Deciding on a Render....
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Thanks all!
You have all been so helpful!
I will be trying out maxwell and shaderlightSee Ya
Taylor,
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@dragoonprogramming said:
Thanks all!
You have all been so helpful!
I will be trying out maxwell and shaderlightSee Ya
Taylor,
Why are you wasting your time? Vray is the only choice.
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@fuzzion said:
Why are you wasting your time? Vray is the only choice.
Glad you've read all posts in this thread...
@dragoonprogramming said:
Also my budget is alittle over $100
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@unknownuser said:
Why are you wasting your time? Vray is the only choice.
Vray is the only choice if He lived on the back side of the Moon ...
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Hi,
Why not try first the free Kerkythea! If you have experience with Kerkythea, you can you still decide otherwise.
Charly
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Have a look at this site.
http://www.renderin.com/
It is a beta version of a very simple render. Even adds a sky to out door images. Great for doing fast renders. They say it will cost less than $200.00 when released. At the moment it is a Free beta. -
I have said it many time, and will continue there :
- kerkythea is the most polyvalent opensource renderer for sketchup as far as I know. Both biased and unbiaised render, many materials, users and renderer fonctions...
- the fully intergrated renderers baseed on kerkythea are quite powerfull but not free... (thearender, twillight)
- SUPodium is the simplest renderer I ever used, it make easy and good render without headeack (render with "noisy setting" always give beatifull soft shadows whitout complex configurations)
Some professionnal soft could be usefull but to expensive I guess :
- Artlantis, as it is the only soft I used exploiting all advanced render options of sketchup (fog, sections plans, ratio aspect, animations...)
- Vray as it is quite powerfull and fast with it's biaised render, but I never test it
- Maxwell as the nicer and the more realistic renderer I have seen, but neither test it
Many recent softs are interesting, I never test them, but promising :
- Octane render, cheap, with GPU integration, seem really powerfull with realtime render option (If you have good hardware )
- Shaderlight, quite young, but the gallery seem quite good
- RenderIn, beta of a fully integrated sketchup renderer, still promising, but I guess you already know it better than me...
- renderingkiller, really promising, fast and beatiful render, but still not available...
Some are older, but could give really good result :
- Indigo render, but always really good results with unbiaised render. I have tested it too years ago, quite good... but I dismiss when it turn from opensource to commercial... I don't like soft which exploit opensource community as beta testing support !
- Lightup, fully integratd in Sketchup, with some nice feature like lux analysis and IES ligth, but render aren't the best I have seen...
Good luck with this list...
So nowdays, I only use, podium, kerkythea and artlantis, depending on wich computer (home or work) I am and what kind of work I have to do, but I am thinking about testing octane render. You sould have a look to what is the best for your work...And never, forget, renderer didn't do anything. Modeler and postprocessing (people, vegetation, toning, context integration) are essential if your are work on large model (urbanism, architecture)...
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@minguinhirigue said:
I have said it many time, and will continue there :
- kerkythea is the most polyvalent opensource renderer for sketchup as far as I know. Both biased and unbiaised render, many materials, users and renderer fonctions...
- the fully intergrated renderers baseed on kerkythea are quite powerfull but not free... (thearender, twillight)
A little but important correction. Thea Render is developed by authors of Kerkythea, but it's been build from the scratch (it's not based on Kerkythea engine), Thea Render can import Kerkythea scenes, as it does make a internal one way conversion. Twilight Render is indeed based on Kerkythea ECHO engine, but has fairly streamlined SU integration. Twilight can export Kerkythea XML (can be imported by KT, Thea and some conversion utilities). There is quite a lot different material systems and features if you compare Kerkythea and Thea.
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AND Kerky is not open source AND Thea is not integrated into SU (like Podium, Twilight or others not on your list) but is a standalone studio just like Kerkythea if we want to stick to the examples.
