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    Magnum 50cc Scooter

    Scheduled Pinned Locked Moved Gallery
    46 Posts 27 Posters 10.1k Views 27 Watching
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    • michaliszissiouM Offline
      michaliszissiou
      last edited by

      Ah Paris.
      Pete ๐Ÿ‘ ๐Ÿ‘ ๐Ÿ‘ Some dirt is missing, just to say something.
      These hdri based reflections are great. And work fast. The trick is simple though. Its a 'normals' projection and a fresnel trick. (this was for advanced users lol). Its true and a joke. Specs maps and effects work like this. Real reflections is a ray tracer thing and cost a lot of render time. And not always the best.

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      • 1 Offline
        11zulu
        last edited by

        Excellent work Sir!

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        • soloS Offline
          solo
          last edited by

          Thanks guys, I made a few changes, mostly to front.

          Scooter almost done.png

          Here is a teaser of the plugin I used to shape this model.

          Link Preview Image
          Dropbox - 404

          favicon

          (dl.dropbox.com)

          You will notice on the fairing and other parts that the mesh seems to be tighter in some areas, that's part of the new SDS, you can select certain areas and divide more for better smoothness and detail.

          http://img193.imageshack.us/img193/6205/scooterr.gif

          http://www.solos-art.com

          If you see a toilet in your dreams do not use it.

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          • ken28875K Offline
            ken28875
            last edited by

            Wow, this is really awesome, Pete! ๐Ÿ‘ ๐Ÿ‘

            About that SDS2, where did you get it from?

            I could not find it anywhere even on Whaat's blog. Smustard still has the version 1.

            Thanks!

            _KN

            My interview with ASGVIS/V-Ray:
            http://software.asgvis.com/index.php?option=com_content&view=article&id=886&Itemid=466&utm_source=Publicaster&utm_medium=email&utm_campaign=Winning%20Subject&utm_term=Read%20more%20about%20Ken%20Nguyen
            My interview with Sketchupartists.org:
            http://www.sketchupartists.org/spotlight/artists/sketchup-art-in-the-online-game-industry/
            Sketchup for Fantasy Art:
            http://forums.sketchucation.com/viewtopic.php?f=81&t=27028
            Sketchup for Sci-Fi Art:
            http://forums.sketchucation.com/viewtopic.php?f=81&t=27030

            Follow Your Dreams.

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            • boofredlayB Offline
              boofredlay
              last edited by

              @ken28875 said:

              About that SDS2, where did you get it from?
              I could not find it anywhere even on Whaat's blog. Smustard still has the version 1.

              Ken, SDS2 is in Alpha testing now. He mentioned it in the first post of this thread.

              Great work Pete.

              http://www.coroflot.com/boofredlay

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              • daleD Offline
                dale
                last edited by

                Well Pete as usual,great work. That rendered street shot is so fine,and shows real taste in DOF.
                I sat through the SDS session at basecamp, and have been hoping that it was on its way.
                Class act ๐Ÿ‘

                Just monkeying around....like Monsanto

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                • D Offline
                  daniel266
                  last edited by

                  Solo wats the SDS sculpting tools ?? i want them ? those are for sale on v1 Great modeling Skills!

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                  • V Offline
                    Vicspa
                    last edited by

                    Great modeling job, there is hope for the rest of us.
                    Hope it comes out soon, I have the original one but have not used it much, but the second version seems to be very promising based on what you've done with it.

                    Can you find time for tuts?

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                    • utilerU Offline
                      utiler
                      last edited by

                      you crazy bugger..... ๐Ÿ‘

                      purpose/expression/purpose/....

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                      • T Offline
                        tfdesign
                        last edited by

                        @solo said:

                        The trick is knowing when to stop.

                        [flash=425,344:1al1zwso]http://www.youtube.com/v/8mdwAkWvWMw?fs=1&hl=en_GB&fs=1&&[/flash:1al1zwso]

                        Yes, the trick is knowing when to stop. ๐Ÿ˜„ Great model Pete! I am jealous!! ๐Ÿ˜ณ

                        My book "Let's SketchUp!" Download from here

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                        • GaieusG Offline
                          Gaieus
                          last edited by

                          ๐Ÿคฃ

                          Gai...

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                          • L Offline
                            liam887
                            last edited by

                            Kabooom! ๐Ÿ˜ฎ This is excellent work!
                            I cant wait for SDS2 I watched the talk at basecamp and its probably the thing I have been looking forward to most of all out of everything I saw during my time in boulder.

                            VISIT MY ONLINE GALLERY
                            http://www.robotsvdinosaurs.com/

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                            • spenceS Offline
                              spence
                              last edited by

                              Thanks for the info Pete. Honestly, your work inspires me to create something awesome in SU, whether I can do it or not is the question ๐Ÿ˜

                              Spence

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                              • boofredlayB Offline
                                boofredlay
                                last edited by

                                Channel your inner Spence. You can do it.

                                http://www.coroflot.com/boofredlay

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                                • utilerU Offline
                                  utiler
                                  last edited by

                                  @liam887 said:

                                  Kabooom! ๐Ÿ˜ฎ This is excellent work!
                                  I cant wait for SDS2 I watched the talk at basecamp and its probably the thing I have been looking forward to most of all out of everything I saw during my time in boulder.

                                  Me too, Liam. I was sitting there too and was blown away.....!

                                  purpose/expression/purpose/....

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                                  • RichardR Offline
                                    Richard
                                    last edited by

                                    Jesus Pete, Have you been eating gun powder?

                                    Amazing mate!

                                    [BUILTBRAND.COM.AU](http://builtbrand.com.au/)

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                                    • S Offline
                                      stevebo
                                      last edited by

                                      These images are ridiculous... ridiculously fantastic! Can't wait for SDS2!

                                      Where do you source your HDRI maps from Solo?

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                                      • soloS Offline
                                        solo
                                        last edited by

                                        Stevebo, the cool thing about Thea is that you do not need to use HDRi's, I used a photo in the Paris one, put the image in the background slot, and then in the reflection slot, and created a shadow catching plane.

                                        http://www.solos-art.com

                                        If you see a toilet in your dreams do not use it.

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                                        • Y Offline
                                          YogieStars
                                          last edited by

                                          @solo said:

                                          Yes, I create a rough proxy shape, then run SDS2 1 iriteration, then I use the SDS sculpting tools to refine the shape before subdividing a second time for finished shape, if I make a mistake I can just reduce the poly's with the SDS poly reducer (like an undo)fix and divide again.

                                          Here is an image of the proxy undergoing a divide, I can see how it will look before committing, really cool feature.

                                          this is my favorite model,

                                          i hope i can build some model like this. ๐Ÿ‘ ๐Ÿ˜Ž

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                                          • allanxA Offline
                                            allanx
                                            last edited by

                                            WOW 1,000,000 times....

                                            Thanks for sharing,

                                            allanx

                                            [Portfolio](https://www.coroflot.com/designers/work-stream?id)

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