                  This is very unfortunate that we developers have to "break" into SketchUp through a use of undocumented Ruby methods and a creation of Ruby extensions.

                  I don't normally condone breaking and entering, but in this case I thank you as your SU2TH, as it is frigging awesome, too bad I still need to port into Studio when SU buckles under minimal load (minimal by standards of evey other modeling app available)

                  http://www.solos-art.com

                  If you see a toilet in your dreams do not use it.

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                  • holmes1977H 離線
                    holmes1977
                    最後由 編輯

                    @tomasz said:

                    @jbacus said:

                    This stuff is difficult to understand. I don't think we're beating a dead horse if there are still misconceptions floating around the community about the real benefits of 64bit computing.

                    The 64bit version is crucial for all rendering engines that are truly integrated DLLs into SketchUp and talk with it through SketchUp C++ SDK.

                    We would love to see extremely complex models rendered directly Inside SketchUp, but there is a limit how much one can fit into 32bit memory range, regardless how efficient instancing or other memory optimizations related to displacement,relight,repaint,etc. are in a rendering engine.

                    SketchUp wouldn't necessarily have to display such a complex content. This is being addressed by proxy systems already present in several rendering applications. Unfortunately those really integrated are choking at some point.

                    The 64 bit solution would also require a "real" SketchUp SDK, not only a way to export or read SKP files. This is very unfortunate that we developers have to "break" into SketchUp through a use of undocumented Ruby methods and a creation of Ruby extensions.

                    Would love to get a reaction to this from jbacus or another Sketchup developer

                    Exaggeration makes a dull story better.

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                    • S 離線
                      sorbuato
                      最後由 編輯

                      I've just posted this a few hours ago but I think my post belongs here, and kind of ignoring all said before...
                      Q:why would you want a 64 bit?
                      A:to handle and render big models
                      Q:can I do it?
                      A: FU$%& YES YOU CAN!!!!
                      thank to Daniel Pistelli who wrote a patch to allow 64 bit users to use more ram
                      basiclly what he explains is that 32 bit aplication have a limit of ram given by the OS 2gb and the rest is reserve for the system this patch does the magic
                      I've tested and F.Y. it works
                      so what you need?
                      1:sketchup any version I guess (I've tested on 😎
                      2:plenty ram(4 at least 6 for big models)I have 8gb oviosly 64 bit OS
                      how to install it? actually patch it.
                      1: go to http://www.ntcore.com/4gb_patch.php and download 4gb_patch.exe (yes this is the oficial site)
                      2:unrar the file run it as an administrator if any(rigth click/run as an administraror)
                      3:a pop up windows comes, so search for the sketchup.exe under your program filesx86
                      and done
                      belive me it works flawless, I love it and works also for any other 32 bit aplication now I can render as 3d max with realistic grass and there are no more crashes on vray!!! so good luck and happy renders and sorry my bad english.

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                      • GaieusG 離線
                        Gaieus
                        最後由 編輯

                        This is not needed any more as SU has already made large address aware which means it can use up to 4Gb of memory on a 64 bit system - but for many people, this is still not enough so for this particular issue (rendering large scenes with many, high resolution materials etc. inside SketchUp) a true 64 bit version seems to be the solution.

                        Gai...

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