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    Corinthian order

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    • N Offline
      notareal
      last edited by

      @michaliszissiou said:

      I could also import the obj directly to thea but I dont have any idea how it works. πŸ˜†

      Another masterpiece! No doubt I loved to see these rendered with Thea... just be careful, once you give it a try - you might get addicted. πŸ‘Ώ For blender users there is well integrated blender exporter (with a tutorial inside the exporter distribution pack), so you don't necessarily need to do much in Thea.

      Welcome to try [Thea Render](http://www.thearender.com/), Thea support | [kerkythea.net](http://www.kerkythea.net/) -team member

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      • pilouP Offline
        pilou
        last edited by

        Funny order of architectural's orders 😎
        All are waiting the new tutorial! β˜€ 😎

        Frenchy Pilou
        Is beautiful that please without concept!
        My Little site :)

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        • michaliszissiouM Offline
          michaliszissiou
          last edited by

          @pilou

          @unknownuser said:

          Funny order of architectural's orders

          Right pilou, tu avais raison.
          @notareal
          Addicted? always, especially in good taste.
          BTW this blender exporter has some bugs. Easy for me to directly import obj to thea.

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          • N Offline
            notareal
            last edited by

            Sure .obj do work fine, although not as convenient as use of exporter. One important issue to keep in mind with .obj import; when you look Thea ground grid, a small cell is 1x1 meters. It helps you to keep scene in correct scale. Without a correct scale your results will not be as good as they can.
            btw have you reported those bug's to grzybu at http://www.thearender.com/forum/viewforum.php?f=71
            I am not much a blender user - learning bit by bit. 😳

            Welcome to try [Thea Render](http://www.thearender.com/), Thea support | [kerkythea.net](http://www.kerkythea.net/) -team member

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            • K Offline
              Karlfucious
              last edited by

              Are the columns you are using the ones I did? If so I am glad they are getting put to good use. Very nice work.

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              • michaliszissiouM Offline
                michaliszissiou
                last edited by

                Oh yes, I couldn't remember, of course its yours (the capital only), corbel is may sculpt in 3dc. Columns are mine too but not big deal.
                It looks like roman (diocletian baths- Maria degli Angeli)? The problem is that its a over 100K faces model, it also has a non friendly topology for some apps (zbrush, 3DCoat. these apps prefer waterproof meshes) Probably lot of non manifolds. Common problem. what I did? I wrapped a hi def quad mesh around and imported this last as voxels to 3dcoat. Then resculpted some details fast, not accurate. Ended as an 6K faces light mesh with nice UVs and normal map. You have done a very accurate work πŸ‘ , I was looking now the ionic capital too. I may use this too, this time some modifications for the corner capital.
                All these aren't too accurate of course, its a background for a scene I'm working on. Thats why I didn't import them in SU again, this gonna be heavy, the object in front I mean.


                columns.jpg

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                • K Offline
                  Karlfucious
                  last edited by

                  Feel free to use them any way you want. I was just curious how well they worked w/ 3d coat. Ive never tried it. Ive used Zbrush and Mudbox quite a bit but they do not like sketchup meshes at all. In all honesty I'm glad they are getting put to good use. It seems like typical topology (quad models) sketchup doesn't like and vise verse. My only Experience from sketchup to a sculpting app required quite a bit of retopo work for it to even work. This isn't required when you import as voxels in 3d coat?

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                  • michaliszissiouM Offline
                    michaliszissiou
                    last edited by

                    As I already mentioned, I used a trick in this case. (wrapping)
                    I could also just retopo - skin directly in 3DC, but this will take some hour.

                    In many cases SU obj export can be imported directly to voxels -3dc. As it is translated to vox space, all su topology is a past now.
                    The problem is when you have non waterproof objects. They have to be closed. Inverted normals don't seem to be a problem. The worst of all is the non manifolds. You have to clean them (in SU) before exporting. Otherwise, I clean them in blender but its not really easier.

