Plugin material
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is ther a plugin that can gif all the selected groups and components a new material

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Select them and use the paint bucket tool ???
What is it you want to do exactly ? -
@tig said:
Select them and use the paint bucket tool ???
What is it you want to do exactly ?and when i want to paint nested groups/components all at ones

and when i get som new component out of the programs i saved i neet to open te component and select al the fases, i cand just click at the outside of the component is thit normal

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If faces or nested groups/components within a group or component have the 'default' material then using the paint-bucket on the group or a component-instance will display that material for every piece of 'default-material' within the group.
If you want to change the material of an object within a group/component that already has a material to it then you must edit the group/component and 'repaint' the object with the new material.
Think of it this way...
You have a car component.
It has a body in the default-material but windows in a glass material, trim in dark-colored material, seats in gray-leather material, headlights in a silver material and other lights in red or orange materials etc.
Within the car-component there are sub-components - tires and mirrors.
The tire has no default materials - just silver hub material and dark-rubber material.
The mirror gas a 'mirror' material for its glass and the rest is default-material so that it matches the car body.
Now, when place two instances of the car-component - paint one 'blue' and the other 'green'.
Both instances refer to the same definition BUT look different as their bodies and mirrors are displayed colored with the instance's material [they are actually still 'default-material'].
You decide that the car should have a black-leather roof in all versions.
Edit an instance and paint the roof 'black'.
All instances now show a black roof but the rest of the body is colored as before.
Remember that you can set your paint-bucket to the default material and repaint an instance with that so you aren't confused by the default material looking 'colored' during an edit... -
@tig said:
If faces or nested groups/components within a group or component have the 'default' material then using the paint-bucket on the group or a component-instance will display that material for every piece of 'default-material' within the group.
If you want to change the material of an object within a group/component that already has a material to it then you must edit the group/component and 'repaint' the object with the new material.
Think of it this way...
You have a car component.
It has a body in the default-material but windows in a glass material, trim in dark-colored material, seats in gray-leather material, headlights in a silver material and other lights in red or orange materials etc.
Within the car-component there are sub-components - tires and mirrors.
The tire has no default materials - just silver hub material and dark-rubber material.
The mirror gas a 'mirror' material for its glass and the rest is default-material so that it matches the car body.
Now, when place two instances of the car-component - paint one 'blue' and the other 'green'.
Both instances refer to the same definition BUT look different as their bodies and mirrors are displayed colored with the instance's material [they are actually still 'default-material'].
You decide that the car should have a black-leather roof in all versions.
Edit an instance and paint the roof 'black'.
All instances now show a black roof but the rest of the body is colored as before.
Remember that you can set your paint-bucket to the default material and repaint an instance with that so you aren't confused by the default material looking 'colored' during an edit...thanks that is very clear

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Since you're drawing cabinets, are you planning to apply wood grain materials to these groups and components? Is the material orientation going to be important to you?
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