sketchucation logo sketchucation
    • Login
    🤑 SketchPlus 1.3 | 44 Tools for $15 until June 20th Buy Now

    Surface "quiver" in animation

    Scheduled Pinned Locked Moved Newbie Forum
    sketchup
    5 Posts 4 Posters 229 Views 4 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • J Offline
      jbelcoure
      last edited by

      Hi everyone, I'm realitivly new to using the animation export in Sketchup, and in trying to create a movie for a client I've run into a problem with the quality. The movement, and clarity are adequate, but the lines and surfaces quiver and flash enough to make a person dizzy. Here's a link to part of the animation. The quality was reduced a bit in the upload so it doesn't come off as intense as it is when burned to a dvd. http://www.youtube.com/watch?v=K0-oginP3VY

      Any suggestions you have to improve the quality would be greatly appreciated!!!

      Thanks in advance,
      Jazmin

      1 Reply Last reply Reply Quote 0
      • Dave RD Offline
        Dave R
        last edited by

        I think I see what you're referring to. I see it especially near the spindles on the railings. One thing you might try is changing your style so the edges aren't so heavy or perhaps turn them off. I think you might also reduce or eliminate it if you make your export at a larger size.

        Etaoin Shrdlu

        %

        (THERE'S NO PLACE LIKE)

        G28 X0.0 Y0.0 Z0.0

        M30

        %

        1 Reply Last reply Reply Quote 0
        • honoluludesktopH Offline
          honoluludesktop
          last edited by

          Dave, I was also think that maybe the choice of texture on the balustrade was contributing to the jitters. What do you think?

          1 Reply Last reply Reply Quote 0
          • Dave RD Offline
            Dave R
            last edited by

            I think you have a good point. It does seem like there are a lot of heavy textures between the rails and the logs. They could be causing some of that. I noticed more of the jitter along the windows just before the camera dives back down through the floor to the first level. Looks to me as if the edges aren't anti-aliased which makes me think exporting at a larger size would help.

            If it was my project, I think I'd simplify the materials a bit and not worry so much about the textures. Maybe just use colors instead. Since the materials are applied, I would at least make the grain run in the right direction like on the posts of the railings.

            Etaoin Shrdlu

            %

            (THERE'S NO PLACE LIKE)

            G28 X0.0 Y0.0 Z0.0

            M30

            %

            1 Reply Last reply Reply Quote 0
            • Jean LemireJ Offline
              Jean Lemire
              last edited by

              Hi folks.

              Another possibility of jitter that is often overlooked is when the model is very far from the origin. Open GL has a hard time with that.

              But, you will notice that during the modeling phase since the jitter effect would manifests itself when orbitting, panning and zooming.

              To see this effect, try this:

              1 - Draw a cube near the origin.

              2 - Move it 100 km (100000 m) along the red axis.

              3 - Use Zoom Extend to find it.

              4 - Orbit to see a bit of jitter.

              5 - Move it another 100 km. The jitter increase.

              Just ideas.

              Jean (Johnny) Lemire from Repentigny, Quebec, Canada.

              1 Reply Last reply Reply Quote 0
              • 1 / 1
              • First post
                Last post
              Buy SketchPlus
              Buy SUbD
              Buy WrapR
              Buy eBook
              Buy Modelur
              Buy Vertex Tools
              Buy SketchCuisine
              Buy FormFonts

              Advertisement