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    Model This: Training

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    • jeff hammondJ Offline
      jeff hammond
      last edited by jeff hammond

      i called it training because there's not really a final model (ala solo's and eric's model this threads).
      maybe use this thread to post little individual challenges that may arise while modeling something bigger and better.

      i'll start with this example: [Edit -- I'll update this post when new Model_this(es) are added to the thread]

      challenge #1
      a larger tube splitting off into two smaller&reducing tubes.. (maybe part of an exhaust system for instance)

      a basic idea.. feel free to change the units or scale to something you're more comfortable with..

      drawn in some other app

      i have a decent idea of how to do this which shouldn't be too hard/time consuming.. i'll try it out and post it up a little later.
      how would you draw it?

      -and- feel free to post your own mini challenge.

      Challenge #2
      submitted by d12dozer -- Intersecting a curb with a driveway

      http://forums.sketchucation.com/viewtopic.php?p=297130#p297130

      Capture2.PNG

      dotdotdot

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      • soloS Offline
        solo
        last edited by

        Jeff,

        These little 'training' exercises are always great, too bad there is no way to catalogue and save it for folks to find when in need of a solution for a similar shape.
        The cool thing about Sketchup is it's a thinking app, with many solutions to the same problem, and with all the great plug-ins we are sometimes spoilt for choice which can also make choosing the best solution even more difficult.

        Initially when I saw that shape I thought to myself SDS, as that's a tool I can use to make almost anything as I'm pretty fluent with it, I also thought TIG's extrude tools which I would probably have tried first but I must admit I cannot get the results that are in my head and the right choice of tool and selection of faces and lines in order with TIG's tools to create anything close to what I need.

        Anyway, here is a quick go with SDS2, created a proxy and divided, I just eyeballed dimensions, so it's probably not scaled right but the general idea is there.


        my way1.jpg

        http://www.solos-art.com

        If you see a toilet in your dreams do not use it.

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        • jeff hammondJ Offline
          jeff hammond
          last edited by

          wow pete, that's way different than the approach i went for.. (used curviloft and bezierspline)
          i recorded the method i went for but it's uploading to youtube right now.
          i'll post it in a bit.

          dotdotdot

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          • EscapeArtistE Offline
            EscapeArtist
            last edited by

            Curviloft, Weld, Bezierspline.

            Converted classic Bezier curve to polyline divider to control number of segments generated by curviloft.


            learn.jpg

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            • jeff hammondJ Offline
              jeff hammond
              last edited by

              that looks pretty good jeff.. a little more in line with the approach i went with (uploading to youtube is taking forever atm 😄 )

              you mind showing how you made these splines? are the done in one shot from end to end or multiple splines welded together?

              learn.jpg

              [edit] - now that i think about it.. that's sort of the way i tried doing the accelerate sofa: (building all the splines then skinning)
              http://forums.sketchucation.com/viewtopic.php?p=206253#p206253

              i didn't really even think about doing it like that on this model.. maybe i'll give it a go and see if i can do it any faster/better that way.

              dotdotdot

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              • dereiD Offline
                derei
                last edited by

                Very nice indeed! sometimes, in such simple things we can see how powerful plugins are made for SketchUp. I've learned a very strong lesson here, though I consider myself a good sketchup user. Thanks for this.
                You could use a tangent arc with 3 segments instead of 15 segments spline, I guess.

                DESIGNER AND ARTIST [DEREI.UK](http://derei.uk/l)

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                • jeff hammondJ Offline
                  jeff hammond
                  last edited by

                  here's a screen recording of the process i used.. now with voiceover 😄

                  [flash=825,480:cib2xge9]http://www.youtube.com/v/3QaLys482sQ?fs=1&hl=en_US&color1=0x2b405b&color2=0x6b8ab6[/flash:cib2xge9]
                  http://www.youtube.com/watch?v=3QaLys482sQ&hd=1

                  dotdotdot

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                  • EscapeArtistE Offline
                    EscapeArtist
                    last edited by

                    I simplified as much as I could by only doing 1/2 of the model frame, then copying/flipping it; this also gives the benefit of symmetry. The ends are circles. The bottom spline is a bezier also copied to the top, the outside spline is a bezier too. The inner spline is bezier with a basic arc, welded, to make the "groin" a smooth arc.

                    edge.jpg

                    The edge(s) you are pointing to are duplicates. To make the spline I made a triangular "work surface" for lack of a better word, necessary because the bezier tools have minimal inferencing and it would be the only way to ensure that the line stayed within the volume of the object. I inferenced the first edge along the green axis (arrow), then completed the triangle where I wanted the spline to end/begin. Draw bezier as desired; I did inference the "groin" portion of the curve on the red axis in order to make a smooth transition across the arch.

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                    • J Offline
                      Jim
                      last edited by

                      Holy sh!t, thanks Jeff - I never thought to use undo to go back in order to copy a face, then move forward to paste it - brilliant.

                      Hi

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                      • mitcorbM Offline
                        mitcorb
                        last edited by

                        Yea that go back and copy forward is a nice little trick. I probably thought it would violate the laws of causality and entropy and so never tried it. But Jeff, I believe is a Tralfamadorian and I am a mere earthling.

                        I take the slow, deliberate approach in my aimless wandering.

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                        • jeff hammondJ Offline
                          jeff hammond
                          last edited by

                          @unknownuser said:

                          It is fascinating to see the differences in the interpretation of the shape. I guess it is about expectation. So far you are mimicking but neither shape look much like the original on close inspection....or is the expectation lower than I think in this case.

                          it's more about the approach.. which could be applied to actual dimensions if need be.

                          fwiw, the original picture was drawn earlier today in the same loose manner. it's a lot easier to do in rhino but i wanted to see how people might approach it in sketchup.

