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    [Plugin][WIP][OpenSource] Bezier Surface

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    • thomthomT 離線
      thomthom
      最後由 編輯

      @jql said:

      (Thomthom - I submited the bugsplats.)

      Which platform and what OS? Did you mention Bezier Surface in the BugSplats?

      Thomas Thomassen — SketchUp Monkey & Coding addict
      List of my plugins and link to the CookieWare fund

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      • thomthomT 離線
        thomthom
        最後由 編輯

        @jql said:

        I think subdivision is really important to be able to input quickly, but distance is even more. What would you feel about introducing subdivisions as "2s" while "2" would be used for units?

        That sounds like a good idea. Filing feature request.

        Thomas Thomassen — SketchUp Monkey & Coding addict
        List of my plugins and link to the CookieWare fund

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        • thomthomT 離線
          thomthom
          最後由 編輯

          @box said:

          Yes for me using the Gizmo defaults to subdivisions and will bug splat if you try 2.

          I'm not entirely sure I understand the steps for this. Can you elaborate?

          Thomas Thomassen — SketchUp Monkey & Coding addict
          List of my plugins and link to the CookieWare fund

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          • BoxB 離線
            Box
            最後由 編輯

            If you type 2 enter, in other words try to set the subdivisions to 2, it will bug splatt.

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            • OxerO 離線
              Oxer
              最後由 編輯

              Other suggestion, it would be very interesting if you could adjust the control points to a external geometry of the bezier surface, like the inference in SU, so you can adjust quickly your bezier surface to a predefined shape.

              "The result is the end what is important is the process" by Oxer
              [http://www.oxervision.blogspot.com/(http://www.oxervision.blogspot.com/)]

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              • KrisidiousK 離線
                Krisidious
                最後由 編輯

                Where are the instructions?

                By: Kristoff Rand
                Home DesignerUnique House Plans

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                • OxerO 離線
                  Oxer
                  最後由 編輯

                  Rich posted a video explanation here:

                  @rich o brien said:

                  You're gonna love this.....

                  "The result is the end what is important is the process" by Oxer
                  [http://www.oxervision.blogspot.com/(http://www.oxervision.blogspot.com/)]

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                  • KrisidiousK 離線
                    Krisidious
                    最後由 編輯

                    Thanks Oxer.

                    By: Kristoff Rand
                    Home DesignerUnique House Plans

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                    • thomthomT 離線
                      thomthom
                      最後由 編輯

                      @box said:

                      If you type 2 enter, in other words try to set the subdivisions to 2, it will bug splatt.

                      I have reproduced this and created a fix. The fix will appear in TT_Lib2 however. I'm still looking into a couple of other issues - so I'm not pushing an update right now. Just be careful no to change the subdivs to less than 3 until Bezier Surface and TT_Lib2 is updated.

                      Thomas Thomassen — SketchUp Monkey & Coding addict
                      List of my plugins and link to the CookieWare fund

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                      • thomthomT 離線
                        thomthom
                        最後由 編輯

                        @box said:

                        I found a little problem with it.
                        If you scale to 0 as a way of straightening an edge it freezes and won't update the surface. If you get out of edit mode and go back in an move a point it will revert to the unscaled skin.

                        http://i155.photobucket.com/albums/s296/storeben/SU/0Scale.gif

                        This is turning out to be trickier to fix. What happens is that when you scale the edges it currently scales the handles. So when you scale to zero it scales the handles to zero and all kind of bad things happen.
                        I need to add the implicit handle scaling as an option (by default off is probably best). Also need to prevent handles from becoming completely zero length - or some way to restore them.
                        There is also an issue in the current way the scaling that once you have scaled to zero, nothing will scale back. That is even tricker to fix.

                        I need to split this out into multiple fixes.

                        You can check the status in the Issue Tracker:
                        https://bitbucket.org/thomthom/bezier-surface/issues?status=new%26amp;status=open

                        Thomas Thomassen — SketchUp Monkey & Coding addict
                        List of my plugins and link to the CookieWare fund

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                        • BoxB 離線
                          Box
                          最後由 編輯

                          Thanks for looking into it Thomthom, it's such a good tool, with amazing potential.
                          I tried Bezier Triangle today from EH and it's nowhere near as good.

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                          • JQLJ 離線
                            JQL
                            最後由 編輯

                            @thomthom said:

                            @jql said:

                            (Thomthom - I submited the bugsplats.)

                            Which platform and what OS? Did you mention Bezier Surface in the BugSplats?

                            Win7 SU2015 64bits and I believe I did mention Bezier Surface

                            www.casca.pt
                            Visit us on facebook!

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                            • JQLJ 離線
                              JQL
                              最後由 編輯

                              @oxer said:

                              Other suggestion, it would be very interesting if you could adjust the control points to a external geometry of the bezier surface, like the inference in SU, so you can adjust quickly your bezier surface to a predefined shape.

                              Would be perfect.

                              And what if you'd pick a quadface (defined in quadface tools) and convert it on a bezier patch.

                              www.casca.pt
                              Visit us on facebook!

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                              • thomthomT 離線
                                thomthom
                                最後由 編輯

                                @thomthom said:

                                @box said:

                                If you type 2 enter, in other words try to set the subdivisions to 2, it will bug splatt.

                                I have reproduced this and created a fix. The fix will appear in TT_Lib2 however. I'm still looking into a couple of other issues - so I'm not pushing an update right now. Just be careful no to change the subdivs to less than 3 until Bezier Surface and TT_Lib2 is updated.

