Most impressive SketchUp modelling
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@solo said:
Holy crap! what version of SU is he using, or what rig has he got? My SU 8 pro with tons of ram and i7 will never in a million years handle that complexed model.
There are actually only 3 components, just arranged very well
Killer work indeed.
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@hussel hann said:
actually i have downloaded so many plugins after a few days exploring sketchup.
i think i need to do lot more exercise before playing with all the plugins.
its a loooooong way...In fact I have a whole dir full of pluggins that looked useful, but I never loaded into SU. They are there if in fact I have a need for them, and most importantly, if I remember it is already there.
I also have a bunch of plugins loaded into SU that I have either never used, or used once or twice, again, if I remembered they are there.
But there are a few I use as much as the draw, or move tools, mainly Curviloft, Joint-PP, Pipe-along-path, and a few others I can't remember using; if the tool is indeed a plugin not an SU native tool.
The moral here is only load into SU the plugins that will help you effectively do a task common to what you normally draw. And have the memory to know they are there when you need them.
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@jgb said:
@hussel hann said:
actually i have downloaded so many plugins after a few days exploring sketchup.
i think i need to do lot more exercise before playing with all the plugins.
its a loooooong way...In fact I have a whole dir full of pluggins that looked useful, but I never loaded into SU. They are there if in fact I have a need for them, and most importantly, if I remember it is already there.
I also have a bunch of plugins loaded into SU that I have either never used, or used once or twice, again, if I remembered they are there.
But there are a few I use as much as the draw, or move tools, mainly Curviloft, Joint-PP, Pipe-along-path, and a few others I can't remember using; if the tool is indeed a plugin not an SU native tool.
The moral here is only load into SU the plugins that will help you effectively do a task common to what you normally draw. And have the memory to know they are there when you need them.
Thanks for the tips jgb...
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Wow! Amazing models! Sorry if this has been asked already, but how on earth do you guys get those textures on your models to look so realistic like that? Just on page one alone of this thread...the car by urgen and the guitar pic posted by dale.
Amazing!
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Not so big the model of Karanak
@unknownuser said:
β’ Final SketchUp document (without anti-aircraft turrets): 67MB
β’ Final area: 4,745,000 polygons (without anti-aircraft turrets) -
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I have been coming to this site for 3 years now and really never got into the "writing on a forum" untill this last year after loosing my job and searching for work in a town that was proposed dead in residential design.
This is a shot of the last home I designed in Sketchup, Is it worthy of this thread, I will let you figure that out. The one thing tht I will comment on is....
- This is all Sketchup - from the ground up
- No script or plugins were used, everything is designed and drawn from Sketchup 8.
- landscape was added from 3dWarehouse
- The output is directly from Sketchup - No rendering, No Photoshop
Chris
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i keep wondering how he did the pavement...does anyone know? or any suggestions how it can be done?
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This is his original thread:
http://forums.sketchucation.com/viewtopic.php?f=81&t=10549
there are some clues about the different techniques. -
thank you very much!
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Not sure if he's been mentioned prior, but I think Tadema's work is worthy of inclusion. Here's one:
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indeed.
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Absolutely!
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wow
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nice!
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TADEMA! -
By ixlrlxi
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Been watching him for a while now. His work is sexy! Damn beautiful vehicles he creates and renders!
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