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    [Plugin] OBJexporter v3.0 20130131

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    • L Offline
      Lol Limewire
      last edited by

      Hey Tig,
      When I put this in the 'Plugins' folder, it doesn't appear.
      I have tried everything you said in other posts that have the same problem, but it didn't work.
      I have Sketchup 8 and Windows 7.
      Please help!

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      • Rich O BrienR Online
        Rich O Brien Moderator
        last edited by

        @unknownuser said:

        Usage: menu File > 'OBJexporter...'

        Are you saying it does not appear in the file menu?

        Download the free D'oh Book for SketchUp πŸ“–

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        • L Offline
          Lol Limewire
          last edited by

          @rich o brien said:

          @unknownuser said:

          Usage: menu File > 'OBJexporter...'

          Are you saying it does not appear in the file menu?

          Mine doesn't appear in the file menu.

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          • Rich O BrienR Online
            Rich O Brien Moderator
            last edited by

            Have you administration rights on your plugins folder?

            Can you post a screenshot of your plugins folder?

            Download the free D'oh Book for SketchUp πŸ“–

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            • L Offline
              Lol Limewire
              last edited by

              @rich o brien said:

              Have you administration rights on your plugins folder?

              Can you post a screenshot of your plugins folder?

              Pic1.png
              And yes, I do have admin rights.

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              • Dave RD Offline
                Dave R
                last edited by

                What Plugins folder is that? It isn't the one that belongs to SketchUp. You have to put the .rb file into the Plugins folder under SketchUp and not just the first folder you come across labeled Plugins.

                Etaoin Shrdlu

                %

                (THERE'S NO PLACE LIKE)

                G28 X0.0 Y0.0 Z0.0

                M30

                %

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                • Rich O BrienR Online
                  Rich O Brien Moderator
                  last edited by

                  C;\Program Files (x86)\Google\Google SketchUp 8\Plugins
                  

                  Your plugins path should be as above

                  Download the free D'oh Book for SketchUp πŸ“–

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                  • L Offline
                    Lol Limewire
                    last edited by

                    @rich o brien said:

                    C;\Program Files (x86)\Google\Google SketchUp 8\Plugins
                    

                    Your plugins path should be as above

                    Thank you guys! My friend was at my house and he told me the folder in my pic was the right one πŸ˜• (I had 2 plugin folders in that location and one was hidden)

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                    • Dave RD Offline
                      Dave R
                      last edited by

                      You shouldn't have two Plugins folders under Google SketchUp 8.

                      Etaoin Shrdlu

                      %

                      (THERE'S NO PLACE LIKE)

                      G28 X0.0 Y0.0 Z0.0

                      M30

                      %

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                      • pilouP Offline
                        pilou
                        last edited by

                        There is no option inside the plugin for "weld" the commun edges between faces ?

                        And if exist in another plugin, the fact to export with the present plugin will not "unweld" them ?

                        Frenchy Pilou
                        Is beautiful that please without concept!
                        My Little site :)

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                        • pilouP Offline
                          pilou
                          last edited by

                          Does the OBJ export function from the SU Pro Version weld the edges for make volumes who can be subdivided in another 3D prog ?

                          Frenchy Pilou
                          Is beautiful that please without concept!
                          My Little site :)

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                          • C Offline
                            chewbacca
                            last edited by

                            After moving the .rb file into my plugins folder, I am still unable to export to OBJ. Is the newest version of Sketchup not compatible with this plugin?

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                            • TIGT Offline
                              TIG Moderator
                              last edited by

                              It is fully compatible.
                              YOU must be doing something wrong.
                              After installing the file correctly in the Plugins folder and restarting Sketchup, the Exporter appears in the File menu... is this what's throwing you ?
                              Alternatively... if you don't have FULL security permissions to the Plugins folder, then you might have not installed it as you assume... is there a 'Compatibility Files' [or similar named] button-link in the Explorer Windows top bars ? If so click it...

