Walking dead
-
-
@michaliszissiou said:
Excellent work
And a gift here.Thanks for the comments and the file but i dont have SU8 (dont needed) so i cant open it
I will continue to use SU7 perhaps until SU10 appears -
Nice work over here ,well done.
Attached is the gift in v7 format.Nice gift btw.
I have v6 v7 and v8 installed but i mostly use v6 ;seems the best for me.Take care!
-
@ely862me said:
Nice work over here ,well done.
Attached is the gift in v7 format.Nice gift btw.
I have v6 v7 and v8 installed but i mostly use v6 ;seems the best for me.Take care!
Thanks . Great gift!
Walking dead 32 por artysmedia, en Flickr -
Here you have the mosaic on 3d Warehouse
-
Glad you like it. A zbrush (10 min) and decimatorMaster result. You may edit the UV texture in Ps as its almost projected.
-
@michaliszissiou said:
A zbrush (10 min) and decimatorMaster result
i think i have to try ZBrush...
Walking dead 29 por artysmedia, en Flickr
Walking dead 30 por artysmedia, en Flickr
Walking dead 31 por artysmedia, en Flickr -
He remodeled the roof of a church that i had made some time before.
By the way I've changed some parts of the design.
Walking dead 33 por artysmedia, en Flickr -
@unknownuser said:
i think i have to try ZBrush...
Better not, its too expensive. For your needs here, blender, or 3DCoat (this last one became the leader to all these apps)
Now, how did you modeled this fine paving thing? Using push-pull tool? If yes, then can you realize how many faces are there? The VG industry bakes normal maps for this. You can still export a obj mesh to 3DCoat or other app and bake a normal map to a single face. The use of a displacement map is not good as it forces the renderer to do the subdivision, too many faces again.Excellent work, once again. Great thread.
-
@michaliszissiou said:
Now, how did you modeled this fine paving thing? Using push-pull tool? If yes, then can you realize how many faces are there?
Before, I used displacement maps but I'm not worth the time it takes to render.
Although i have to work more, I prefer to model everything; is more relaxing.
I have to try someday normal maps. For now ... -
A general view with some trees far away
Walking dead 34 por artysmedia, en Flickr -
OK, another gift.
Obviously, I like the whole concept and your work here.
-
@michaliszissiou said:
OK, another gift.
Obviously, I like the whole concept and your work here.Thanks for the gift. I think i will use it into an haunting hill project, someday
Walking dead 35 por artysmedia, en Flickr -
One more step
Walking dead 36 por artysmedia, en Flickr -
Someday SU team should fix this halo effect around pngs. I never understood how this is happening. Nice scene astysmedia.
-
@michaliszissiou said:
Someday SU team should fix this halo effect around pngs.
Thanks, michaliszissiou! I will fix it in Photoshop
Here you have more crypts, headstones and the fence
I left an opening on the right side of the fence so that zombies can come out...
Walking dead 37 por artysmedia, en Flickr -
Walking dead 38 por artysmedia, en Flickr -
My tree brought you some trouble, sorry, here a link to download 4 pngs without antialiasing, true cut outs. And you may use all of theme as its the same 3d tree from different angles
Great updates astysmedia!!!
http://www.mediafire.com/file/m6386m5942qhfxi/Archive.zip
Advertisement