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    Walking dead

    Scheduled Pinned Locked Moved WIP
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    • artysmediaA Offline
      artysmedia
      last edited by

      @michaliszissiou said:

      A zbrush (10 min) and decimatorMaster result

      i think i have to try ZBrush... πŸ˜†


      http://farm5.static.flickr.com/4147/5181354670_6d5366f3a7_o.jpg

      Walking dead 29 por artysmedia, en Flickr


      http://farm2.static.flickr.com/1402/5181354796_0213202971_o.jpg

      Walking dead 30 por artysmedia, en Flickr


      http://farm2.static.flickr.com/1266/5180755357_c648db98b2_o.jpg

      Walking dead 31 por artysmedia, en Flickr

      Working with: Win7 64 bit OS - Core i5 - 2,27GHz and 8GB RAM

      Blog: Artysmedia

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      • artysmediaA Offline
        artysmedia
        last edited by

        He remodeled the roof of a church that i had made some time before.
        By the way I've changed some parts of the design.


        http://farm2.static.flickr.com/1001/5184390800_1f910a9cf9_o.jpg

        Walking dead 33 por artysmedia, en Flickr

        Working with: Win7 64 bit OS - Core i5 - 2,27GHz and 8GB RAM

        Blog: Artysmedia

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        • michaliszissiouM Offline
          michaliszissiou
          last edited by

          @unknownuser said:

          i think i have to try ZBrush...

          Better not, its too expensive. For your needs here, blender, or 3DCoat (this last one became the leader to all these apps)
          Now, how did you modeled this fine paving thing? Using push-pull tool? If yes, then can you realize how many faces are there? The VG industry bakes normal maps for this. You can still export a obj mesh to 3DCoat or other app and bake a normal map to a single face. The use of a displacement map is not good as it forces the renderer to do the subdivision, too many faces again.

          Excellent work, once again. Great thread. πŸ‘

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          • artysmediaA Offline
            artysmedia
            last edited by

            @michaliszissiou said:

            Now, how did you modeled this fine paving thing? Using push-pull tool? If yes, then can you realize how many faces are there?

            Before, I used displacement maps but I'm not worth the time it takes to render.
            Although i have to work more, I prefer to model everything; is more relaxing.
            I have to try someday normal maps. For now ...

            Working with: Win7 64 bit OS - Core i5 - 2,27GHz and 8GB RAM

            Blog: Artysmedia

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            • artysmediaA Offline
              artysmedia
              last edited by

              A general view with some trees far away


              http://farm5.static.flickr.com/4125/5187816400_61fe29ecee_o.jpg

              Walking dead 34 por artysmedia, en Flickr

              Working with: Win7 64 bit OS - Core i5 - 2,27GHz and 8GB RAM

              Blog: Artysmedia

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              • michaliszissiouM Offline
                michaliszissiou
                last edited by

                OK, another gift.
                Obviously, I like the whole concept and your work here.


                winterTree1.png

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                • artysmediaA Offline
                  artysmedia
                  last edited by

                  @michaliszissiou said:

                  OK, another gift.
                  Obviously, I like the whole concept and your work here.

                  Thanks for the gift. I think i will use it into an haunting hill project, someday πŸ‘Ώ


                  http://farm5.static.flickr.com/4086/5187816640_da909050bf_o.jpg

                  Walking dead 35 por artysmedia, en Flickr

                  Working with: Win7 64 bit OS - Core i5 - 2,27GHz and 8GB RAM

                  Blog: Artysmedia

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                  • artysmediaA Offline
                    artysmedia
                    last edited by

                    One more step


                    http://farm5.static.flickr.com/4124/5187217537_f0535bde0a_o.jpg

                    Walking dead 36 por artysmedia, en Flickr

                    Working with: Win7 64 bit OS - Core i5 - 2,27GHz and 8GB RAM

                    Blog: Artysmedia

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                    • michaliszissiouM Offline
                      michaliszissiou
                      last edited by

                      Someday SU team should fix this halo effect around pngs. I never understood how this is happening. Nice scene astysmedia. πŸ‘

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                      • artysmediaA Offline
                        artysmedia
                        last edited by

                        @michaliszissiou said:

                        Someday SU team should fix this halo effect around pngs.

                        Thanks, michaliszissiou! I will fix it in Photoshop

                        Here you have more crypts, headstones and the fence
                        I left an opening on the right side of the fence so that zombies can come out... πŸ’š


                        http://farm5.static.flickr.com/4129/5187217805_b59fd170bd_o.jpg

                        Walking dead 37 por artysmedia, en Flickr

                        Working with: Win7 64 bit OS - Core i5 - 2,27GHz and 8GB RAM

                        Blog: Artysmedia

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                        • artysmediaA Offline
                          artysmedia
                          last edited by


                          http://farm5.static.flickr.com/4107/5187817500_01e5693243_o.jpg

                          Walking dead 38 por artysmedia, en Flickr

                          Working with: Win7 64 bit OS - Core i5 - 2,27GHz and 8GB RAM

                          Blog: Artysmedia

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                          • michaliszissiouM Offline
                            michaliszissiou
                            last edited by

                            My tree brought you some trouble, sorry, here a link to download 4 pngs without antialiasing, true cut outs. And you may use all of theme as its the same 3d tree from different angles
                            Great updates astysmedia!!!
                            http://www.mediafire.com/file/m6386m5942qhfxi/Archive.zip

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