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    High Poly Trees that won't slow your system

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    • C Offline
      cDuck28Z
      last edited by

      Those renderings really do look nice. Im more concerned about the motion when im in the model however. Im going to be presenting this and zooming around to show my different areas; i would prefer for things to run as smoothly as possible but the trees with the straight trunks seem to be bogging down my system soooo much. Why is it that these trees do while the other trees don't give my system ANY problems, yet look even better?

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      • HieruH Offline
        Hieru
        last edited by

        I'm not sure what the problem is.

        There is a slight lag when navigating your file with my 3DConnexion, but using my mouse everything runs smoothly. The same goes if I use scenes.

        I did try populating a plane with 700 of the trees and understandably SU started to struggle.

        What kind of scenario is causing you trouble?

        www.davidhier.co.uk

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        • EarthMoverE Offline
          EarthMover
          last edited by

          Why not set your presentation up as a Scene tab animation. Then you can determine which trees will be in the close ups and which will remain in the distance. The ones in the distance you can swap out for 2D faceme components and no one will be the wiser.

          3D Artist at Clearstory 3D Imaging
          Guide Tool at Winning With Sketchup
          Content Creator at Skapeup

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          • HieruH Offline
            Hieru
            last edited by

            Good suggestion πŸ‘

            www.davidhier.co.uk

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            • GaieusG Offline
              Gaieus
              last edited by

              @earthmover said:

              The ones in the distance you can swap out for 2D faceme components and no one will be the wiser.

              And the ones behind the camera, hide completely.

              Gai...

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              • HieruH Offline
                Hieru
                last edited by

                As long as you frame the scene properly (a bank of disappearing trees might look a bit odd) or remove the animation between scenes πŸ˜‰

                www.davidhier.co.uk

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                • pyrolunaP Offline
                  pyroluna
                  last edited by

                  I got this tree earlier from this very forum, but I don't remember from whom and I'm too lazy to look it up.
                  I find it very useable. Also the texture for the leaves is neatly colorizable to green or whichever color you wish


                  Tree with face me leaf-clusters

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                  • GaieusG Offline
                    Gaieus
                    last edited by

                    I think it was Alan Fraser. Indeed nice one!

                    Gai...

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                    • EdsonE Offline
                      Edson
                      last edited by

                      @unknownuser said:

                      I got this tree earlier from this very forum, but I don't remember from whom and I'm too lazy to look it up.
                      I find it very useable. Also the texture for the leaves is neatly colorizable to green or whichever color you wish

                      martha, how would you go about changing the colors of the leaves?

                      Edit: ok, never mind. I found it out.

                      edson mahfuz, architect| porto alegre β€’ brasil
                      http://www.mahfuz.arq.br

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                      • D Offline
                        davesec
                        last edited by

                        hi!

                        hieru, how do you get background images and grass as demonstrated in the third and fourth picture you posted? is it just a 2d background drawing? do you draw a big square on the ground and texture it with grass? if you zoomed out a bunch would it still look like that? i'm having trouble with backgrounds!

                        thanks!

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                        • HieruH Offline
                          Hieru
                          last edited by

                          It's a spherical image (IBL) used in Thea Render with a shadow catcher material applied to a ground plane (see Solo's tutorial). The sky, tree line and grass are all part of the background image.

                          Using this method you can zoom out as much as you want - although you can run into scale issues.

                          www.davidhier.co.uk

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                          • Bob JamesB Offline
                            Bob James
                            last edited by

                            @unknownuser said:

                            I got this tree earlier from this very forum, but I don't remember from whom and I'm too lazy to look it up.
                            I find it very useable. Also the texture for the leaves is neatly colorizable to green or whichever color you wish

                            I tried to render this tree in Thea, but all I get is planes. Am I expecting too much or .....?

                            i7-4930K 3.4Ghz, 2x GTX780 6GB, 32GB DDR3-1600 ECC, OCZ Vertex 4 500GB, WD Black 3TB, 32TB NAS, 4x 27" Monitors, SpaceMouse Pro, X-keys XK-60

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                            • GaieusG Offline
                              Gaieus
                              last edited by

                              I renders fine for me (however you cannot spin around as there are face-me components in it and the current version does not support them):

                              tree.png

                              Do you get the clip loaded for the image file?


                              file.png


                              clip.png

                              Gai...

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