Magnum 50cc Scooter
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Ah Paris.
Pete Some dirt is missing, just to say something.
These hdri based reflections are great. And work fast. The trick is simple though. Its a 'normals' projection and a fresnel trick. (this was for advanced users lol). Its true and a joke. Specs maps and effects work like this. Real reflections is a ray tracer thing and cost a lot of render time. And not always the best. -
Excellent work Sir!
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Thanks guys, I made a few changes, mostly to front.
Here is a teaser of the plugin I used to shape this model.
You will notice on the fairing and other parts that the mesh seems to be tighter in some areas, that's part of the new SDS, you can select certain areas and divide more for better smoothness and detail.
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Wow, this is really awesome, Pete!
About that SDS2, where did you get it from?
I could not find it anywhere even on Whaat's blog. Smustard still has the version 1.
Thanks!
_KN
My interview with ASGVIS/V-Ray:
http://software.asgvis.com/index.php?option=com_content&view=article&id=886&Itemid=466&utm_source=Publicaster&utm_medium=email&utm_campaign=Winning%20Subject&utm_term=Read%20more%20about%20Ken%20Nguyen
My interview with Sketchupartists.org:
http://www.sketchupartists.org/spotlight/artists/sketchup-art-in-the-online-game-industry/
Sketchup for Fantasy Art:
http://forums.sketchucation.com/viewtopic.php?f=81&t=27028
Sketchup for Sci-Fi Art:
http://forums.sketchucation.com/viewtopic.php?f=81&t=27030 -
@ken28875 said:
About that SDS2, where did you get it from?
I could not find it anywhere even on Whaat's blog. Smustard still has the version 1.Ken, SDS2 is in Alpha testing now. He mentioned it in the first post of this thread.
Great work Pete.
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Well Pete as usual,great work. That rendered street shot is so fine,and shows real taste in DOF.
I sat through the SDS session at basecamp, and have been hoping that it was on its way.
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Solo wats the SDS sculpting tools ?? i want them ? those are for sale on v1 Great modeling Skills!
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Great modeling job, there is hope for the rest of us.
Hope it comes out soon, I have the original one but have not used it much, but the second version seems to be very promising based on what you've done with it.Can you find time for tuts?
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you crazy bugger.....
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@solo said:
The trick is knowing when to stop.
[flash=425,344:1al1zwso]http://www.youtube.com/v/8mdwAkWvWMw?fs=1&hl=en_GB&fs=1&&[/flash:1al1zwso]
Yes, the trick is knowing when to stop. Great model Pete! I am jealous!!
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Kabooom! This is excellent work!
I cant wait for SDS2 I watched the talk at basecamp and its probably the thing I have been looking forward to most of all out of everything I saw during my time in boulder. -
Thanks for the info Pete. Honestly, your work inspires me to create something awesome in SU, whether I can do it or not is the question
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Channel your inner Spence. You can do it.
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@liam887 said:
Kabooom! This is excellent work!
I cant wait for SDS2 I watched the talk at basecamp and its probably the thing I have been looking forward to most of all out of everything I saw during my time in boulder.Me too, Liam. I was sitting there too and was blown away.....!
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Jesus Pete, Have you been eating gun powder?
Amazing mate!
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These images are ridiculous... ridiculously fantastic! Can't wait for SDS2!
Where do you source your HDRI maps from Solo?
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Stevebo, the cool thing about Thea is that you do not need to use HDRi's, I used a photo in the Paris one, put the image in the background slot, and then in the reflection slot, and created a shadow catching plane.
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@solo said:
Yes, I create a rough proxy shape, then run SDS2 1 iriteration, then I use the SDS sculpting tools to refine the shape before subdividing a second time for finished shape, if I make a mistake I can just reduce the poly's with the SDS poly reducer (like an undo)fix and divide again.
Here is an image of the proxy undergoing a divide, I can see how it will look before committing, really cool feature.
this is my favorite model,
i hope i can build some model like this.
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WOW 1,000,000 times....
Thanks for sharing,
allanx
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