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    [Plugin] OBJexporter v3.0 20130131

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    • TIGT Offline
      TIG Moderator
      last edited by

      Have you tried v2.3?
      Can you PM the SKP so I can test it.
      Something is adrift...
      To ensure that any mirrored instances are correctly UVmapped and the faces correctly oriented the latest versions do change the model BUT only temporarily because it 'aborts' the whole operation at the end so any changes are 'undone'.
      If the exporter fails before completing, then you should close the SKP without saving as there might be un-aborted changes...
      The change it makes is that the group/instance is exploded to get the orientation/UVmapping the right way round in mirrored cases, and the results are then exported. To avoid clashes with existing geometry, all 'loose' faces are processed first, then erased, together with any unneeded edges. It also erases all 'loose' faces that are either 'hidden' or on an OFF layer [note that it is ill-advised to layer 'raw' geometry - only give layers to groups/instances! Raw geometry belongs on Layer0] before it looks at groups and instances. Therefore there ought to be no faces to 'clash' ? After each instance is processed its faces are erased too, so any exploded instances should always arrive in a 'clean' context ?

      TIG

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      • TIGT Offline
        TIG Moderator
        last edited by

        Here's v2.4 http://forums.sketchucation.com/viewtopic.php?p=294844#p294844
        It has again been recoded. πŸ˜’
        The processing time is now back to very near v1.8's, but the flipped-instance face-reversal is still fixed...
        Feedback please...

        TIG

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        • G Offline
          gzotti
          last edited by

          OK, the missing face is now here, but some components are misplaced. Getting close...

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          • TIGT Offline
            TIG Moderator
            last edited by

            v2.5 is underway...

            TIG

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            • TIGT Offline
              TIG Moderator
              last edited by

              Here's v2.5 http://forums.sketchucation.com/viewtopic.php?p=294844#p294844
              It has again been recoded - to resolve nested [flipped] group/instance transformations and other multiple-group-instances glitches etc. The speed is also much improved...
              Feedback please...
              πŸ˜•

              TIG

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              • B Offline
                Bazza
                last edited by

                Hi TIG,

                I have installed v2.5 and there was no error message on load up so I tried exporting a test model I had made and it exported fine and textures were ok also..
                Thanks so much for this plugin and also for the speed fix.. Much appreciated πŸ‘

                Barry

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                • TIGT Offline
                  TIG Moderator
                  last edited by

                  I also have a few more tweaks almost ready - including a ~5% speed improvement and a more Pro-like MTL, with default specularity presets etc.
                  I am currently looking at a weirdness created if you have mirrored [scale -1] instances/groups nested inside mirrored instances/groups, that are then rotated etc πŸ˜’ - these OBJ faces can be incorrectly 'reversed' and the UVmapping messed up... It's unlikely to affect many users BUT I'd like it fixing... πŸ€“

                  TIG

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                  • TIGT Offline
                    TIG Moderator
                    last edited by

                    Here's v2.6 http://forums.sketchucation.com/viewtopic.php?p=294844#p294844
                    Recoded for a speed improvement ~5%.
                    Flipped/rotated instances' transformations resolved for consistently correct face orientation...
                    The MTL now defaults to match the Pro exporter generally - specularity=0.333, but now ambience=color etc.
                    I am hopeful this now fixes the major issues πŸ˜•

                    TIG

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                    • G Offline
                      gzotti
                      last edited by

                      Yess, finally, a really good exporter - Huge models (forget Pro!), difficult models, I can remove all other half-baked solutions!

                      I rarely get emoticonal, but Three Cheers to You!

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                      • michaliszissiouM Offline
                        michaliszissiou
                        last edited by

                        Great work indeed. TIG, I thank you so much!
                        Here a test, downloaded from 3dWH. It's a ~1.5M faces mesh, ~20 mterials.
                        Imported in blender/cycles. Just playing, nothing serious. (yes, I forgot to add transparency on windows glass material) πŸ˜†
                        A great free solution for rendering BTW. Having the support of blender editor, excellent solution for more organic adds.
                        CyTestSU.jpg

                        A question to TIG. Now we're able to export tri meshes only. Obj supports n-gons as well. Will be possible to export like this? As b-mesh is the new implementation to blender. (the new n-gons editor-support)

                        I mean, SU UI seems to support flat n-gons. Is this true? I'm not convinced. Braking flatness results to tris (show hidden geometry)

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                        • S Offline
                          SketchWithHaza
                          last edited by

                          THANK YOU, you are a life saver. SketchUp is the simplest 3D program I know how to use, finally, ARMA II modding here I come!

