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    • D Offline
      dannyver
      last edited by

      is ther a plugin that can gif all the selected groups and components a new material ❓

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      • TIGT Offline
        TIG Moderator
        last edited by

        Select them and use the paint bucket tool ???
        What is it you want to do exactly ?

        TIG

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        • D Offline
          dannyver
          last edited by

          @tig said:

          Select them and use the paint bucket tool ???
          What is it you want to do exactly ?

          and when i want to paint nested groups/components all at ones πŸ˜•

          and when i get som new component out of the programs i saved i neet to open te component and select al the fases, i cand just click at the outside of the component is thit normal ❓

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          • TIGT Offline
            TIG Moderator
            last edited by

            If faces or nested groups/components within a group or component have the 'default' material then using the paint-bucket on the group or a component-instance will display that material for every piece of 'default-material' within the group.
            If you want to change the material of an object within a group/component that already has a material to it then you must edit the group/component and 'repaint' the object with the new material.
            Think of it this way...
            You have a car component.
            It has a body in the default-material but windows in a glass material, trim in dark-colored material, seats in gray-leather material, headlights in a silver material and other lights in red or orange materials etc.
            Within the car-component there are sub-components - tires and mirrors.
            The tire has no default materials - just silver hub material and dark-rubber material.
            The mirror gas a 'mirror' material for its glass and the rest is default-material so that it matches the car body.
            Now, when place two instances of the car-component - paint one 'blue' and the other 'green'.
            Both instances refer to the same definition BUT look different as their bodies and mirrors are displayed colored with the instance's material [they are actually still 'default-material'].
            You decide that the car should have a black-leather roof in all versions.
            Edit an instance and paint the roof 'black'.
            All instances now show a black roof but the rest of the body is colored as before.
            Remember that you can set your paint-bucket to the default material and repaint an instance with that so you aren't confused by the default material looking 'colored' during an edit...

            TIG

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            • D Offline
              dannyver
              last edited by

              @tig said:

              If faces or nested groups/components within a group or component have the 'default' material then using the paint-bucket on the group or a component-instance will display that material for every piece of 'default-material' within the group.
              If you want to change the material of an object within a group/component that already has a material to it then you must edit the group/component and 'repaint' the object with the new material.
              Think of it this way...
              You have a car component.
              It has a body in the default-material but windows in a glass material, trim in dark-colored material, seats in gray-leather material, headlights in a silver material and other lights in red or orange materials etc.
              Within the car-component there are sub-components - tires and mirrors.
              The tire has no default materials - just silver hub material and dark-rubber material.
              The mirror gas a 'mirror' material for its glass and the rest is default-material so that it matches the car body.
              Now, when place two instances of the car-component - paint one 'blue' and the other 'green'.
              Both instances refer to the same definition BUT look different as their bodies and mirrors are displayed colored with the instance's material [they are actually still 'default-material'].
              You decide that the car should have a black-leather roof in all versions.
              Edit an instance and paint the roof 'black'.
              All instances now show a black roof but the rest of the body is colored as before.
              Remember that you can set your paint-bucket to the default material and repaint an instance with that so you aren't confused by the default material looking 'colored' during an edit...

              thanks that is very clear 😎

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              • Dave RD Offline
                Dave R
                last edited by

                Since you're drawing cabinets, are you planning to apply wood grain materials to these groups and components? Is the material orientation going to be important to you?

                Etaoin Shrdlu

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                (THERE'S NO PLACE LIKE)

                G28 X0.0 Y0.0 Z0.0

                M30

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