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    [NEW]Sketchup 2 Vue

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    • T Offline
      thecravatman
      last edited by

      Dave et al, Can you shed some light on my predicament. I have SU to Vue exporter, SU 8 and Vue 9 Complete. I load vob file from SU and it shows up in the layer pane and I can see the materials but I can see the scene. I select it and right click to select 'frame selected object' but can see anything. I re-scaled the model in case this was a mm to m problem but to no avail. I unchecked 'preserve size of elements at creation' check box again to no avail. I have tried via the python script.
      This is so annoying as I can see that it has been imported, its just I can see or manipulate it. Any tricks? Thoughts or work around I have run out of ideas. I really need something like zoom extents or a positioning tool so that it fits in the scene where I want it.
      Please tell me that I am missing something obvious.
      Thanks T

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      • Bob JamesB Offline
        Bob James
        last edited by

        @krisidious said:

        this has got to be some issue with Vue 9 can you go and install 8.5?

        I have Vue 8 Complete and Automation -> Run Python Script works just fine as long as the exported model has no textures.
        This is an improvement over Vue 9, but to have to "emasculate" all of my models and then re-texture them in Vue is not a viable workflow πŸ‘Ž

        Besides that, this does not help with Vue 9 πŸ‘Ž πŸ‘Ž

        i7-4930K 3.4Ghz, 2x GTX780 6GB, 32GB DDR3-1600 ECC, OCZ Vertex 4 500GB, WD Black 3TB, 32TB NAS, 4x 27" Monitors, SpaceMouse Pro, X-keys XK-60

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        • D Offline
          dburdick
          last edited by

          @bob james said:

          @krisidious said:

          this has got to be some issue with Vue 9 can you go and install 8.5?

          I have Vue 8 Complete and Automation -> Run Python Script works just fine as long as the exported model has no textures.
          This is an improvement over Vue 9, but to have to "emasculate" all of my models and then re-texture them in Vue is not a viable workflow πŸ‘Ž

          Besides that, this does not help with Vue 9 πŸ‘Ž πŸ‘Ž

          Hi Bob,

          Sorry to see the problems you're having. Can you send me an e-mail to
          dburdick@e-onsoftware.com with the model in a zip file so that I can take a look at it and see what the problem might be? It sounds like there might be corrupt texture file or something. There is a new update for the SU to Vue Plugin coming out later this week that might fix this problem.

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          • D Offline
            dburdick
            last edited by

            @thecravatman said:

            Dave et al, Can you shed some light on my predicament. I have SU to Vue exporter, SU 8 and Vue 9 Complete. I load vob file from SU and it shows up in the layer pane and I can see the materials but I can see the scene. I select it and right click to select 'frame selected object' but can see anything. I re-scaled the model in case this was a mm to m problem but to no avail. I unchecked 'preserve size of elements at creation' check box again to no avail. I have tried via the python script.
            This is so annoying as I can see that it has been imported, its just I can see or manipulate it. Any tricks? Thoughts or work around I have run out of ideas. I really need something like zoom extents or a positioning tool so that it fits in the scene where I want it.
            Please tell me that I am missing something obvious.
            Thanks T

            Can you send me an e-mail and include a zip file containing the SU model. Send it to
            dburdick@e-onsoftware.com

            Not sure what is going here unless the scaling is causing problems.

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            • Bob JamesB Offline
              Bob James
              last edited by

              @dburdick said:

              (4) We thought about this, but felt that it wouldn't be too useful unless we could provide some real-time preview in Sketchup of how the lights would look in Vue. Otherwise, you could spend a lot of your time going back and forth between the apps to "tune" the lighting. Thoughts?

              In exporting to Thea I have all my lights added in SU using Twilight lights: I know, I know - not really a good workflow and requires having Twilight, but.....When I get into Thea I group all the lights with the same name and modify them and see what they look like until I get it right without leaving Thea.

              The point is, if one could add a Vue light proxy in SU and then group proxies that have the same name, then adjust them in Vue, wouldn't that be the same thing (without having to have an intermediate program e.g., Twilight).

              My facility models have up to 75 lights or more! They are components in SU.

              i7-4930K 3.4Ghz, 2x GTX780 6GB, 32GB DDR3-1600 ECC, OCZ Vertex 4 500GB, WD Black 3TB, 32TB NAS, 4x 27" Monitors, SpaceMouse Pro, X-keys XK-60

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              • T Offline
                thecravatman
                last edited by

                Getting on well with Vue 9 ple today it opend .vob files exported out of SU8, just can't load into Vue 9 complete. This is pretty irritating having spent so much money. Any suggestions?
                T

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                • D Offline
                  dburdick
                  last edited by

                  @bob james said:

                  It's really strange: I have both Vue 8 Complete and Vue 9 Complete.

                  I can export from SU into V8C just fine, but the same model winds up being just a sphere in V9C.

                  It seems to me that there is a bug in V9C.

                  Hi Guys,

                  There indeed appears to be a problem with a speficif Vue 9 Complete build and importing .vob files. The build number is 9005403. We are looking into this and will most likely have a new build up soon to download.

                  Also, there is a new version of the SU to Vue Exporter 1.1 avaialble for download from your C3D account. It's a free update that fixes issues with large models and corrupt textures.

