[Plugin][WIP][OpenSource] Bezier Surface
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@thomthom said:
Just realized I'd forgotten to push a couple of other fixes so I uploaded a new version now (0.1.3). Live on PluginStore - pending review on Extension Warehouse.
Aren't you the one reviewing extensions on EW? That seems beurocratic...
BTW what a great tool you have here... full of possibilities!
Would rival the rotated rectangle tool/pushpull combo if my buildings weren't so... well... flat!
Thanks again Thomthom!
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@jql said:
Aren't you the one reviewing extensions on EW? That seems beurocratic...
I'm not the sole person handling it. And it wouldn't be right for me to review my own extension.
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GREAT TOOL!
So easy to use. this took me 30 minutes, it's not anatomically correct but I think you can get quite close .
I've had limited time using this, is there a bug when you try to use it over an image, I tried drawing the patches over a reference image but the tool wouldn't work. When I clicked inside the box there was just a mesh of quad. the Bezier surface tools didn't appear.
To make this image I just started afresh. I will endeavour to try again soon to see if this is a problem or not.
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encountered a problem. All the patches have disappeared and it's now one mesh. Can't seem to get the patches back but I had great fun while it lasted.
Can't wait till I have more time to play with this
Cheers
Chris
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Whoa, excellent SU modelling, Cmeed!
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@cmeed said:
encountered a problem. All the patches have disappeared and it's now one mesh. Can't seem to get the patches back but I had great fun while it lasted.
Can't wait till I have more time to play with this
Cheers
ChrisI think that's the bug which I have a fix for already - will be released soon. I found that the bezier tool wouldn't always activate.
Though it appear to work again if I first draw a new temp patch.
Just to confirm, do you get any errors in the Ruby Console?
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Sorry no i didn't look at the ruby console.
So in future - do I have the ruby window open while I work or open it when something's happened. Just do I know for next time.
Great work. (As always)
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I got it finally working.. It will do wonders for me...For once, I have a feeling Im working in Max environment. Clean mesh... Thank you so so much Thomthom. I look at you and I see possibilities for our beloved SU to conquer the 3d world..May your kind multiply..
BTW, Im still awaiting updates for the non destructive SubD..
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@cmeed said:
Sorry no i didn't look at the ruby console.
So in future - do I have the ruby window open while I work or open it when something's happened. Just do I know for next time.
Great work. (As always)
CBefore - otherwise it won't be recorded. So if you experience problems, undo, open Ruby Console and try again.
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hello,
im litttle confused with this plugin. Ive got latest version, and toolbar looks different
Its about some older version, that had triangle surface?
And how can I precize manipulate with green, bezzier lines (to modify shape)?
Always when I try to model sommething symmetricval, I fail, becouse I cant do the same thing on both sides, becouse those green lines cant react with sketchup tricks (like shift+direction, or set lenght manualy).Still great work and plugin
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That was some an older version. The Triangle Patch is removed because it was never implemented. The control points handling changed as well.
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Thanks for reply. I hope this plugin will have a chance to develop
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could you guide me how i can open the complete pallete?
i try to model a a bus. how i can setup the texture?
blue print setup?
could you develop like this?
many thanks when this is possible.
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Why i have not more this lovely interface ?
I have now only this small one! (4 icons) against 5 & PopUp...It's yet fabulous!
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14 years later I discover Bezier Surface. What a great plugin. Working in SU 2022 Pro.
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@pilou said:
Why i have not more this lovely interface ?
I have now only this small one! (4 icons) against 5 & PopUp...It's yet fabulous!
I'm getting the same but then again it's a 14 year old plugin. Works nice.
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