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    [Plugin][WIP][OpenSource] Bezier Surface

    Scheduled Pinned Locked Moved Plugins
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    • boofredlayB Offline
      boofredlay
      last edited by

      Looking forward to this one Thomas.

      http://www.coroflot.com/boofredlay

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      • jason_marantoJ Offline
        jason_maranto
        last edited by

        Wow, that looks like a cross between SDS and Sketchy FFD, I can see this useful for many things but especially cloth modelling. ๐Ÿ˜

        Best,
        Jason.

        I create video tutorial series about several 2D & 3D graphics programs.

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        • PixeroP Offline
          Pixero
          last edited by

          Looks great. I have the old Bezier patch plugin by Victor Liu but this looks so much better.

          Just at the end after watching it two times I realised something... ๐Ÿ˜ฒ ...a transform gizmo!!!
          Wow! Cant you make a version of the move, rotate and scale tools that uses the gizmo? ๐Ÿ‘

          P.S. I just hope you haven't given up on the UV Tools plugin... ๐Ÿ˜’

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          • thomthomT Offline
            thomthom
            last edited by

            @pixero said:

            a transform gizmo!!!
            Wow! Cant you make a version of the move, rotate and scale tools that uses the gizmo? ๐Ÿ‘

            Yup - the gizmo will find its way into Vertex Tools 1.1.

            Wikii got a gizmo plugin available (I've not tried it) - though it says it'll work only until 2011.
            In any case - once the gizmo is done (need to make the rotate, scale3d, scale2d and scale1d functions) it'd be easy to make a standalone gadget.

            Thomas Thomassen โ€” SketchUp Monkey & Coding addict
            List of my plugins and link to the CookieWare fund

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            • thomthomT Offline
              thomthom
              last edited by

              @pixero said:

              P.S. I just hope you haven't given up on the UV Tools plugin... ๐Ÿ˜’

              Nope - but it also needs this manupulator gizmo. Once that is done I hope to get a first release out.
              Vertex Tools, UV Tools and Bezier Surface share some reusable components so work on one often means benefit for the other. For instance, UV Tools will be of use for Bezier Surface as bezier surfaces are predictable surfaces that makes them easier to map.

              Thomas Thomassen โ€” SketchUp Monkey & Coding addict
              List of my plugins and link to the CookieWare fund

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              • W Offline
                Whaat
                last edited by

                Looks awesome Thomthom!

                SketchUp Plugins for Professionals

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                • mitcorbM Offline
                  mitcorb
                  last edited by

                  I guess this is an inevitable next step after Vertex Tools. You have proven you are a master, already.

                  I take the slow, deliberate approach in my aimless wandering.

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                  • Bob JamesB Offline
                    Bob James
                    last edited by

                    Sign me up

                    Gizmos in Vertex Tools ๐ŸŽ‰

                    i7-4930K 3.4Ghz, 2x GTX780 6GB, 32GB DDR3-1600 ECC, OCZ Vertex 4 500GB, WD Black 3TB, 32TB NAS, 4x 27" Monitors, SpaceMouse Pro, X-keys XK-60

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                    • P Offline
                      Panga
                      last edited by

                      As a vertex tool user, I'm also looking forward for this plugin !! Thanks in advance for this one !!

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                      • N Offline
                        nektares
                        last edited by

                        Great Job! i must buy it when itยดs ready!

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                        • N Offline
                          notareal
                          last edited by

                          Looking good so far.

                          Welcome to try [Thea Render](http://www.thearender.com/), Thea support | [kerkythea.net](http://www.kerkythea.net/) -team member

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                          • FrederikF Offline
                            Frederik
                            last edited by

                            Godt gjort, Thomas...!
                            I'm definitely going to purchase this one... ๐Ÿ˜„

                            Cheers
                            Kim Frederik

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                            • utilerU Offline
                              utiler
                              last edited by

                              Way cool TT!!!

                              One question; will you be able to inference selected points with others? I see in the video where you have selected outside points and stretched them up then selected another few and moved then too. will you be able to move them to, say inference with the outside points as they were int he original position?

                              Looking forward to the release!!!

                              purpose/expression/purpose/....

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                              • thomthomT Offline
                                thomthom
                                last edited by

                                @utiler said:

                                One question; will you be able to inference selected points with others? I see in the video where you have selected outside points and stretched them up then selected another few and moved then too. will you be able to move them to, say inference with the outside points as they were int he original position?

                                Good question. I have an idea for how to do so - I'm just not sure how it'll work performance wise. (Backup plan would be to add CPoints in the positions of the control points - so SU's infere3nce engine will find them. But I hope I don't have to resort to that. I want to make a custom inference engine that prioritize the control points over the normal inference.)

                                Thomas Thomassen โ€” SketchUp Monkey & Coding addict
                                List of my plugins and link to the CookieWare fund

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                                • H Offline
                                  hebeijianke
                                  last edited by

                                  Its amazing
                                  THX

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                                  • 1 Offline
                                    123zxy
                                    last edited by

                                    esto es tambien muy interesante

                                    301 Moved Permanently

                                    favicon

                                    (www.geepers.co.uk)

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                                    • utilerU Offline
                                      utiler
                                      last edited by

                                      @thomthom said:

                                      Good question. I have an idea for how to do so - I'm just not sure how it'll work performance wise. (Backup plan would be to add CPoints in the positions of the control points - so SU's infere3nce engine will find them. But I hope I don't have to resort to that. I want to make a custom inference engine that prioritize the control points over the normal inference.)

                                      Thanks Thom, looking forward to seeing the end result. ๐Ÿ‘

                                      purpose/expression/purpose/....

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                                      • EdsonE Offline
                                        Edson
                                        last edited by

                                        ๐Ÿ˜ ๐Ÿ˜

                                        edson mahfuz, architect| porto alegre โ€ข brasil
                                        http://www.mahfuz.arq.br

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                                        • X Offline
                                          xrok1
                                          last edited by

                                          how's it going ๐Ÿ˜‰

                                          โ€œThere are three classes of people: those who see. Those who see when they are shown. Those who do not see.โ€

                                          http://www.Twilightrender.com try it!

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                                          • C Offline
                                            chloesdad
                                            last edited by

                                            ThomThom,
                                            I can't wait for this. Your plugins are well written and thought out. I have confidence in your efforts. I've been wanting this kind of capability for a long time. I think I may have said this once before: Quality plugins take time and effort, and creativity to develop. Reasonable fees for them are completely appropriate, IMHO.

                                            Thanks in advance!

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