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    Simulate a Wood Carving?

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    • M Offline
      mgfranz
      last edited by

      Take a look at this image,

      http://www.invitinghome.com/Appliques/wood_carvings_pic/carving_wood_c23.jpg

      Ya see the center clam shell carvings, the tapered flutes? Is it possible to duplicate these in a concentric 90 degree layout? Basically I want to create a 90 degree corner block that contains a tapered carving similar to the tapered flutes in the pic. A repeating concentric pattern would be great.

      I know how to create flutes, but making them tapered and going from full depth to almost no depth is killing me.

      "If you like what you do, it will never be work..."
      In memory of Sam Maloof, 1916-2009

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      • Dave RD Offline
        Dave R
        last edited by

        Maybe this would give you some ideas about how to make those tapered flutes? The ones I did are all the same and, compared to your example, inside out but the process would be similar. You only need to draw half of it of course.

        Or, this is a SketchUp model.


        http://farm5.static.flickr.com/4100/4782683811_1fc61907aa.jpg

        Etaoin Shrdlu

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        • M Offline
          mgfranz
          last edited by

          Dave, how ya been? Ya, that is exactly what I am looking for!

          Thanks!

          Mark

          "If you like what you do, it will never be work..."
          In memory of Sam Maloof, 1916-2009

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          • Dave RD Offline
            Dave R
            last edited by

            Mark,

            I'm doing well. You?

            Have a play with basically what I did in the video. I expect you aren't planning to use the applique to create a pattern but rather to give the idea of what it would look like. So do things to keep it simple like only drawing half of it, making it a component and then make a mirrored copy of it for the other half. Use low segment counts for arcs and other curves so you don't end up with file bloat.

            It's too bad that image isn't a better one.

            cheers,

            Dave

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            • charly2008C Offline
              charly2008
              last edited by

              Hi Dave,

              below a link where you can download 3D models as *stl files. Maybe it is helpfull.

              Just a moment...

              favicon

              (www.osbornewood.com)

              Charly


              Bild1.jpg


              carving.zip

              He who makes no mistakes, makes nothing

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              • Dave RD Offline
                Dave R
                last edited by

                Yes, indeed Charly. That's the same onlay I worked from although mine is less than 1 Mb in file size.

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                • daleD Offline
                  dale
                  last edited by

                  Simon had a good set of tutorials that may help out..http://forums.sketchucation.com/viewtopic.php?p=62185#p62185

                  Just monkeying around....like Monsanto

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                  • charly2008C Offline
                    charly2008
                    last edited by

                    Hi Dave,

                    I have no idea how you made the model in SketchUp. Would you even show us a start.

                    Charly

                    He who makes no mistakes, makes nothing

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                    • Al HartA Offline
                      Al Hart
                      last edited by

                      These wood carvings are a good use of solid wood materials in rendering packages.

                      Here I rendered the model with a solid wood texture (Which treats the model as if it were carved from the wood - sculpting the grain into the model.)

                      textured-carving2.jpg

                      Here is a closeup of the solid wood grain detail:

                      http://wiki.renderplus.com/images/d/d8/Textured-carving3.jpg

                      Al Hart

                      http://wiki.renderplus.com/images/e/ef/Render_plus_colored30x30%29.PNG
                      IRender nXt from Render Plus

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                      • GaieusG Offline
                        Gaieus
                        last edited by

                        That's nive UV mapping, Al. It is definitely not a nativeSketchUp, planar projection...

                        Gai...

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                        • GaieusG Offline
                          Gaieus
                          last edited by

                          OK, I see. Nifty technique; I have to bow my head.
                          <bowing head smiley inserted here>

                          Gai...

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                          • Al HartA Offline
                            Al Hart
                            last edited by

                            @gaieus said:

                            That's [nice] UV mapping, Al. It is definitely not a nativeSketchUp, planar projection...