                    After dropped to voxels room of 3DC you can sculpt as much you like but have in mind that in end you'll need to retopo this (if UVS and low-poly mesh is needed)
                    This corinthian capital (excellent model) was really a PITA. It doesn't have holes but its too complicated and you can find your pc out of memory. Or just import it to low density vox-room and loose all details and deal with some artifacts. Not practical IMO.
                    You can simply import this capital model just for UVs and direct surface painting in 3DC though (you can't with ZBrush). You can (real time preview) paint normal maps (depth) and even displacement map.

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                    • K Offline
                      kev_N
                      last edited by

                      So in inspired by these images, fantastic, im guessing you work in this industry?

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                      • N Offline
                        notareal
                        last edited by

                        Very inspiring model, can't wait the final work. Here is some 10 min renders from Thea IR. Original resolution at Thea Render forum.


                        Corinthian_order_Thea_Progressive(BSD)_AO_Agfa-Scala-200xPull1.jpg


                        Corinthian_order_Thea_Progressive(BSD)_AO_Portra-800CD.jpg

                        Welcome to try [Thea Render](http://www.thearender.com/), Thea support | [kerkythea.net](http://www.kerkythea.net/) -team member

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                        • michaliszissiouM Offline
                          michaliszissiou
                          last edited by

                          You should lower the indirect lighting. The Ao as well. Normal maps working perfectly.

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                          • N Offline
                            notareal
                            last edited by

                            Perhaps I need to give this another try.

                            Welcome to try [Thea Render](http://www.thearender.com/), Thea support | [kerkythea.net](http://www.kerkythea.net/) -team member

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                            • N Offline
                              notareal
                              last edited by

                              How about this? Used unbiased engine of Thea this time. Relight to balance indirect light from HDR sky and dropped AO (except what been baked in textures). Render time 10 minutes.


                              Corinthian_order_Thea_TR1_Portra-800CD.jpg

                              Welcome to try [Thea Render](http://www.thearender.com/), Thea support | [kerkythea.net](http://www.kerkythea.net/) -team member

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                              • michaliszissiouM Offline
                                michaliszissiou
                                last edited by

                                A more completed scene, blender internal render. 1 min at 2000 px.
                                Aphrodite sculpted in blender-3dcoat-zbrush. Here at 40k faces + displacement and normal maps.

                                http://www.mediafire.com/imgbnc.php/8799a52e70dc15e2c15779c27e68f4690c848f2bbac6577d00c429ec970ae58d6g.jpg

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                                • K Offline
                                  KarinaGM
                                  last edited by

                                  Where is the clap clap clap?
                                  😍 excelent (as always)

                                  **"Aquel que sacrifica un poco de libertad por seguridad, no se merece ninguna y terminarΓ‘ perdiendo ambas"

                                  -BenjamΓ­n Franklin.**

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                                  • david57D Offline
                                    david57
                                    last edited by

                                    You got a good render there. πŸ‘
                                    Oh, I didnt know it was posted in October, I though
                                    it was rendered today, i guess i wasn't around then.

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                                    • michaliszissiouM Offline
                                      michaliszissiou
                                      last edited by

                                      Thanks david57, the last ones are new renders, using latest builds from graphicall.
                                      Another view here, now having baked all shadows-AO, render times at ~10 sec. Ready for a nice camera traveling.

                                      http://www.mediafire.com/imgbnc.php/71ee49d335907d588f3c4aebfe548c1dfa69cf24444f1fb85f181b7bc4c33e256g.jpg

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                                      • michaliszissiouM Offline
                                        michaliszissiou
                                        last edited by

                                        Thanks KarinaGM, the clap clap is in the 3dcoat forum πŸ˜†
                                        Well, I used SU for very basic structure + to export the capital and retopo-resculpt it.
                                        Tools like artisan couldn't help at all. Blender, 3dcoat and zbrush are of the best tools around anyway. (for digital sculpting)

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                                        • numbthumbN Offline
                                          numbthumb
                                          last edited by

                                          Where those photos were taken? πŸ˜„

                                          Comfortably numb...

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                                          • david57D Offline
                                            david57
                                            last edited by

                                            You've done excellent. Renders like dont get any better then that.
                                            I'm guessing your using an HDRI to light your models.

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