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    [Plugin] Normal Map Maker

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    • T Offline
      tomasz
      last edited by

      @tig said:

      The main issue is how do I tell if a face's material's texture is 'distorted' and needs this extra step... πŸ˜•
      It would greatly improve my OBJexporter and some 3rd party tools I am involved with...

      http://forums.sketchucation.com/viewtopic.php?f=180&t=23947&hilit=distorted&start=60#p204899

      Author of [Thea Render for SketchUp](http://www.thearender.com/sketchup)

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      • PixeroP Offline
        Pixero
        last edited by

        @aceshigh said:

        1 - whats the advantage of normal map over bump and displacement maps (both of which can use the same grayscale bitmap)?

        A bumpmap is like: Hey, change your normal (surface direction) by this grayscale amount!
        A normal map is more like: Yo, use this normal instead of your old one!

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        • T Offline
          tspco
          last edited by

          I just downloaded and installed this plugin, but it doesn't seem to work, I am sure I missed something, nothing shows up in the plugins menu. Anybody have a step by step?

          SU make 2017, /Twilight Render Hobby
          Windows 10,64 bit,16GB ram, quad core Athlon 3.6 gHz proc. Anything else you want to know, ask me.

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          • R Offline
            RepulsiveBoy
            last edited by

            @tspco said:

            I just downloaded and installed this plugin, but it doesn't seem to work, I am sure I missed something, nothing shows up in the plugins menu. Anybody have a step by step?

            It doesn't work for me either 😒

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            • D Offline
              driven
              last edited by

              hi, did you look in the right place?
              UI.menu("File").add_item("Export normal map")
              john

              learn from the mistakes of others, you may not live long enough to make them all yourself...

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              • TIGT Offline
                TIG Moderator
                last edited by

                Didier's version says this quite clearly
                @unknownuser said:

                You'll find the command under the **File** menu -> Export normal map
                πŸ˜’

                TIG

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                • T Offline
                  Tuttlet
                  last edited by

                  Great to find this Normal Map script. Thanks.

                  I found that slows down if you have the Materials Windows open to "In Model" textures. So remember to have that closed.

                  Was there any way to get a bump map from this ruby? I found some threads relating to bump mapping in Sketchup, but nothing conclusive, unless I missed it
                  http://forums.sketchucation.com/viewtopic.php?f=180&t=18024&start=15
                  http://forums.sketchucation.com/viewtopic.php?f=180&t=16660&hilit=plugin

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                  • GaieusG Offline
                    Gaieus
                    last edited by

                    You can quite easily create bump maps from (raw) geometry if you project a greyscale image from one side and then export an image from the other side.

                    Gai...

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                    • Bob JamesB Offline
                      Bob James
                      last edited by

                      Just browsing through, got interested, and don't understand your reply.

                      @gaieus said:

                      You can quite easily create bump maps from (raw) geometry if you project a greyscale image from one side and then export an image from the other side.

                      project (from what onto to what?) a greyscale image from one side (of what?)

                      export an image from the other side (of what?)

                      i7-4930K 3.4Ghz, 2x GTX780 6GB, 32GB DDR3-1600 ECC, OCZ Vertex 4 500GB, WD Black 3TB, 32TB NAS, 4x 27" Monitors, SpaceMouse Pro, X-keys XK-60

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                      • T Offline
                        Tuttlet
                        last edited by

                        I believe this is the procedure:

                        1. Make a rectangle with a greyscale texture in the z direction, scale it to 1.001 to ensure the top face is white

                        2. Make the texture a projection
                          Bump12.jpg

                        3. Select and apply the texture to the model
                          Bump3.jpg

                        4. Set the time to noon, date to 3/21, location to near the equator (in File, Geo-location). Set light & dark to 100

                        5. With a parallel projection and no edges, the top view is your bump map
                          Bump45.jpg

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                        • thomthomT Offline
                          thomthom
                          last edited by

                          You can do the same without a texture, use white Fog on black geometry.

                          Thomas Thomassen β€” SketchUp Monkey & Coding addict
                          List of my plugins and link to the CookieWare fund

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                          • T Offline
                            Tuttlet
                            last edited by

                            @thomthom said:

                            You can do the same without a texture, use white Fog on black geometry.

                            Hey, that's even easier. Thanks.

                            But aren't white areas usually interpreted as higher than black. I seem to get the right result with black fog on white geometry.

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                            • thomthomT Offline
                              thomthom
                              last edited by

                              @tuttlet said:

                              @thomthom said:

                              You can do the same without a texture, use white Fog on black geometry.

                              Hey, that's even easier. Thanks.

                              But aren't white areas usually interpreted as higher than black. I seem to get the right result with black fog on white geometry.

                              Ah, yea - my logic is inverted this morning! πŸ˜„ 😳

                              Thomas Thomassen β€” SketchUp Monkey & Coding addict
                              List of my plugins and link to the CookieWare fund

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                              • sicksickisckS Offline
                                sicksickisck
                                last edited by

                                great plugin and real deserves to update :]

                                ideas ;]
                                -read well smoothing groups!
                                -Z-grab [without the need of the selection of the polygons; works with components and groups]

                                • AO version hehe [dream:p]
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                                • V Offline
                                  v66995
                                  last edited by

                                  May i ask if this works on Sketchup 2015(i am using window 10)?
                                  I'm a total noob to sketchup , I've tried putting the rb file into sketchup tool folder, and it shows some error when i start up my sketchup ,so i downloaded the rbz file at extension warehouse.

                                  I try to test the plugin with a simple cube. 1.jpg
                                  Then i select everything?->extension->Normal map maker-> export
                                  After its done , i went check the file , it only shows a purple square cube without the depths of other colors like the youtube tutorial shown.
                                  Normal.png

                                  I did everything i can , things like : changing to parallel view/ top view first before activiating the normal map maker or applying material and then try again.
                                  It didn't work. did i do anything wrong or ?

                                  Please help /_\ ....

                                  Thanks all..

                                  Vic.

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                                  • pbacotP Offline
                                    pbacot
                                    last edited by

                                    You need some surfaces visible from above which are NOT perpendicular to the camera view.

                                    MacOSX MojaveSketchUp Pro v19 Twilight v2 Thea v3 PowerCADD

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                                    • JQLJ Offline
                                      JQL
                                      last edited by

                                      Yeah, what pbacot said is basically that all surfaces you have there have the same normal, therefore the same color and so you have a flat normal on the map.

                                      You should slitghtly taper your shape into truncated piramidal shapes.

                                      www.casca.pt
                                      Visit us on facebook!

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                                      • V Offline
                                        v66995
                                        last edited by

                                        Ohh ok ! i got it !
                                        Thank you so much Pbacot and JQL for the help !

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