I rarely like to chime in discussions like this (many reasons - among them one important is that I am not very good at rendering and knowledgeable at many of them) but indeed I would try out some of the "easy" ones that are more or less integrated into SU first.
Then if you want to learn how a more robust, standalone engine works and want to do it before finally deciding, try Kerkythea as it is free and I believe is a blessing for all who want to learn the ways renderers work as you do not have to spend a lot of money just to find out that it's not what you hoped for.
By the time you are more or less proficient in it, you will exactly know what you need and if you want to pay your more serious money on something else, you will have the rounds to decide.
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What kind of images do you think you should be able to do half a year from now ?
Francois
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It depends on a lot of things. I have been trying (on and off) for years and I am not even a half decent renderer. Then I saw Majid for instance plunging in and n a couple of months he was already a well-known artist with Kerkythea.
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+1 for Kerkythea.
No, it doesn't have the SU integration that many of the other renderers do and it's not as fast as others, but it's free. It's also very powerful and produces great images.
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@escapeartist said:
+1 for Kerkythea.
No, it doesn't have the SU integration that many of the other renderers do and it's not as fast as others, but it's free. It's also very powerful and produces great images.
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This is my first post. I discover this forum new.
In my opinion artlantis and sketchup like best friends. And they complate eachother.,
1- Two of them is easy to use. this is why so many peoples like sketchup and artlantis.
2- Two of them quality programmes.
3- On Sketchup you dont use high poly trees; sofas all furnitures.. You can buy evermotion series or all free 3d objects import artlantis. you can do settings and save artlantis object file. You only drag and drop all furnitures; trees, cars etc. on artlantis. And ready to render.Maxwell render time is ..... 20 hours- 30 hours but the quality not match any others. I think the best one.
Vray is very nice but on sketchup you cant use high poly trees all the things etc.This is my opinion yes reality of artlantis is not match with vray or maxwell but better than twilight; indigo etc.
On artlantis render time is faster 3x; 5x; 10x than other applications. In this forum there is a gallery artlantis and sketchup(el azul estiduo).Δ°f you are a max user it isnot important which renderer but if you are use sketchup it is important which renderer and I THΔ°NK the best choice is Artlantis for Sketchup.
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Well, you can also import high poly trees and stuff into Kerkythea or Thea (the two I have such experience with).
If you buy a pack of xFrog trees for instance, the Kerky Team has already imported them for you and optimized for Kerkythea use. If you provide a proof of purchase, you will have access to the Kerky versions of them. Kerkythea has no issues with this high poly stuff and when using the instancing tools, you can paste hundreds of them without too much difference in render time.
As far as I know, this is also the case with the high-end Arroway textures, too.
So the optons are still there.
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Guess it's no surprise how these kind of threads always seem to evolve exactly the same way...
These threads always start off with a user asking about other users recommendations...
Although they clearly indicate which price segment they are interested in, there always seem to be users who will recommend an application which is priced significantly above the initial request...It's my experience that if you ask 10 people, you'll get 10 different answers from users with their own special preference... This preference seem to be based on first experiences with a particular software, what they manage to achieve combined with the price (read: what they can afford) they're willing to pay...
When my 3D career started (app. 4-5 years ago) there wasn't that many render applications available and none of them were integrated with SU...
If I remember correct, there was POV Ray, Indigo Renderer, Artlantis, Kerkythea and Maxwell Render...
Vray was showing some very early stages of the VfSU plug-in, but all in all there wasn't that many...
Then Podium got unveiled and most of us know the long list of various render applications, which are available today, able to render SU models...Given that, I'd say that Pete's first response to this question is spot on...
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Amen.
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Yep, almost all renderer's will give a free trial period... that is certainly the thing to do before simply going off a recommendation on a message board.
The biggest mistake I see people make with their choice of software is going by the results somebody else was able to get -- in the right hands almost any renderer is going to produce excellent results... the question you need to ask is how much of what you see is just post-production adjustments(which can be very significant).
Best,
Jason.
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