                              Your report is not helpful - you assume we can deduce what is up from your bald statement that you are unable to export OBJ... Please consider the above and [re]read the tool's instructions.
                              Come back if you are still getting error messages etc...

                              TIG

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                              • S Offline
                                spattija
                                last edited by

                                Thank you very much for your plugin!

                                Unfortunately, I tested it with some models downloaded form the 3D warehouse, and the resulting OBJ has some texture missing (materials have no map_Kd), although they show fine in sketchup.
                                Any idea? I attached a small polygon cut from the original model if you want to test

                                incriminated part of the model cut out

                                I'd appreciate some insights on it πŸ˜„
                                Thank You!

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                                • TIGT Offline
                                  TIG Moderator
                                  last edited by

                                  The model has been made sloppily - that's all.
                                  If you use a Style with contrasting front/back default colors - say off-white/bright-blue, then view it in Monochrome mode you'll see some bright-blue faces - these are the ones that were not reversed properly and so they now have the material applied onto their backs, not the fron with is looking the wrong way.
                                  An OBJ [and many other file formats] export will only include the faces' front material - in the case of the sample you provided that's the default off-white 'underneath' NOT the top which has a texture applied to the face's back, because it's made 'upside-down' πŸ˜’

                                  Find my Fix Reverse Face Material tool in the Plugins Index - that finds faces with materials on their backs and not fronts, reverses the face and remaps the back material onto the front face [that's by now facing the right way !]
                                  After using the tool the model will appear no different, because the materials/textures will look the same - BUT re-view the model in Monochrome and you should see all faces in the default off-white, and it should then export properly with textured faces correctly oriented... πŸ˜’

                                  TIG

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                                  • S Offline
                                    spattija
                                    last edited by

                                    Thank you very much for your quick reply,
                                    but I still have problems with it: the fix reversed plugin says that zero faces have been fixed. re-exporting it produces the same, non textured model.
                                    Any idea?

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                                    • TIGT Offline
                                      TIG Moderator
                                      last edited by

                                      OK - I see the issue.
                                      The face you supplied IS modeled upside-down [I assume you can see this in Monochrome mode] and it has the required textured-material on its back NOT its front, BUT I see that the front material has been set to an 'off-white' material called "<auto>", that simply matches the default-material πŸ˜•

                                      If you select this material in the model-pane of the Materials Browser and delete it then the mis-oriented face [and any others using it] get the default-material applied instead and THEN you can use the FixReversedFaceMaterials tool to flip/swap things as I described... I just tried it and it works.

                                      I'm not sure where this "<auto>" materials is used in the model otherwise, but I suspect that it's been used as the 'default-material' when someone was importing things from another app etc... If you do delete it then all faces that were using it become the 'default' material, which is an 'off-white' plain-color, so the overall appearance isn't going to change significantly anyway πŸ˜’

                                      TIG

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                                      • S Offline
                                        spattija
                                        last edited by

                                        Simply... great!!!

                                        Thank you so much TIG. I am a computer graphics researcher and I am going to use models from the warehouse as testing purposes for my current research topic. As you could have argued, I am not familiar with sketchup and its scripting, I am just using it for file format conversion. The warehouse is, above all, a great testbench, but models with wrong appearance make my tests useless.

                                        So, once again, thank you!

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                                        • N Offline
                                          NukeCreations
                                          last edited by

                                          Thanks for the link, really helped!

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                                          • TIGT Offline
                                            TIG Moderator
                                            last edited by

                                            Here is v2.7 http://sketchucation.com/forums/viewtopic.php?p=294844#p294844

                                            Alpha now set as d= and Tr= for cross-platform compatibility.
                                            Coords' d.p. increased for accuracy.
                                            Option to Export 'Selection Only', if there is a selection.
                                            Active_entities exported, allowing just the contents of a group/component being edited to be exported; or the whole model if the context is model.entities.

                                            TIG

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