                          [edit] here's how the original one was drawn.. (and you'll notice i took a similar approach in sketchup)
                          a lot shorter though no voiceover.
                          [flash=640,385:2113rnjk]http://www.youtube.com/v/iWY0tu_xoaA?fs=1&hl=en_US&color1=0x2b405b&color2=0x6b8ab6[/flash:2113rnjk]

                          dotdotdot

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                          • daleD Offline
                            dale
                            last edited by

                            A different method... Taper maker and follow me.. Fun challenge


                            Screen shot 2010-12-27 at 4.17.18 PM.png


                            Screen shot 2010-12-27 at 4.24.37 PM.png

                            Just monkeying around....like Monsanto

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                            • simon le bonS Offline
                              simon le bon
                              last edited by

                              Hey,, Nice training!

                              Hi Jeff,
                              I see you pursue with your specific technique using Uniform B-Spline
                              Bravo for the video which explains very well.
                              And also I must say that watching the second video, Rhino seems to be an extraordinary modeler!!!

                              thanks, simon

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                              • D Offline
                                d12dozr
                                last edited by

                                Nice Jeff, the video really helps understand the process.

                                Here's another simple training exercise...I'm curious how you guys model the intersection of a curb and driveway, or curb and crosswalk. I'm hoping there is an easier way than I currently do it. I'll post my method a little later.

                                Reference image of what I mean...


                                Capture2.PNG

                                3D Printing with SketchUp Book
                                http://goo.gl/f7ooYh

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                                • jeff hammondJ Offline
                                  jeff hammond
                                  last edited by

                                  i take it the curb's profile is angled sides with a flat top and rounded edges?
                                  something like this?

                                  curb.jpg

                                  [going with modelhead's advice.. i'll update the top post to highlight&link to additional challenges added to the thread]

                                  dotdotdot

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                                  • D Offline
                                    d12dozr
                                    last edited by

                                    Like this:
                                    Capture2.PNG

                                    Then it flattens out at the driveway.
                                    Edit...like this:


                                    Capture2.PNG

                                    3D Printing with SketchUp Book
                                    http://goo.gl/f7ooYh

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                                    • jeff hammondJ Offline
                                      jeff hammond
                                      last edited by

                                      oh, i didn't see your other picture prior to uploading this video but i think you can do it the same way as i'm showing only without the arc.. just an angle down for followme..

                                      [flash=853,505:1qourajk]http://www.youtube.com/v/Uxr3hGcRACw?fs=1&hl=en_US&color1=0x2b405b&color2=0x6b8ab6[/flash:1qourajk]
                                      http://www.youtube.com/watch?v=Uxr3hGcRACw&hd=1

                                      dotdotdot

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                                      • Dave RD Offline
                                        Dave R
                                        last edited by

                                        Slick! 👍

                                        Etaoin Shrdlu

                                        %

                                        (THERE'S NO PLACE LIKE)

                                        G28 X0.0 Y0.0 Z0.0

                                        M30

                                        %

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                                        • simon le bonS Offline
                                          simon le bon
                                          last edited by

                                          Hi Jeff,
                                          You are "on the fly", please keep it on 👍 👍

                                          RE1:
                                          I would really like to love Su developing team as I love SketchUp and its fair community.. But What they do and what they don't do is unpleasant to me 😢 . Boolean Tools is their tool of the year (one tool=one upgrade: I'm not kidding so much) ( 😆 ) and they dig one more step the gap between free and pro versions. I say to u "GSUTeam : your mind is wrong! Can you hear that?"
                                          Anyway I have bought Whaat BoolTools for long and for 10$ and which works perfectly until SU5 so Dear team no matter to spend xxx$ for SU8 pro 😡

                                          Re2:

                                          @jim said:

                                          Holy sh!t, thanks Jeff - I never thought to use undo to go back in order to copy a face, then move forward to paste it - brilliant.

                                          +1 👍 it is also what I had thought when viewing the video.
                                          This remind me a tutorial which was on the old SCF tutorials section
                                          A tutorial dealing as you do with the "Undo command" and named "Back to the futur"
                                          At this time I was new to SketchUP and the concept was hard to me.
                                          Now I can take advantage of it, it has disappeared...

                                          But hey hey
                                          There is Internet Wayback Machine !!
                                          and Here is Back to the future tutorial:

                                          Cheers,

                                          simon.

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                                          • jeff hammondJ Offline
                                            jeff hammond
                                            last edited by

                                            @mitcorb said:

                                            Yea that go back and copy forward is a nice little trick. I probably thought it would violate the laws of causality and entropy and so never tried it. But Jeff, I believe is a Tralfamadorian and I am a mere earthling.

                                            LOL.
                                            i had to google some of those words to see what you were saying. funny 😄

                                            @simon le bon said:

                                            Hey,, Nice training!

                                            Hi Jeff,
                                            I see you pursue with your specific technique using Uniform B-Spline
                                            Bravo for the video which explains very well.
                                            And also I must say that watching the second video, Rhino seems to be an extraordinary modeler!!!

                                            thanks, simon

                                            that move i do with the extension line for the b splines is basically an adaptation of what i see happening in other modelers only those one usually do it automatically 😄
                                            notice in the rhino video that i don't do any of that stuff because it's already happening within the tools.

                                            and yeah, rhino is great.. i'm slowly but surely learning the ins/outs of it and it may just one day eliminate sketchup from my workflow 😉 [actually, i don't really think it will becasue sketchup is just way too fast to draw simple objects (walls,slabs,etc.) which in reality is most of a drawing i may do.. when the compound curves come into play though, i'll be using rhino for sure.

                                            dotdotdot

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