                            These solid textures - which many rendering packages can do - do not use UV mapping. Instead they define a 3D texture - defining how the wood grain appears based on location in 3D space, rather than a position on the surface - and then "cut" the wood out of the 3D texture.

                            I first saw it when we did our RenderMan interface to ARRIS Cad in the early 90's. But until we had a good sculpting system like SketchUp, it was hard to find good models to demonstrate the technique.

                            Al Hart

                            http://wiki.renderplus.com/images/e/ef/Render_plus_colored30x30%29.PNG
                            IRender nXt from Render Plus

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                            • M Offline
                              mgfranz
                              last edited by

                              @dave r said:

                              Maybe this would give you some ideas about how to make those tapered flutes? The ones I did are all the same and, compared to your example, inside out but the process would be similar. You only need to draw half of it of course.

                              Dave, I'm having a hard time doing the rotation to create the "cone" along the 15 degree line as described in your videos. I created the curved and welded line that is to become the "petal" of the fan, along the blue axis. Selected the curved line then snapped the red axis with the rotate tool, but this is where I get lost, I must be missing a step somewhere cause when I try to rotate no matter what I try I end up with cylinder, it won't use the 15 degree line as it's rotation point.

                              I hope this explanation makes sense.

                              "If you like what you do, it will never be work..."
                              In memory of Sam Maloof, 1916-2009

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                              • M Offline
                                mgfranz
                                last edited by

                                OK, figured out what I was doing wrong, I wasn't following the 15 degree line with holding the mouse button down.

                                But how did you make 6 separate new lines in one click like that?

                                "If you like what you do, it will never be work..."
                                In memory of Sam Maloof, 1916-2009

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                                • M Offline
                                  mgfranz
                                  last edited by

                                  @mgfranz said:

                                  OK, figured out what I was doing wrong, I wasn't following the 15 degree line with holding the mouse button down.

                                  But how did you make 6 separate new lines in one click like that?

                                  Never mind, got that figured out too... 😳

                                  "If you like what you do, it will never be work..."
                                  In memory of Sam Maloof, 1916-2009

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                                  • soloS Offline
                                    solo
                                    last edited by

                                    Lower than 1mb


                                    carving1.skp


                                    carving1.jpg

                                    http://www.solos-art.com

                                    If you see a toilet in your dreams do not use it.

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                                    • Dave RD Offline
                                      Dave R
                                      last edited by

                                      Thanks Pete. I haven't had time to do anything to show here so I'm glad you did.

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                                      • charly2008C Offline
                                        charly2008
                                        last edited by

                                        Hi Pete,

                                        I have reduced the polygons with Cinema 4D by 50%. But the quality seems worse than in your model. The size is still 1.81 MB. The method that you have achieved it? Or is it your secret?

                                        Charly


                                        Unbenannt2.JPG

                                        He who makes no mistakes, makes nothing

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                                        • Dave RD Offline
                                          Dave R
                                          last edited by

                                          Charly, I've been extremely busy at my day job doing some upgrades to our 70 anesthesia machines so I haven't even had time to open Pete's file to compare it to the way I managed to get the file size down. The way I did it, however was to split the carving in half along its line of symmetry. Then I deleted one half. There was a lot of excess geometry I could delete as well. My version doesn't have a back surface. These things are designed to be applied to another surface so the back isn't needed. Getting rid of it eliminated a large number of edges and faces. Once the half was cleaned up, I made it a component, copied it and flipped the copy. The seam line was then hidden so it looks like one piece.

                                          Etaoin Shrdlu

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                                          • charly2008C Offline
                                            charly2008
                                            last edited by

                                            Hi to All,

                                            I have again a question to all SketchUp users. If you keep selecting the back of a high polygon model is always a lot to be polygons that are not included. And this has to be erased manually. Is there a trick to select all parts below the surface?

                                            Charly


                                            Unbenannt.JPG


                                            Unbenannt2.JPG

                                            He who makes no mistakes, makes nothing

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