                  Dave

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                  • Bob JamesB Offline
                    Bob James
                    last edited by

                    Great news, Dave, but...

                    I've gone to my C3D account, but see no obvious way to download the update.
                    I did a search for SU to Vue and it led me to your post: the link on the post sent me to a page to buy it.

                    Edit: My SU2Vue came as a part of the Vue 9 Complete Bundle - I didn't buy it separately: is that the problem?

                    i7-4930K 3.4Ghz, 2x GTX780 6GB, 32GB DDR3-1600 ECC, OCZ Vertex 4 500GB, WD Black 3TB, 32TB NAS, 4x 27" Monitors, SpaceMouse Pro, X-keys XK-60

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                    • Bob JamesB Offline
                      Bob James
                      last edited by

                      It's really strange: I have both Vue 8 Complete and Vue 9 Complete.

                      I can export from SU into V8C just fine, but the same model winds up being just a sphere in V9C.

                      It seems to me that there is a bug in V9C.

                      i7-4930K 3.4Ghz, 2x GTX780 6GB, 32GB DDR3-1600 ECC, OCZ Vertex 4 500GB, WD Black 3TB, 32TB NAS, 4x 27" Monitors, SpaceMouse Pro, X-keys XK-60

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                      • D Offline
                        dburdick
                        last edited by

                        @bob james said:

                        Great news, Dave, but...

                        I've gone to my C3D account, but see no obvious way to download the update.
                        I did a search for SU to Vue and it led me to your post: the link on the post sent me to a page to buy it.

                        Edit: My SU2Vue came as a part of the Vue 9 Complete Bundle - I didn't buy it separately: is that the problem?

                        Hi Bob,

                        There's a new update of Vue 9 complete coming out next week which should have the updated plugin as well. In the meantime, drop me an e-mail and I'll send you a copy of the plugin:

                        dburdick@e-onsoftware.com

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                        • T Offline
                          thecravatman
                          last edited by

                          @dburdick said:

                          There's a new update of Vue 9 complete coming out next week which should have the updated plugin as well.
                          dburdick@e-onsoftware.com

                          Hi Dave are we still on for the update this week?

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                          • T Offline
                            thecravatman
                            last edited by

                            Many thanks Dave, the new build works really well. I have something I actually want for Christmas now!

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                            • Bob JamesB Offline
                              Bob James
                              last edited by

                              What about the update to SU2Vue?
                              Where do I download that in the future?

                              i7-4930K 3.4Ghz, 2x GTX780 6GB, 32GB DDR3-1600 ECC, OCZ Vertex 4 500GB, WD Black 3TB, 32TB NAS, 4x 27" Monitors, SpaceMouse Pro, X-keys XK-60

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                              • S Offline
                                Starlex
                                last edited by

                                Does this bug solved in SU2Vue Exporter? Using via .3ds or .obj export method it is impossible to use texture displacement on sketchup surfaces


                                VUE1.PNG


                                VUE2.png


                                Single-sided, inverted normals reduce high freq noise, but still bad

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                                • D Offline
                                  dburdick
                                  last edited by

                                  @starlex said:

                                  Does this bug solved in SU2Vue Exporter? Using via .3ds or .obj export method it is impossible to use texture displacement on sketchup surfaces

                                  It looks like your base model is too low poly for such high frequency displacement. Have you tried just using bump?

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                                  • D Offline
                                    d12dozr
                                    last edited by

                                    Vladimir from Geekatplay has posted some excellent SU2Vue tutorials. I found the "Working with textures" tut very helpful πŸ‘

                                    3D Printing with SketchUp Book
                                    http://goo.gl/f7ooYh

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                                    • N Offline
                                      notareal
                                      last edited by

                                      In general (don't have much experience with vue) displacement does require a good mesh topology. Something like this if triangulated (quad faces are even better). Perhaps need more sub divs.


                                      Topogoly.jpg

                                      Welcome to try [Thea Render](http://www.thearender.com/), Thea support | [kerkythea.net](http://www.kerkythea.net/) -team member

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                                      • thomthomT Offline
                                        thomthom
                                        last edited by

                                        @notareal said:

                                        In general (don't have much experience with vue) displacement does require a good mesh topology. Something like this if triangulated (quad faces are even better). Perhaps need more sub divs.

                                        Why are quad-faces better than triangles?

                                        Thomas Thomassen β€” SketchUp Monkey & Coding addict
                                        List of my plugins and link to the CookieWare fund

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                                        • thomthomT Offline
                                          thomthom
                                          last edited by

                                          What Solso asked there - turning a mesh into quads - I recently replied to a similar thread where I mentioned that Quad faces in other applications are often different in that they are not limited to being co-linear. Internally they are triangulated, it's just the application that treats two triangles as a quad and simplifies the presentation tot he user so you get a more predictable mesh.

                                          Thomas Thomassen β€” SketchUp Monkey & Coding addict
                                          List of my plugins and link to the CookieWare fund

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                                          • thomthomT Offline
                                            thomthom
                                            last edited by

                                            Ah - that post was also from Solo... http://forums.sketchucation.com/viewtopic.php?f=323&t=33895&p=297883#p297883

                                            Thomas Thomassen β€” SketchUp Monkey & Coding addict
                                            List of my plugins and link to the CookieWare fund

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