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    • S Offline
      Starlex
      last edited by

      Does this bug solved in SU2Vue Exporter? Using via .3ds or .obj export method it is impossible to use texture displacement on sketchup surfaces


      VUE1.PNG


      VUE2.png


      Single-sided, inverted normals reduce high freq noise, but still bad

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      • D Offline
        dburdick
        last edited by

        @starlex said:

        Does this bug solved in SU2Vue Exporter? Using via .3ds or .obj export method it is impossible to use texture displacement on sketchup surfaces

        It looks like your base model is too low poly for such high frequency displacement. Have you tried just using bump?

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        • D Offline
          d12dozr
          last edited by

          Vladimir from Geekatplay has posted some excellent SU2Vue tutorials. I found the "Working with textures" tut very helpful 👍

          3D Printing with SketchUp Book
          http://goo.gl/f7ooYh

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          • N Offline
            notareal
            last edited by

            In general (don't have much experience with vue) displacement does require a good mesh topology. Something like this if triangulated (quad faces are even better). Perhaps need more sub divs.


            Topogoly.jpg

            Welcome to try [Thea Render](http://www.thearender.com/), Thea support | [kerkythea.net](http://www.kerkythea.net/) -team member

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            • thomthomT Offline
              thomthom
              last edited by

              @notareal said:

              In general (don't have much experience with vue) displacement does require a good mesh topology. Something like this if triangulated (quad faces are even better). Perhaps need more sub divs.

              Why are quad-faces better than triangles?

              Thomas Thomassen — SketchUp Monkey & Coding addict
              List of my plugins and link to the CookieWare fund

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              • thomthomT Offline
                thomthom
                last edited by

                What Solso asked there - turning a mesh into quads - I recently replied to a similar thread where I mentioned that Quad faces in other applications are often different in that they are not limited to being co-linear. Internally they are triangulated, it's just the application that treats two triangles as a quad and simplifies the presentation tot he user so you get a more predictable mesh.

                Thomas Thomassen — SketchUp Monkey & Coding addict
                List of my plugins and link to the CookieWare fund

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                • thomthomT Offline
                  thomthom
                  last edited by

                  Ah - that post was also from Solo... http://forums.sketchucation.com/viewtopic.php?f=323&t=33895&p=297883#p297883

                  Thomas Thomassen — SketchUp Monkey & Coding addict
                  List of my plugins and link to the CookieWare fund

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                  • N Offline
                    notareal
                    last edited by

                    It's later more demanding to go from tris to quads, if you happen to export mesh to a program that uses quads.
                    For rendering quads are not particular critical as most render engines do use triangulated meshes. But even then if mesh is triangulated and is not dense enough and render engine have some issue with geometry smoothing, smoothing artifacts may appear when "poles" or "spikes" are present. Using quads for modelling should prevent this, even if mesh is later triangulated. This topic might be good to look http://forums.sketchucation.com/viewtopic.php?f=18&t=33894
                    I do believe that if Starlex where modelling with quads in the beginning, he would not had those displacement issues.

                    Welcome to try [Thea Render](http://www.thearender.com/), Thea support | [kerkythea.net](http://www.kerkythea.net/) -team member

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                    • N Offline
                      notareal
                      last edited by

                      Requirements for displacement are similar than in Subdivision Modeling (Displacement essentially needs to subdivide the original mesh). Considering SU limitations with quads, it might be best to model quad-like manner, like you suggest in the other topic, and then avoid need for co-planar quads. Anyhow, basic issue in earlier displacement problem is in the poor mesh topology.

                      Welcome to try [Thea Render](http://www.thearender.com/), Thea support | [kerkythea.net](http://www.kerkythea.net/) -team member

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                      • S Offline
                        Starlex
                        last edited by

                        @notareal said:

                        I do believe that if Starlex where modelling with quads in the beginning, he would not had those displacement issues.

                        this is it, but I can't imagine how it will be with arcs...

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                        • N Offline
                          notareal
                          last edited by

                          @starlex said:

                          @notareal said:

                          I do believe that if Starlex where modelling with quads in the beginning, he would not had those displacement issues.

                          this is it, but I can't imagine how it will be with arcs...

                          If you know that you are going to use displacement, use some lofting tool like in this tutorial http://forums.sketchucation.com/viewtopic.php?f=18&t=34018 You will automatically get reasonable good topology.

                          Welcome to try [Thea Render](http://www.thearender.com/), Thea support | [kerkythea.net](http://www.kerkythea.net/) -team member

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                          • J Offline
                            JT Artifex
                            last edited by

                            I've got a question about syncing objects between SU and Vue.

                            Is there a way to set things up so that the models exported from SU to Vue would update if the original SketchUp model was modified. I don't believe there is a way to link the sketchup file, but I have read that there is a synchronizing feature that should allow you to update modified objects.

                            So far I have been opening the .vob file created from the exporter and then saving the model as an object into my Vue library. Then I have access to it in Vue for any of my scenes. This is were the question came up... if I use it in a scene and then decide to modify it a bit, do I need to reopen it in Vue, overwrite it in the library and reload/replace it in the scene. Is there not a way for this to update itself... I even tried to just overwrite the object in the library and see if it would update once the scene was reopened but that did not seem to work either.

                            So when does the synchronizing of objects apply... is that only for certain file types of programs?

                            Thanks for any thoughts.

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                            • J Offline
                              JT Artifex
                              last edited by

                              So I managed to get the links feature to work...

                              If I save it as a obj. file and then import it to Vue it shows up in the Links tab. I can then save it to my library as a .vob file. After going back and updating it in SU and re-saving the obj. file Vue informs me the file has changed and asks me if I want to update it.

                              So shouldn't this also work with the .vob file that is created with the SU to Vue exporter?

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                              • KrisidiousK Offline
                                Krisidious
                                last edited by

                                how do you get the cameras in sketchup to import to Vue?

                                By: Kristoff Rand
                                Home DesignerUnique House Plans

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                                • D Offline
                                  d12dozr
                                  last edited by

                                  Only the camera active when you export from SU is imported into Vue.

                                  3D Printing with SketchUp Book
                                  http://goo.gl/f7ooYh

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                                  • KrisidiousK Offline
                                    Krisidious
                                    last edited by

                                    so you can't export an animation? that sux.

                                    By: Kristoff Rand
                                    Home DesignerUnique House Plans

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                                    • D Offline
                                      d12dozr
                                      last edited by

                                      I remember Dave saying that it should be in the next version, but not yet

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                                      • KrisidiousK Offline
                                        Krisidious
                                        last edited by

                                        thanks Dozr

                                        By: Kristoff Rand
                                        Home DesignerUnique House Plans

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                                        • KrisidiousK Offline
                                          Krisidious
                                          last edited by

                                          does anyone know how to make the buttons or toolbars smaller in Vue?

                                          By: Kristoff Rand
                                          Home DesignerUnique House Plans

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                                          • D Offline
                                            d12dozr
                                            last edited by

                                            You can drag the right pane left/right to change its size, but the toolbars aren't adjustable. Alt+Enter will toggle full-screen if that helps...

                                            3D Printing with SketchUp Book
                                            http://goo.gl/f7ooYh

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