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    Walking dead

    Scheduled Pinned Locked Moved WIP
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    • michaliszissiouM Offline
      michaliszissiou
      last edited by

      Glad you like it. A zbrush (10 min) and decimatorMaster result. You may edit the UV texture in Ps as its almost projected.

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      • artysmediaA Offline
        artysmedia
        last edited by

        @michaliszissiou said:

        A zbrush (10 min) and decimatorMaster result

        i think i have to try ZBrush... πŸ˜†


        http://farm5.static.flickr.com/4147/5181354670_6d5366f3a7_o.jpg

        Walking dead 29 por artysmedia, en Flickr


        http://farm2.static.flickr.com/1402/5181354796_0213202971_o.jpg

        Walking dead 30 por artysmedia, en Flickr


        http://farm2.static.flickr.com/1266/5180755357_c648db98b2_o.jpg

        Walking dead 31 por artysmedia, en Flickr

        Working with: Win7 64 bit OS - Core i5 - 2,27GHz and 8GB RAM

        Blog: Artysmedia

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        • artysmediaA Offline
          artysmedia
          last edited by

          He remodeled the roof of a church that i had made some time before.
          By the way I've changed some parts of the design.


          http://farm2.static.flickr.com/1001/5184390800_1f910a9cf9_o.jpg

          Walking dead 33 por artysmedia, en Flickr

          Working with: Win7 64 bit OS - Core i5 - 2,27GHz and 8GB RAM

          Blog: Artysmedia

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          • michaliszissiouM Offline
            michaliszissiou
            last edited by

            @unknownuser said:

            i think i have to try ZBrush...

            Better not, its too expensive. For your needs here, blender, or 3DCoat (this last one became the leader to all these apps)
            Now, how did you modeled this fine paving thing? Using push-pull tool? If yes, then can you realize how many faces are there? The VG industry bakes normal maps for this. You can still export a obj mesh to 3DCoat or other app and bake a normal map to a single face. The use of a displacement map is not good as it forces the renderer to do the subdivision, too many faces again.

            Excellent work, once again. Great thread. πŸ‘

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            • artysmediaA Offline
              artysmedia
              last edited by

              @michaliszissiou said:

              Now, how did you modeled this fine paving thing? Using push-pull tool? If yes, then can you realize how many faces are there?

              Before, I used displacement maps but I'm not worth the time it takes to render.
              Although i have to work more, I prefer to model everything; is more relaxing.
              I have to try someday normal maps. For now ...

              Working with: Win7 64 bit OS - Core i5 - 2,27GHz and 8GB RAM

              Blog: Artysmedia

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              • artysmediaA Offline
                artysmedia
                last edited by

                A general view with some trees far away


                http://farm5.static.flickr.com/4125/5187816400_61fe29ecee_o.jpg

                Walking dead 34 por artysmedia, en Flickr

                Working with: Win7 64 bit OS - Core i5 - 2,27GHz and 8GB RAM

                Blog: Artysmedia

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                • michaliszissiouM Offline
                  michaliszissiou
                  last edited by

                  OK, another gift.
                  Obviously, I like the whole concept and your work here.


                  winterTree1.png

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                  • artysmediaA Offline
                    artysmedia
                    last edited by

                    @michaliszissiou said:

                    OK, another gift.
                    Obviously, I like the whole concept and your work here.

                    Thanks for the gift. I think i will use it into an haunting hill project, someday πŸ‘Ώ


                    http://farm5.static.flickr.com/4086/5187816640_da909050bf_o.jpg

                    Walking dead 35 por artysmedia, en Flickr

                    Working with: Win7 64 bit OS - Core i5 - 2,27GHz and 8GB RAM

                    Blog: Artysmedia

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                    • artysmediaA Offline
                      artysmedia
                      last edited by

                      One more step


                      http://farm5.static.flickr.com/4124/5187217537_f0535bde0a_o.jpg

                      Walking dead 36 por artysmedia, en Flickr

                      Working with: Win7 64 bit OS - Core i5 - 2,27GHz and 8GB RAM

                      Blog: Artysmedia

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                      • michaliszissiouM Offline
                        michaliszissiou
                        last edited by

                        Someday SU team should fix this halo effect around pngs. I never understood how this is happening. Nice scene astysmedia. πŸ‘

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                        • artysmediaA Offline
                          artysmedia
                          last edited by

                          @michaliszissiou said:

                          Someday SU team should fix this halo effect around pngs.

                          Thanks, michaliszissiou! I will fix it in Photoshop

                          Here you have more crypts, headstones and the fence
                          I left an opening on the right side of the fence so that zombies can come out... πŸ’š


                          http://farm5.static.flickr.com/4129/5187217805_b59fd170bd_o.jpg

                          Walking dead 37 por artysmedia, en Flickr

                          Working with: Win7 64 bit OS - Core i5 - 2,27GHz and 8GB RAM

                          Blog: Artysmedia

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                          • artysmediaA Offline
                            artysmedia
                            last edited by


                            http://farm5.static.flickr.com/4107/5187817500_01e5693243_o.jpg

                            Walking dead 38 por artysmedia, en Flickr

                            Working with: Win7 64 bit OS - Core i5 - 2,27GHz and 8GB RAM

                            Blog: Artysmedia

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                            • michaliszissiouM Offline
                              michaliszissiou
                              last edited by

                              My tree brought you some trouble, sorry, here a link to download 4 pngs without antialiasing, true cut outs. And you may use all of theme as its the same 3d tree from different angles
                              Great updates astysmedia!!!
                              http://www.mediafire.com/file/m6386m5942qhfxi/Archive.zip

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