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    [Plugin] OBJexporter v3.0 20130131

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    • andybotA Offline
      andybot
      last edited by

      @chanz said:

      Thanks for the reply. While I have you here, is vertex welding something that SketchUp does internally? I am having issues where I need to load an OBJ and then export the OBJ without any modification to the vertices at all. No optimizations for any reason as I render using texture arrays and need the unique vertices to set the texture index. I wrote a post in the main forum but nobody has replied yet. Figured I would ask.

      Thanks πŸ˜„

      I don't believe that is internal to SU. You might try using a different export format (like .dwg or .3ds format) and then convert to obj in a different app (like Blender or FreeCAD)

      http://charlottesvillearchitecturalrendering.com/

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      • G Offline
        Guihur
        last edited by

        Where i can find the OBJexporter v3.0 20130131?? i can't find it anywhere 😐

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        • TIGT Offline
          TIG Moderator
          last edited by

          Please learn to do a bit more directed searching...

          There are hundreds of useful tools in the SketchUcation PluginStore...
          So try this: https://sketchucation.com/pluginstore?pln=OBJexporter

          Note that the very first post in this thread even includes a link to that very page !
          https://sketchucation.com/forums/viewtopic.php?p=294844#p294844
          i.e. the large button near the end of the post saying "Download"...

          TIG

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          • N Offline
            nicklas12345564432
            last edited by

            xo i was trying to download it to OBJ, but everytime export it, it only export a third of the components. is there a max file? and can i fix this problem, so i can export it all in one go.

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            • TIGT Offline
              TIG Moderator
              last edited by

              There's no limit, but the more faces the more time it takes.
              How big is the file ?

              When you say it's missing out faces, can you explain fully.
              Are there faces that are simply not there ?
              Or are there faces with no materials ?
              One possibility is that your model has reversed faces with textures on their backs, these will not show in most render apps. Either getting displayed as black, white or 100%-transparent faces.

              To see if there are reversed faces use View > Monochrome, with a Style that has a distinctly colored back-face color. If you see any back-faces, then they won't render properly.

              It's best to ensure faces are properly oriented as you model using Monochrome and the context-menu > Reverse...

              Luckily there are tools to try and fix such issues for you...
              Try this one of mine... https://sketchucation.com/pluginstore?pln=FixReversedFaceMaterials
              Please read its usage notes...

              TIG

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              • S Offline
                stagelight
                last edited by

                I have been trying this exporter, and it works great, expect on components or groups that are mirrored or flipped. The normals are reversed. I have made sure that all the faces/normals are facing the correct way, before using this. They are. Any ideas?


                Chateau de Couin.zip

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                • TIGT Offline
                  TIG Moderator
                  last edited by

                  This Exporter is quite old and it is no longer being updated.
                  However, a work around for your reversed normals in mirrored objects would be to use the Outliner to Select all of those Groups/Component-Instances and Explode them, then do the Export, then Undo the Explode ?

                  TIG

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                  • S Offline
                    stagelight
                    last edited by

                    I have never heard of the outliner tool. Thank you. Yes, I could, and have, exploded the entire model, before using this script to export it. I was trying to avoid doing it. Thank you for responding.

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                    • Mim86M Offline
                      Mim86
                      last edited by

                      I know this thread is quite old, but I'm fairly new to Sketchup, at least as far as doing something practical with it. I was told this plug in will allow me to export my Sketchup models to 3ds Max (which I don't even know how to use yet). The idea being I can then texture them nicely.

                      Now I have downloaded the OBJexporter which is a .rbz file. How do I install that into the Sketchup plug ins?

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                      • Dave RD Offline
                        Dave R
                        last edited by

                        Are you actually using SketchUp 8 as indicated in your profile? The answer to your question depends on the version.

                        Etaoin Shrdlu

                        %

                        (THERE'S NO PLACE LIKE)

                        G28 X0.0 Y0.0 Z0.0

                        M30

                        %

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                        • Mim86M Offline
                          Mim86
                          last edited by

                          Yes I am, it is 8.0.14346.0

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