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                          • J Offline
                            jpalm32
                            last edited by

                            Thanks! Works great!

                            1 Reply Last reply Reply Quote 0
                            • G Offline
                              goentiki
                              last edited by

                              I use a Mac OSX 10.7.3 with SU 8.0.11751. OBJexporter.rb is in the 'Library/Application Support/SketchUp/Plugins' folder. When I start SU 8 I get a pop-up window "Load Errors" which says:

                              Error Loading File OBJexporter.rb
                              undefined local variable or method `book' for main:Object

                              Did I miss something, I am really new to SU? I see people here having OS X and SU8 without problems, so it should work.

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                              • TIGT Offline
                                TIG Moderator
                                last edited by

                                You did not give the full folder path.
                                It should be the 'Mac HD...' root one - not the 'User...' one.
                                That said I don't think that's the issue.

                                The word 'book' doesn't occur anywhere in the code within the ObjectExporter.rb file, so the 'load error' is coming from either another file that's loading just before it which is itself causing an issue... OR the fact that the contents of the ObjectExporter.rb file have become 'corrupted' - have you put the .rb file directly into Plugins?, perhaps you have opened it with a wordprocessor and then saved it when closing [always use a plain-text editor], using a wordprocessor can reformat the file and cause issues, or perhaps the download itself was messed up - so does your browser download other .rb files OK, how did you download it exactly ?

                                There is no reason that this and many similar scripts should not work for you on this OS and Version...

                                TIG

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                                • G Offline
                                  goentiki
                                  last edited by

                                  Mea culpa, this is really embarrassing: accidentally I placed an Alias into the plugin folder instead of the file itself. Now with the script in place it works well and I can import the obj into modo.

                                  I also realized that the word 'book' doesn't occur anywhere in the script, but having no idea about SU programming I was confused.

                                  Thanks a lot for your quick help and this great script!

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                                  • D Offline
                                    dakota95
                                    last edited by

                                    Ok I have version 8 of sketchup and when I installed this nothing happened. I can still only export to dae or google earth.

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                                    • TIGT Offline
                                      TIG Moderator
                                      last edited by

                                      @dakota95 said:

                                      Ok I have version 8 of sketchup and when I installed this nothing happened. I can still only export to dae or google earth.
                                      Reread the instructions. It isn't an 'Exporter' in the sense of being a 'dll' which would appear in the Exporter's dialog list of types... rather it IS a script [it goes in the Plugins folder], and on a restart it adds a new item to the 'File' menu 'OBJexporter'...

                                      That runs the tool... πŸ˜•

                                      TIG

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                                      • A Offline
                                        Alain
                                        last edited by

                                        @michaliszissiou said:

                                        Great work indeed. TIG, I thank you so much!
                                        Here a test, downloaded from 3dWH. It's a ~1.5M faces mesh, ~20 mterials.
                                        Imported in blender/cycles. Just playing, nothing serious. (yes, I forgot to add transparency on windows glass material) πŸ˜†
                                        A great free solution for rendering BTW. Having the support of blender editor, excellent solution for more organic adds.
                                        [attachment=0:2xnu8c1v]<!-- ia0 -->CyTestSU.jpg<!-- ia0 -->[/attachment:2xnu8c1v]

                                        A question to TIG. Now we're able to export tri meshes only. Obj supports n-gons as well. Will be possible to export like this? As b-mesh is the new implementation to blender. (the new n-gons editor-support)

                                        I mean, SU UI seems to support flat n-gons. Is this true? I'm not convinced. Braking flatness results to tris (show hidden geometry)

                                        BTW maybe this could be interesting for you as well if you use Blender (Cycles) to render:
                                        http://blenderartists.org/forum/showthread.php?234521-Import-OBJ-but-using-existing-material

                                        Kind regards
                                        Alain

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                                        • A Offline
                                          Alain
                                          last edited by

                                          Older versions with Sketchup 7 worked perfect.
                                          But since I use the latest version of the OBJ exporter with Sketchup 8, then Sketchup always freezes while the exportprocess.
                                          Tested it on Window XP 32 Bit and Win 7 64 Bit.

                                          Then when I kill the Sketchupprocess in the Windows Taskmanager then a (sometimes) usable but incomplete new created OBJ-File is created anyway.

                                          Does anybody know what could be wrong ?

                                          Kind regards
                                          Alain

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                                          • TIGT Offline
                                            TIG Moderator
                                            last edited by

                                            Nothing similar reported. πŸ˜•
                                            Can you post [or PM] the SKP for testing...

                                            TIG

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