                                I've uploaded a new version of TT_Lib2 which should fix the crash. You can now safely set the segments down to 1 if you like.

                                Thomas Thomassen — SketchUp Monkey & Coding addict
                                List of my plugins and link to the CookieWare fund

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                                • A 離線
                                  AcesHigh
                                  最後由 編輯

                                  I am getting this error message in SKP 2015

                                  I wonder if "Error: #<Encoding::CompatibilityError: incompatible character encodings: ASCII-8BIT and UTF-8>" refers to the fact the default new plugins folder path is the "USER" and in my language it´s USUÁRIO with that accent over the A.

                                  Error Loading File C:/Users/Usuário/AppData/Roaming/SketchUp/SketchUp 2015/SketchUp/Plugins/tt_bezier_surface/core.rb
                                  Error: #<Encoding::CompatibilityError: incompatible character encodings: ASCII-8BIT and UTF-8>
                                  C:/Program Files/SketchUp/SketchUp 2015/Tools/RubyStdLib/rubygems/core_ext/kernel_require.rb:109:in end_with?' C:/Program Files/SketchUp/SketchUp 2015/Tools/RubyStdLib/rubygems/core_ext/kernel_require.rb:109:in rescue in require'
                                  C:/Program Files/SketchUp/SketchUp 2015/Tools/RubyStdLib/rubygems/core_ext/kernel_require.rb:35:in require' C:/Users/Usuário/AppData/Roaming/SketchUp/SketchUp 2015/SketchUp/Plugins/tt_bezier_surface/core.rb:117:in block in module:BezierSurfaceTools'
                                  C:/Users/Usuário/AppData/Roaming/SketchUp/SketchUp 2015/SketchUp/Plugins/tt_bezier_surface/core.rb:115:in each' C:/Users/Usuário/AppData/Roaming/SketchUp/SketchUp 2015/SketchUp/Plugins/tt_bezier_surface/core.rb:115:in module:BezierSurfaceTools'
                                  C:/Users/Usuário/AppData/Roaming/SketchUp/SketchUp 2015/SketchUp/Plugins/tt_bezier_surface/core.rb:33:in <top (required)>' C:/Program Files/SketchUp/SketchUp 2015/Tools/extensions.rb:197:in require'
                                  C:/Program Files/SketchUp/SketchUp 2015/Tools/extensions.rb:197:in load' C:/Users/Usuário/AppData/Roaming/SketchUp/SketchUp 2015/SketchUp/Plugins/tt_bezier_surface.rb:42:in register_extension'
                                  C:/Users/Usuário/AppData/Roaming/SketchUp/SketchUp 2015/SketchUp/Plugins/tt_bezier_surface.rb:42:in <module:BezierSurfaceTools>' C:/Users/Usuário/AppData/Roaming/SketchUp/SketchUp 2015/SketchUp/Plugins/tt_bezier_surface.rb:15:in module:Plugins'
                                  C:/Users/Usuário/AppData/Roaming/SketchUp/SketchUp 2015/SketchUp/Plugins/tt_bezier_surface.rb:14:in <module:TT>' C:/Users/Usuário/AppData/Roaming/SketchUp/SketchUp 2015/SketchUp/Plugins/tt_bezier_surface.rb:13:in <top (required)>'

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                                  • thomthomT 離線
                                    thomthom
                                    最後由 編輯

                                    @aceshigh said:

                                    I wonder if "Error: #<Encoding::CompatibilityError: incompatible character encodings: ASCII-8BIT and UTF-8>" refers to the fact the default new plugins folder path is the "USER" and in my language it´s USUÁRIO with that accent over the A.

                                    Yes ... but I thought I had fixed that. Exactly what version do you have installed?

                                    Thomas Thomassen — SketchUp Monkey & Coding addict
                                    List of my plugins and link to the CookieWare fund

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                                    • thomthomT 離線
                                      thomthom
                                      最後由 編輯

                                      Meh! I can reproduce this. Another Ruby encoding issue with filesystem functions. I think I have a fix for this. Look for an update.

                                      Thomas Thomassen — SketchUp Monkey & Coding addict
                                      List of my plugins and link to the CookieWare fund

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                                      • thomthomT 離線
                                        thomthom
                                        最後由 編輯

                                        Just realized I'd forgotten to push a couple of other fixes so I uploaded a new version now (0.1.3). Live on PluginStore - pending review on Extension Warehouse.

                                        Thomas Thomassen — SketchUp Monkey & Coding addict
                                        List of my plugins and link to the CookieWare fund

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                                        • JQLJ 離線
                                          JQL
                                          最後由 編輯

                                          @thomthom said:

                                          Just realized I'd forgotten to push a couple of other fixes so I uploaded a new version now (0.1.3). Live on PluginStore - pending review on Extension Warehouse.

                                          Aren't you the one reviewing extensions on EW? That seems beurocratic... 😎

                                          BTW what a great tool you have here... full of possibilities!

                                          Would rival the rotated rectangle tool/pushpull combo if my buildings weren't so... well... flat!

                                          Thanks again Thomthom!

                                          www.casca.pt
                                          Visit us on facebook!

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                                          • thomthomT 離線
                                            thomthom
                                            最後由 編輯

                                            @jql said:

                                            Aren't you the one reviewing extensions on EW? That seems beurocratic... 😎

                                            I'm not the sole person handling it. And it wouldn't be right for me to review my own extension. 😉

                                            Thomas Thomassen — SketchUp Monkey & Coding addict
                                            List of my plugins and link to the CookieWare fund

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